EVAN CAMPBELL
COMMUNITY WRITER
Photo_159
Followers (14)
Following (12)
LOCATION
Santa Barbara, CA
Hi. I like video games, things related to video games, and video games that have video games inside of them.
TWITTER  DarthBurrit0
FACEBOOK  Evan Campbell
WEBSITE  -NONE-
LINKEDIN  -NONE-
XBL  -NONE-
PSN  -NONE-
WII   -NONE-
STEAM  -NONE-
EVAN CAMPBELL'S SPONSOR
Adsense-placeholder
FEATURED POST
Ralphbaerlarge
Star developer John Romero is creating an archive of video-game history. If successful, the archive will give video games something no other medium has: documented evidence of its early years.
Thursday, October 14, 2010 | Comments (6)
POST BY THIS AUTHOR (22)
Dsc_7799
Check out this photo gallery of the 2011 iam8bit grand opening!
Title
Developer Gearbox hasn't even announced Borderlands 2 yet, but that doesn't mean we can't speculate on what improvements a sequel might bring....
Xenogears
Check out this PS one classic! Xenogears is a game that has held up incredibly well over the years. Check it out!
Enslaved_odyssey_to_the_west_pigsys_perfect_10_dlc
Can add-on DLC actually be better than original content? Check out my thoughts on Pigsy's Perfect 10 and tell me what you think!
Cits_cargodelivery_shark-300x225
A community writer offers his top picks from Indiecade 2010.
Awards
See who won awards at the Indiecade 2010 Red Carpet Gala and check out Tim Schafer's Trail Blazer Award acceptance speech!
Indiecade-800x600
The international festival of independent games is back! Developers from all over the world meet up to talk shop about game design, test the limits of art, and of course play some awesome video games. Get ready for a weekend packed full of Indiecade 2010!
4402506655_de0ce6ae81_b
This post is about my perspective on the notion of value and how it differentiates between publishers and developers.
4347452255_171ef0e495_o
This post was inspired by Brendon Mroz's piece, Print is Dead; Long Live Print. I started thinking about what it would take to get me to pick up a gaming magazine again. Nostalgia aside, I don't think it would take much... but things would certainly have to be different this time around.
4284646086_d3aee6d5c0_o
You play Halo. Bungie helps out Haiti.
2guys_1title
Recap of the Underground Gaming Tournament League (UGTL4) Street Fighter 4 competition, with interviews.
2guys_1title
Wrap-up of panel coverage and awards from IndieCade 2009.
COMMENTS BY THIS AUTHOR (303)
"Sweet post! My first feature on Bitmob was also a Borderlands article!....but for the first game not the second. I am really excited for this game to come out - thanks for sharing your impressions! I can never get enough Borderlands coverage."
Sunday, April 15, 2012
"Yeah I saw the film at the Santa Monica screening with a friend. Awesome write up man."
Wednesday, April 11, 2012
"Which phase is the collect underpants phase again? Hope all is going well."
Wednesday, April 11, 2012
"Funny story. Good moral. Bad title haha."
Tuesday, February 28, 2012
"I think Alex Kid got worse and bowser practially didn't change at all. haha.

Thanks for always killing it Samir. I always enjoy the stuff you post man."

Thursday, February 23, 2012
"Dang it. I got mostly all of the franchises right but way off on the actual game. Had no idea about the urinals though."
Thursday, January 05, 2012
"Shoe, I really value your opinion about games and the industry in general and for the most part I agree with you.

However, I have been doing a lot of thinking about this lately. My brother and I have been trading a lot of emails and links to articles about the clash between dedicated gaming machines and "the new digital era" because he is a web developer/huge iOS fan and I think he likes watching me squirm when we get into numbers about our favorite devices.

If what you are saying is true and iPhone/iPods/Smart Phones are offering a similar experience to what 3DS and Vita are bringing to the table then 3DS should have fallen right on it's face...and though it had a rough start it's not doing too bad now. Sure maybe it isn't selling iPhone numbers but it is doing better than the original DS at this point. That is saying a lot considering the DS went on to slay the market for a little while - and this is in the face of competeing against the best smart phones to date.

I have been of the opinion for a long time that dedicated portable gaming devices are not really competeing in the same space as smart phones even though they are seemingly similar devices and seemingly offering similar expereinces.

My point about the 3DS makes it appear to me that these devices are going to co-exist at least for another generation. I think part of the problem is that people are stuck on thinking these devices must be played on the go...I do most of if not all of my iOS and DS gaming at home - of course I don't know about the rest of the world but I wouldn't be surprised if more time was spent with these devices in the home than most people want to admit or even realise.

To your point about games tailored for the hardware...the way things stand currently (apple mystery project aside) you are never going to see a twin stick shooter, a fighter, an fps title or even a platformer, that plays better on iOS than something like Vita. Well then, what does iOS do that is unique that Sony should be taking notes on? It opens the flood gates to individuals who are passionate and want to develop apps and games. People, like Sean Inman, Craig Adams, and others are doing incredible things with iOS. I am curious to see what could happen if Sony opens a similar floodgate for people to create games for Vita  via Html5 or sony's new sdk...

Mostly I agree with you. I just hate to think of a world where someone isn't trying to make the most bad ass gaming hardware with us in mind."

Thursday, December 08, 2011
"Well put man. I think you have just materialized what we are all thinking. "
Thursday, December 08, 2011
"Well at least the shark made an appearance."
Wednesday, December 07, 2011
"It doesn't have anything to do with indie devs not taking chances. Part of making an indie gme is making the game you want to make without the over arching shadow of a publisher or someone who says you can't do something. I don't how the relationship with Konami is - but I do know this...

Skull Girls is more than a fan service - it's the game Reverge want's to make with Staff members that want to make that game. One of the artists on Skull Girls is a girl and if you follow her blog it's easy to see one of her favorite things to draw is sexy ladies.

NSFW http://visublog.mechafetus.com/archives/author/kinuko

Does that make it suddenly okay to make all girls in every game from here on out hypersexualized? Of course not, but don't accuse a dev of conforming when they are actually making something really awesome - How many games with an entire cast of ladies in skimpy outfits actually has mechanics that could potentially stand up at an EVO or is even remotely playable? "

Wednesday, November 30, 2011
"I knew you could pull it off! Haha more of this...and WarCraft Hero of course. I am still holding out for a StarCraft Hero cross over."
Wednesday, November 23, 2011
"I think there is room for great games on iOS - even if they are free to play. To be clear I am not  fan of the model but I understand it is succesful. The free to play model is going to eventually breach more platforms than iOS. The MMO space has already been transformed pretty significantly. That fate is upon us already. It's only a matter of time before it happens in the console space.

The sky isn't falling though.

You have to consider the developers point of view. If the free part of a free to play game is garbage nobody is going to pay for anything in the game. You have to get people to come into the "store" before they can buy anything. Even then it is up to the game to convince the player it's worth a dollar or two.

The app store has always been filled with shovel ware. I don't remeber iOS ever having some type of miraculous glory days where every game was inovative. The reason we see an ocean of people just trying to make money is because the barrier to entry for development is low. This also makes it easier for innovative people to rise to the top. We see this already (no thanks to the app store filter). People "just trying to make money" will always stick out like a sore thumb - and that really turns customers off.

I think the situation is more complicated then that. It's very likely people like us aren't even the target market for free to play games."

Friday, September 30, 2011