CARLOS ALEXANDRE
COMMUNITY WRITER
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Edmonton AB
Aspiring screenwriter, wannabe game designer, gaming enthusiast, opinionated dude, self-described handsome fat man.
TWITTER  handsomefatman
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PSN  Langis360
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FEATURED POST
2guys_1title
Mechanics and gameplay, not story, make video games expressive and unique works of art.
Wednesday, April 04, 2012 | Comments (4)
POST BY THIS AUTHOR (19)
2guys_1title
Condemned for destroying MMO server communities, grouping tools, like WoW's Dungeon/Raid Finder, actually do the complete opposite.
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A useless lives system appeals only to pointless tradition, so either ensure it serves a purpose or leave it out entirely.
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Despite its contempt for all gamers of all skill levels, Super Smash Bros. Brawl managed to become inexplicably popular. And that's not a good thing.
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Divisive without good reason and flexible beyond what we've seen, first-person shooters are diverse gaming experiences with room to grow.
Political_cartoon___bitmob_challenge___april_2012_by_langis-d4veitg
For the April 2012 Bitmob Writing Challenge. This cartoon is both political and highly accurate.
2guys_1title
Homosexuality isn't wrong, and EA/BioWare is doing the right thing in resisting the demands of anyone who feels otherwise.
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Mars Matrix shows that it's possible to make a fully featured shoot 'em up with one button controls.
2guys_1title
The labels on the numbers RPGs use to mathematically quantify your characters' abilities are just a tad silly.
2guys_1title
Don't like what Phil Fish said? That's fine; just make sure that, in responding to it, you don't make yourself look stupid.
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Talons, beads, rice, gems, sci-fi credits, gold coins, tapestries, Amulets of Annihilation: Secret of Evermore has currencies coming out the wazoo. Sadly they only add tedium to what is otherwise a great game.
2guys_1title
Gamers are too diverse to fall into hardcore and casual categories.
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SaGa Frontier is many things; ambitious and audacious in execution, flawed and rewarding in payoff. It will open its heart to the patient and adventurous, but the cost of admission may well be too high.
COMMENTS BY THIS AUTHOR (105)
"Camping is playing to win. Play to win. Like Sirlin."
Monday, May 14, 2012
"I'd only be re-stating what others have already said, including Alex Ahad's own defense of Skullgirls' lack of sexism. (For anyone who doesn't know, Alex is the creator of the IP and artist/storywriter).

But I'll link to an article that discusses Reverge's defense of the game:

http://www.eurogamer.net/articles/2011-12-07-skullgirls-sexism-complaints-are-misplaced-and-shallow-chivalry"

Monday, May 14, 2012
"I talked about this with another dude in our podcast (shameless plug: http://tfgtg.blogspot.ca/2012/04/tfgtg-episode-10-skullgirls-and-sirlin.html ), and I'll repeat the general sentiment of what I said about Skullgirls' supposed sexism here.

Clothes, proportions, etc. aren't sexist. Skullgirls isn't sexist. This isn't "oh I love a game so I'm blind to its faults" talking; I don't do that, not even to my favorite games. Any thoughtful scrutiny of this game's deco art style and the consistent representation of women within said style reveals a consistent and very stylized, unrealistic aesthetic. "Unrealistic" is not being used as an insult here, merely a factual descriptor.

In other words, the Skullgirls world features almost comically voluptuous women in a fantasy environment where this is the norm. That's not sexism.

Princess Peach is sexist. Her conservative attire doesn't change that she's merely a tool for male characters' motivations. She's girly and bakes cakes and needs to be rescued that's the entire purpose for her continued existence.

Mai from Fatal Fury/King of Fighters is sexist. Her entire point is to push units. Her backstory is virtually nonexistant; what little she has involves either impressing a man or girl power. Cammy from Street Fighter is a close second here.

Samus from Other M is sexist. That game forces her to conform to a Japanese stereotype about how women should ideally act. It's disgusting.

None of Skullgirls' characters are some backwards stereotype of femininity nor crafted solely to pad sales figures due to physical allure. Not one. Hell, one story even involves this idea in-universe; Cerebella uses her wiles in her performance, but it's for her own agenda, not to attract lonely dudes looking for cartoon porn.

There's sexism is video games. Skullgirls is not a prime example of it. At all."

Monday, May 14, 2012
"I'm torn.

Amount I care about Minecraft: -20%.

Amount I care about FF6: 120%.

Narshe is awesome. I may have to actually check this out."

Friday, May 11, 2012
"larification: this is a criticism of lives systems, not specific g"
Friday, May 11, 2012
"Lives, death penalties, and failure conditions in general are fine if done well. There's just no real meaning to them in, say, Mario games. And, arguably, there never was.

There is meaning to them in most shoot em ups. Also in Bastion, outside its easy mode -- and the inclusion of such a mode is a good thing, even if I never use them."

Thursday, May 10, 2012
"This is a blatant troll, and I discourage anyone from replying to it."
Thursday, May 10, 2012
"The problem isn't the space marine, it's the "uninteresting character.""
Tuesday, May 08, 2012
"Thank you for promoting this, Jason!"
Monday, May 07, 2012
"Is that all? I say worse things on my own podcast like all the time. ;)"
Sunday, May 06, 2012
"You have filled my ears with chiptune-y goodness, good sir. I thank you for it."
Saturday, May 05, 2012
"I meant archaic in the bad way. ;)"
Friday, May 04, 2012