MIKE BRACKEN
COMMUNITY WRITER
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Spring Hill, FL
I'm a staff writer at Movies.com, a reviewer and podcast co-host for GameCritics.com, and spent two seasons at The Horror Geek on Comedy Central's game show Beat the Geeks.
TWITTER  Horrorgeek
FACEBOOK  Mike.Bracken
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FEATURED POST
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As the PSP goes gently into that last goodnight, score some great games before they become collectors' items.
Tuesday, May 22, 2012 | Comments (4)
POST BY THIS AUTHOR (6)
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Excited for The Elder Scrolls Online? Here are three reasons you might want to be a bit cautious.
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Double Fine's Kickstarter project sounds cool, but here are some reasons why it probably won't really change the way developers get money.
Amnesiatitle
A look at why Amnesia: The Dark Descent is so good at terrifying gamers.
2guys_1title
Check out the teaser trailer for the latest fan-made Zelda short film, Dark Sage: Finale
Steelbattalioncontroller600x400
A fond look back at one of the coolest -- and most useless -- peripherals of all-time: The Steel Battalion controller
COMMENTS BY THIS AUTHOR (30)
"Thanks Tristan -- it was hard narrowing down the choices. I kept finding more and more games worth mentioning. The PSP had some really good experiences -- shame more people didn't get to enjoy them."
Yesterday
"Thank you! It's very kind of you to say that. Glad you enjoyed them."
Tuesday, May 22, 2012
"Any normal intelligent person would do that first -- and I'm still the one who figured out it didn't have batteries. What's Carley's excuse? She was there fiddling with it for god knows how long before I showed up to save the day. 

Plus, that doesn't change the fact that she's too stupid to actually insert them properly. It's a lazy piece of narrative crafting. "
Sunday, May 20, 2012
"I'm one of the 74% who saved Carley as well. While the radio thing is definitely not good (honestly, I blame that on the writers -- no one, and I mean no one, is that stupid. It would be one thing if she were in shock, but she never comes across that way. It's the one mega glaring flaw in an otherwise excellent game. *****Minor puzzle spoiler***** Well, that and why I just can't use Lee's father's cane to grab the brick...****end spoiler*****) I don't really need a guy who memorized universal remote codes either. 

Of course, I kinda reconsidered later for the same points you mention. It's probably easy to find someone who can use a gun, but I also thought that since Carley's a reporter that means we could eventually end up at the station -- where there's a news helicopter. That's pretty useful. I'm probably totally wrong, but you never know. Plus no one might be capable of actually flying it...but yeah.

That's probably the coolest thing about the game to me -- I really put a ton of silly extraneous thought into the choices, in much the same way I did in Witcher 2.  I like that games are making me weigh the options of my choices instead of just selecting obvious answers to move a morality bar. It's certainly a step in the right direction. You can make a case for saving either Doug or Carley -- and I'm sure both will be useful moving forward, as long as there are no more radios that need batteries."

Saturday, May 19, 2012
"Super -- but that still doesn't change the fact that it's been profoundly influenced by Tolkien and D&D like pretty much every other bit of fantasy that's come in the past few decades. 

I dunno -- maybe I'd play a high fantasy massively multiplayer online version of Planet of the Apes. :p"

Friday, May 18, 2012
"The first game also gives players a lot of choices, but I think the sequel takes things to an even higher level. I've been so conditioned by games to think that every situation has a "good" and "evil" path -- but Witcher 2 is never so obvious -- and often creates situations where neither choice is perfect or inherently right or wrong. 

If you get around to playing it, hope you enjoy it -- and would love to hear what you think about it."

Thursday, May 17, 2012
"Have you played Witcher 2, Ross? I just finished it last night, and by far the most impressive thing about it is the choice system. It completely drops the morality sliders and all of that stuff in the same sort of way Heavy Rain does, but the choices feel even weightier. I literally sat and agonized about one choice for fifteen minutes, weighing all the pros and cons and figuring out all the repercussions might be. 

I'd be interested in hearing what you thought of that game and how it handled choice if you played it. "

Wednesday, May 16, 2012
"No questions -- just wanted to say congrats on the transition and I'm looking forward to seeing how things go once everything is complete. "
Saturday, May 12, 2012
"I remember years ago, all the discussion about how everyone wanted to have that set top box that was the hub of all entertainment right in America's living room. Microsoft just took another giant step to making that old dream a reality. I suspect they've planned that all along on some level.

You're spot on -- this isn't for gamers and gamers aren't the target audience. This is about getting MS machines into every living room they can and displacing Rokus and Apple TVs and all these other gadgets as the one stop shop for all of these non-gamers' non-gaming entertainment needs. All they're missing now is a 360 with a DVR. "

Thursday, May 10, 2012
"I have an Asus G53-JW (the last gen model) and absolutely love it. Came down to that or the MSI GX660R for me and I don't really think I could have gone wrong with either one. "
Thursday, March 15, 2012
"I don't know what the budget of a cult game needs to be since I don't work in that part of the industry -- but I'd guess a title like Atelier is still in the multi million dollar range. I wish there was a site that offered that sort of info -- and if there is, I'm not familiar with it.

You still need PR/Marketing etc. because every developer is looking to grow. Making games solely for the people who contribute is great, but that's preaching to the choir. Anyone who makes games wants the games to reach the widest audience possible so they can do bigger things, right? Word of mouth is nice, but an ad on TV reaches far more eyeballs than a series of message board posts -- and let's remember, not all gamers are like us -- many don't spend their days on game news sites or message boards or any of that. They see an ad on TV or a print spot somewhere, and that puts a title on their radar. You'd lose out on that huge potential market share with just word of mouth advertising. 

You need PR to coordinate with the gaming press for reviews/previews etc. These are all services developers still need on some level. 

Interesting points, though -- I don't disagree with what you're saying. "

Monday, February 20, 2012
"Hi Ash,

I've been told I'm a pessimist a time or two in the past. :p

In regards to your first point, there are tons of cult games -- but the fact that they're cult means they don't have a wide mainstream audience, which is sort of necessary to raise tens of millions of dollars in my estimation. I mean, there are some fans of cult games who'd pony up a grand or more for a new title, but I don't think most people can afford that. With a smaller devoted pool of people to donate, can a cult title generate the amount of funds a mainstream game would cost in today's market? I'm not sure. Not saying it can't happen -- I just have my doubts.

Kojima and Nomura are like Schafer -- they're the few guys who probably could raise that kind of money. Top tier guys like that -- auteurs, if you will -- could conceivably pull in that kind of cash. They're sort of the exception, though.

Today's Ars Technica piece on this topic mentions that some of these budgets approach $100 million now. Keep in mind -- that's not the cost of developing the game. If you eliminate the publisher, you have to pick up the tab for marketing, PR, production, distribution, advertising, and all those other "business" things that a publisher handles so you can be a creative type making videogames. I'm not sure most developers will even want to deal with that stuff in the first place. It's the business of art, really. 

Ultimately, I think it's too soon to tell where all of this is going to wind up. Right now, it's a bit of a novelty for most people. I think we'll see more developers test the waters with it -- and I think that's actually a good thing. That being said, I don't really see it becoming the new standard of game funding and there are a lot of potential pitfalls with the system.

Thanks for the comment -- you all have certainly raised some interesting points. "

Monday, February 20, 2012