EK THOMSON
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COMMENTS BY THIS AUTHOR (118)
"I think that might actually be a good fit for the technology. It might be tough to wrangle all of the pieces for an old existing IP like that though, who knows how tightly knit the video game, tv, and toy portions of the license are held. It's funny how much of the merchandise and gaming tied to the series still uses the pre-FIM character models...

I too have way more skylanders than I need, originally targetting 8 (one of each element) and now having over 20 as well."

Tuesday, May 22, 2012
"I would challenge the "need" part of that assertion. Not everyone is into the sort of completely branching storylines that you champion in this post. Others are perfectly happy playing through a preset narrative and sticking purely to the challenge of whatever the game is giving them, rather than focusing on complete user agency within the story. 

Perhaps it would be better to say that you WANT more games to do this."

Wednesday, May 16, 2012
"You forget that the Wii is essentially just a gamecube in a different form factor with minor tweaks. The Wiimote too was just a device created to generate more sales by appealing to new markets.

Nothing wrong with that though."

Friday, May 04, 2012
"No more tragic than every Wii coming with a Wiimote."
Friday, May 04, 2012
"I hate cell phone contracts, and I won't be buying a game console on contract. If the Vita were on contract for its 3G, I would have just bought the WiFi model instead. As it is, the $15 for a month when you want to pay it model is working well for me... Much better than if I had to pay $15 every month on a specific date.

I think I'm pretty much over smartphones myself. If I didn't have one provided by work, I'd probably be using a 3G Android Tablet + a dumb phone instead of a smart phone by now. (If we had options other than Android, iOS, and Microsoft I might still enjoy smart phones, but I hate all 3 of the most prevalent OSes in smart phones. I really used to like my Palm Centro phone though.)"

Friday, May 04, 2012
"I play them for much the same reason that I read books or watch TV shows, and the same reason a lot of other people go to exotic locales and countries. To explore either this world or another, and to observe interesting stories. 

Games have the added dimension of a bit of challenge and some extra thought involved as well. "

Wednesday, May 02, 2012
"If you recall, the DS had a pretty lousy lineup at launch as well, and took almost a year to pick up enough good solid games to really be a contender. I think the 3DS is nearly to the point where it has enough decent games to be worth a purchase for me.

I think the game companies are recognizing more that they need a more solid lineup from the start, and hopefully the Wii U launch lineup will be more like the Vita's lineup, with good solid games across many genres in the first 3-4 months. With Call of Duty coming out for both systems, it should be able to garner at least a decent audience.

One thing to note, the Wii U's hardware capabulities mean that it will only get cross platform games from the PS3/360 generation, which means about 2-3 years into its life cycle it'll start losing ground on those titles and have to fall back to Nintendo's traditional strengths. They will however have one system that they can lean on for cross platform games even after that. If the Vita succeeds and keeps going for 6-7 years, then the Wii U will still have a decent selection of cross platform titles to lean on.

But it's going to be back to a 3-leveled market again with the release of the new sony/ms consoles. The 3ds picking up the low end, the Vita and Wii U in the middle, and the next Xbox/Playstation/PC at the high end. This is a lot like the last generation, and often the PSP and Wii would lose out on cross platform games because their market strength together wasn't enough to justify the port. The Wii U seems to have more third party support, and the Vita's been pretty strong on software at least, so hopefully we'll not see the same pattern repeat."

Thursday, April 05, 2012
"I'm not so sure it'll completely fail. Despite the fact that the Wii was significantly in the prior generation, it still produced decent games and sold well. I'm not sure about the price being higher either, as it's nothing special as a tablet. You can get $100-150 tablets right now, and this one doesn't even have a capacitive touch screen. If they cut the processor down to Xbox360 levels, they could probably make the hardware profitable at $150 there. If they trim their margins down to very little, I can see the $250-300 price range. $250 is right where the Wii came in. 

The tablet doesn't even need any sort of complex processor, as it's just a remote screen for the main unit, so it could come in at the $100 level.

But... I think it's going to be just like the Wii. It'll completely die in sales after 4 years as its limits become apparent."

Thursday, April 05, 2012
"Rumors are that Microsoft is going to flash/internet and away from DVDs, rather than going to Bluray. Don't know if that'll be true or not.

Sony is likely to keep bluray, there's still life in the 50gig discs. I don't know if they're going to adopt any of the denser versions of bluray, such as the 100 or 200gig discs. I haven't seen any movement on those techs in quite a while in fact.

Also from rumors, Microsoft is going with a PowerPC chip paired up with a mid-range fusion video card on the same die. This should give them a solid boost from the xbox360, but cost a heck of a lot less to produce than the 360 did initially.

Similarly, rumors say that Sony is going over to ATI and is also using Fusion products, but they're switching off PPC over to an x64 Bulldozer module style system with stacked dies, and putting a lower-high end video chip on. The benefit to fusion with stacked dies is that it'll cost a bit more up front, but it'll be much easier to reduce it down to a single die when they start doing chip shrinks for later models, in keeping with Sony's focus on making a second and third spin of their consoles at a much cheaper price. Of course, stacked dies isn't a perfected tech yet, so there will be some risk involved.

I doubt we're going to hear about them at E3. Sony and MS are still doing a bit of a staring contest, neither one wants to end this generation just yet, but neither also wants to be the last to market with the next generation of consoles. Whichever one gets hit upside the head with market forces first will be the first to blink and announce a new console, and the other will follow right up with their own plans as soon as they can get someone out in front of a microphone.

I also imagine the next generation isn't going to be the budget buster that the last generation was. I expect the top end will be around $400-450 max. I imagine MS is going to try and shoot for Wii U's $250 price slot. They've really shifted and are trying to steal the niche that Wii created as the Wii's faded out.

Also, I expect the Wii U will be another 4-year console just like the Wii was. The Wii hung around for 6, but it pretty much slid into oblivion in the last 2 years. Hopefully nintendo has planned for the Wii U's eventual replacement.

To me, the biggest thing that Sony could do to improve right now could be done with the PS3. They really need to build up their CDN. Put servers at various ISPs and datacenters around the country. Right now PSN is very uneven, some areas get blistering fast performance, some areas crawl. I have a 30 megabit connection and PSN crawls for me because their datacenters are too far away on the internet."

Wednesday, March 28, 2012
"@fred

Sony was dominant in the 90's because they had no home-grown brands to go up against. In the PS2 era, they didn't have any home-grown brands to go up against until a couple of years into the cycle, and the original Xbox picked up a surprising number of fans in the US given its pedigree (a software company that knows nothing about hardware, and next to nothing about games, and patterned after one of the bigger failures in gaming, the Dreamcast.)"

Wednesday, March 28, 2012
"Never mind, looks like someone on the forum finally claimed it."
Tuesday, March 27, 2012
"I'm certainly not trying to pity you, just trying to make good on part of the promise using something that was ultimately completely free for me. I bought my SSDD because I didn't feel like waiting a month to get it, so I have a free code. I don't have any way of PMing you here, so if you want it I'll need some secure way of sending it to you. Like I said before, send me an email at me-bitmob at kazriko.us (throwaway address, I'll block it when I'm done with this.) and I'll send you my spare, unused code. I tried to give it away on a site that I frequent, gameslurp.com, but didn't get any takers because everyone over there also bought their own copy...

The only other thing to remember is that the parts that required activation were only $25 out of the $55 of added value."

Tuesday, March 27, 2012