RICHARD MOSS
COMMUNITY WRITER
Assassin_shot_edited_small_cropped
Followers (17)
Following (15)
LOCATION
Melbourne, Australia
Freelance writer and dancer.
TWITTER  MossRC
FACEBOOK  mossrc
WEBSITE  The Archive
LINKEDIN  -NONE-
XBL  -NONE-
PSN  DreamRic
WII   -NONE-
STEAM  mossy_11
RICHARD MOSS' SPONSOR
FEATURED POST
Burnout-paradise-chicken-collision
A visitor to Paradise City runs into a dilemma when he decides to play chicken on the highway.
Friday, April 29, 2011 | Comments (8)
POST BY THIS AUTHOR (64)
Oh-cube
The similarity of iOS puzzler Oh! Cube to Nintendo's Picross 3D raises a question as to the point at which a clone becomes acceptable.
Snap
Could this be a sign that cats are preparing to take over the game industry?
Ulitsa
A tale of one child's struggle against homelessness and addiction.
App%20store%20games
Apple's new Mac App Store hopes to replicate the success of its iOS sibling. Can it make an impact on the state of Mac gaming?
Glidericon
The story behind one of the most beloved Mac games of all time - Glider.
Mwsnap128
Once more unto the breach, dear friends, once more. (The campaign comes to its long-awaited conclusion.)
2guys_1title
Tension and momentum build in this penultimate instalment of the Game Diary.
2guys_1title
Another civilization falls to the might of my sword, while I continue to fret about the coming end-game battle with Ramkhamhaeng.
2guys_1title
Fighters are so cool. Also, I destroy two civilizations and rant about the changes to foreign relations/diplomacy since Civ 4.
2guys_1title
Another twist in the tale as I continue my charge against the Romans.
2guys_1title
I'm not exactly sure what happened, but I'm at war with EVERYONE!
2guys_1title
The war with Greece goes well. Then I do something stupid (two stupid things, actually).
COMMENTS BY THIS AUTHOR (357)
"I believe that's the first five-string violin I've seen—I always wondered how different it would be to play compared to the regular four string (likewise with guitars that have 7+ strings). And Hardanger fiddles sure are shiny.

It's great to read something on a topic that doesn't normally get much coverage. Nice work, Layton."

Sunday, May 13, 2012
"The best thing about this game is the thing Jim Rossignol wrote about it on Rock, Paper, Shotgun: http://www.rockpapershotgun.com/2011/07/08/street-cleanin-man-street-cleaning-simulator/"
Saturday, March 31, 2012
"I am one of the writers who used Bitmob as a launching point for professional writing about games. I started writing here at the beginning of 2010. My first piece was promoted to the front page and extremely well received. So I wrote some more. And I kept getting better.

I studied every article that I had promoted (funnily enough, most of my front page edits came from former managing editor Brett Bates). I pored over the writing and grammar tips. And my writing improved tremendously. I did exactly what Ira Glass said in that quote above; I worked hard, and after a while I started to match my ambitions for high quality, well-researched writing more regularly.

Then I got my break. I'd already done some articles for Australian Macworld, but they were just for free games and a magazine subscription. Ars Technica posted a call-out for freelancers who could write good long-form articles. I sent three pitches. They accepted two of them. I became a freelance features writer, getting good money and hits a couple of orders of magnitude higher than my entire Bitmob portfolio. (Edit: I'm particularly proud of my latest piece for Ars, a history of ScummVM: http://arstechnica.com/gaming/news/2012/01/maniac-tentacle-mindbenders-of-atlantis-how-scummvm-kept-adventure-gaming-alive.ars )

I'm still only writing part time, with the started company that brought me onboard (again, thanks to Bitmob teaching me the ropes and polishing my skills) preparing to launch its website "when it's done." It's called Archive.vg, and it looks like it'll be going up against the likes of GameFAQs, Moby Games, and Giant Bomb. I'm in charge of the blog/articles section. And I'm putting to use everything I learned right here on Bitmob -- polished writing and editing, good interview practice, putting a unique spin on stories, engaging with the community, and not being afraid to try something different.

I expect that I will eventually go full-time -- be it with Archive, freelancing, or another publication. And I'll always credit Bitmob with giving me the skills, confidence, and platform to push me over the line into professional writing."

Friday, March 02, 2012
"Great to see you writing for Bitmob again, Omar. I always enjoy your articles.

Like Steven said above, many games could benefit from using silence more effectively -- those that have scored soundtracks with music always playing could try throwing in some silence during the tensest moments rather than always upping the tempo and crescendoing. I always find silence far more dramatic, especially when it's used in a tension-building way alongside music (either you cut the music for silence or you swap the relative quiet of natural-sounds-only for music (a la Tomb Raider) in the most dramatic of moments). The key is to not let it become a crutch, though, and mix things up, or players will see through your intentions."

Monday, January 16, 2012
"One classic you missed is Christmas Lemmings. All the lemmings are dressed in Santa costumes, and the levels and music are Christmas themed.

The old Mac game Dark Castle has a Christmas-themed easter egg if you play on December 25."

Tuesday, December 20, 2011
"I can see things getting very competitive if I try this with my dancer friends -- they'll never let me down if I lose."
Saturday, October 15, 2011
"I'll make it top priority after I finish Link's Awakening. As the current editor of a major emulation/retro gaming site, I'm sure I'll have no problem finding a copy. ;)"
Thursday, August 18, 2011
"I went "oh yeah" when I saw the answer for #1. Never actually played 5 or 7 (well, I played the home console version of 7)."
Thursday, August 18, 2011
"1.5/10 (I picked Pokemon, but couldn't say which version). I feel ashamed."
Thursday, August 18, 2011
"It's about time!

Thanks for sharing. It's always great to learn more about Bitmob community members -- I'd say doubly so when they're on staff."

Thursday, August 18, 2011
"As do I. Meet The Mob is my favourite Bitmob feature."
Wednesday, August 17, 2011
"I'm doing exactly that with the new Tomb Raider game. I checked out the earliest previews -- before anyone saw any substantial gameplay -- and left it at that. I haven't watched a single trailer, and I'm avoiding any and all coverage as best I can.

Perhaps by going in fresh, with almost no knowledge of the story or mechanics, I can find some of the magic I felt when Tomb Raider 2 blew me away more than a decade ago."

Tuesday, August 02, 2011