BEN HAENNI
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Morality in games has classically been quantified in some sort of way. I feel this is flawed in some way, and in the article briefly outline the flaws in such a system and how it can lead to undesired outcomes for the player.
Sunday, March 07, 2010 |
Comments (6)
POST BY THIS AUTHOR (2)
COMMENTS BY THIS AUTHOR (18)
"Sorry, I have to be that guy: OLD
&nbs"
Tuesday, March 16, 2010
"Wow, I think it is awesome others out there agree! Yeah Jeff, that was definitely a problem for me with the Fables. And as Robert pointed out, Mass effect, and Bioware games in general, love to do this. Which is a shame because otherwise I really love the games they put out.."
Monday, March 08, 2010
"That's good to hear, Matt! I haven't been able to play Heavy rain, but from what you have said and other it sounds like it handles this issue in an interesting way!"
Sunday, March 07, 2010
"main villain doesn't seem very...b"
Thursday, January 28, 2010
"s is wa"
Friday, January 22, 2010
"s too bad the multiplayer is boring.
Poorly disguised trolling aside, I have yet to play the single player of this highly regarded game, but still good to"
Sunday, January 17, 2010
"Brilliant"
Friday, January 15, 2010
"s is amazing because I just decided to go on a Mega Man binge! Really well"
Friday, January 08, 2010
"ouldn't say I am condemning Fallout 3. I was just disappointed that they abandoned the level of freedom they offered in previous games. Obviously it the game was handled by different people and things changed a lot, and for the most part it was completely open, but that one thing just bothered me.
I don't understand the comment of technology limiting freedom. It was down years ago in Fallout 1 and 2. I'm not asking for a life simulator where everything is possible, but a game where everything that you think should be possible can be done. I should think, in Chrono Cross, that I can walk pass children standing in the street. But I can't.
The last paragraph about neighborhoods doesn't make any sense, so I don't know what to say to"
Sunday, January 03, 2010
"ould like to go out of my way to STRONGLY suggest playing Jumper 1 and 2. Those games are platforming perfection. The game mechanics are simple, with jumping, double jumping, and wall jumping, yet the level design is brilliant in that it requires perfect understanding of how these mechanics work to beat the game. Its challenging but in a fair way, Jumper 3 sort of missed the mark for me, so if you're looking for a challenging and engaging platformer, check out Jumper 1"
Friday, December 18, 2009
"like to second this. Spelunky is an amazing game, who's simple visuals and challenging game play combine to make a great experience. Derek Yu (the developer) plans on releasing the source code eventually, and I expect user-made content to make this game even better. Check back on it in a year or"
Monday, November 09, 2009



&nbs"