SANDY MORLEY
COMMUNITY WRITER
Bmob
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Cambridge
Computer Science student with a ginger beard and a penchant for all things RPG.
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FEATURED POST
2guys_1title
How do you really decide when a game has left your backlog?
Saturday, April 28, 2012 | Comments (0)
POST BY THIS AUTHOR (8)
2guys_1title
If a game is anything other than mediocre it shouldn't need to extend itself so ungracefully. Indeed, endurance achievements seem to be a confession that a title can not keep your attention without the use of cheap tricks.
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Video game publishers are killing themselves, and they're too busy criminalising their userbase to realise.
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Going from hardcore gamer to casual layabout.
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Take a journey with me through initial overwhelming disappointment to a realisation that FIFA 11 is exactly what I should have expected.
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I love Final Fantasy, and I've completed a dozen different J-RPGs over the years, but I've never completed an FF. Why?
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Asking: Who cares if the textures pop in and the battles lag? Who cares if the voice-acting is questionable and the characters aren't much better? Who cares if you're being told to level the wrong way? When the overall package is so thoroughly brilliant, who cares about any aesthetic detractions?
2guys_1title
COMMENTS BY THIS AUTHOR (197)
"I don't own a PSP and nor do I plan to but… sold. Your snapshot "reviews" are brilliant."
Tuesday, May 22, 2012
"I can't see how a multiplayer component could do anything other than hinder the Skyrim experience. Multiplayer is largely reliant on competition—outliers excepted—and I can't see any way of implementing that.

Further, with such a large world it's not going to be easy to enforce the necessary limits (one person in Winterhold and another at the Throat of the World is going to make for a poor "multiplayer") without directly impeding upon the gameplay. Fable 2's system was at times entirely too painful to bother with, and that's the best attempt I've seen.

What would you do anyway?"

Sunday, May 20, 2012
"I'm not afraid to admit that my first real experience with Football Manager was on a pirated copy. It was as easy as 1,2,3 to download and install. I became pretty addicted, and although I was living in a hostel at the time, I bought the next iteration when it was released. My circumstances what they were, I had no internet connection, so had to use the phone. I had to input an absurd amount of 8-digit codes (my admittedly flawed memory suggests 15) on my phone, and then repeat the process (with a few more added in) on the PC. One mistake and the whole thing had to be restarted. My month's worth of credit was gone, and I still couldn't play.

Everywhere I've lived since, I've had intermittent access to the internet, and I can't be the only one."

Wednesday, May 16, 2012
"I don't believe that it is an issue of balance. A good game should support multiple styles of play. If the developer has made it so that only one style (twitchy trigger finger run and gunner seems to be the favourite) is available, that's when it becomes unbalanced.

A lot of people don't know how to deal with campers because they're just lazy. The don't want to think. That's why they play Call of Duty."

Tuesday, May 15, 2012
"I think there is some merit in the caricature argument. Magna Carta's art style, for example, could be considered 'oversexualised', but it's hardly an over sexualsied game. That's just how the artist draws his characters."
Friday, May 11, 2012
"I haven't ever downloaded DLC on my Xbox 360. Why? Because I can't. Because I'm stuck leeching off of a mobile internet connection and can't afford the luxury of a wireless adapter. My internet access has been sporadic since I left home at the tender age of 17 (how time flies!) and so it's never really been possible. Any company focussing on DLC is missing out on many customers like me, and many of the younger generation, too."
Thursday, May 03, 2012
"Hahaha, your excercise? I do it all the time. I have four piles of games, ranging from 100% obliterated to barely/not-touched. Games I've oblitered only count for about 5%, and even with half of those I have to convince myself that it's okay to put them there—games with online achievements that I can't get due to servers being dropped, for example.

Oddly, I never really feel left out. I know I can get last year's amazing game for £5, and to be honest I can't afford to get sucked in like that. Often the extra year allows me to shake off the media bias and see how games really stand up without the hype, and yet they're new enough that they can still feel fresh."

Saturday, April 28, 2012
"I don't really care for any of the GTA soundtracks. Certainly not in comparison to THPS, but I suppose that's personal preference. ;)"
Saturday, April 28, 2012
"Doesn't that then make it a good example, Shawn?

Brink does a decent job of 1 and 5, and 2 and 4 to a lesser extent."

Friday, April 27, 2012
"In the past two months, I've completed (or almost completed) six games from my backlog. I did start documenting it (brilliantly titled "Marching through my Backlog"—It was in March… March, Marching… Geddit? Nevermind.) but got too carried away with the gaming side!

I've still got 11 games I haven't played or have barely touched, and another 12 I haven't completed on my 360 alone… Perhaps I should continue the resolution forward and start documenting it again!"

Thursday, April 26, 2012
"My first thought when I read the title was the ginormobaby from Zombies (hey, it was called that where I'm from) but I definitely didn't expect to see it. Kudos!"
Thursday, April 26, 2012