DARIN MORRIS
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"rew very interested in OnLive after they announced it at E3 so I watched all the interviews and read all thr FAQs they had posted and one of the biggest sticking points for a lot of people was concern over bandwidth. However what a lot of people don't seem to realize about the aervice is that the bandwidth strain isn't much more than streaming video. Essentially all you are doing on the consumer end is streaming a live video of the game and sending back input to it in the form of controls. So any strain on the network is not
much more than a live video stream would entail.
The bigger concern is really latency. If the service is unable to keep up with constant control input then consumer is more than likely to simply ignore it.
Regardless of these concerns I still think streaming is a very interesting option for the future of video games. Even if it never actually supplants consoles having it as an alternative will be great for ever"
Thursday, December 03, 2009
