DANA LARATTA
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I am a 40-year-old gamer, marketer, I.T. guy, artist, writer, designer, animator, consultant, jack-of-all-trades and hopefully master-of-a-few (at least by the time I die). My game-related site is at www.imbarkus.com
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FEATURED POST
Psptoo
Consider, if you will, an alternate reality, a world where a gamers sue for being charged twice for the same content, where Sony never removed PS2 compatibility from the PS3, and where Sony released Playstation Vita along with an option for it to play games from PSP Too!
Monday, January 30, 2012 | Comments (2)
POST BY THIS AUTHOR (27)
Haikureview_masseffect2
This haiku review of Mass Effect 2 for PC originally had 23 syllables, but six of them died in the final mission!
Necromorph_paul_simon
Necromorph Paul Simon returns (from the dead) to inspire a haiku review of Dead Space 2!
Necromorph_paul_simon
These haiku reviews of a trilogy of games under the Dead Space 1 title have been inspired by Necromorph Paul Simon.
Haikureview_masseffect
This haiku review of Mass Effect for PC got me seven Paragon points and a romance conversation with Tali!
Gameboy-cubed-pr
Consider, if you will, an alternate reality, a world where a moderately successful DS and a controversial court ruling has spawned another entry in Nintendo's "2nd pillar" of market effort--the Gameboy-Cubed.
Haikureview_dantesinferno
This haiku review of Dante's Inferno is like my haiku review of God of War 3, except not as good.
Haikureview_prototype
This haiku review of [Prototype] is a direct competitor to my haiku review of Infamous.
Haikureview_infamous
This haiku review of Infamous is a direct competitor to my haiku review of [Prototype].
Haikureview_gearsofwar2
This haiku review of Gears of War 2 can be considered the sequel to my haiku review for Gears of War.
Haikureview_gearsofwar
A haiku review of Gears of War for XBox 360. Brevity-->wit!
Haikureview_alanwake
A haiku review of Alan Wake, an exclusive for the XBox 360. Brevity-->wit!
Haikureview_condemned2
A haiku review of Condemned 2: Bloodshot for XBox 360. Brevity-->wit!
COMMENTS BY THIS AUTHOR (127)
"I really enjoyed playing through American Nightmare this weekend.  The story is very well crafted and relayed, and the gameplay improvements (particularly in the variety of enemy encounters) goes a long way to making the experience seem varied, even as the environments are repeated.  The conceit that leads to the repeating of environments is a clever one, but despite the fact that they include shortcuts to speed you through them on subsequent occasions, the presence of the manuscript pages still prods the player to comb each landscape, each time through.  This always seems to be the case with Alan Wake, that the presence and distribution of their collectibles tends to pull you out of the experience, even as their content pulls you in.  Thansfully, there are no pointless thermos collectibles this time, and a new and better way of handling weapon and ammunition procurement more than offsets this factor.

Overall I feel Remedy has narrowed in on a strong gameplay system that could be applied to a sequel set in a full variety of environments.  This is a superlative entry in a franchise that was declared dead, went missing, and came back with new powers... much like the character of Alan Wake himself."

Monday, February 27, 2012
"It's becoming a matter of principle to me.  The entertainment industry has gotten too used to reselling the same content in a new wrapper.  They've all been greatly spoiled and inspired by the transition from videotape to DVD.  But now the transition to Blu-Ray has been far less successful, and combo packs have become necessary to continue to move the Blu-Rays.  But I tell you what, I'm not buying Star Wars again.  They have sold it to me too many times over already.

So I feel the same way about the games.  I don't buy that someone went into the cource code for God Hand and reengineered it to make it PS3 compatible.  I find it much more likely that they mastered PS2 software emulation, with perhaps some tweaks for each title in much the same way that is necessary using a standard emulator, but their priority is to generate an additional sale offering those tweaks along with the full game in a digital only format.  I think they could make the same emulator and tweaks available for you to play God Hand on a PS3 off the disk, but they just don't want to, if they can make you buy it again.

I'm no fanboy about it.  XBox360 is just as shady in their tactics.  After all, they are the ones who have taken the first step in making content you have paid for digitally unavailable.  Anything purchased over original XBox Live is just gone now, no longer downloadable.

It may not have happened with PSN purchases yet.  I'd love to think it won't, ever.  But it will, someday.  Whether that day is soon enough for you to care is your own personal question to answer.  For me, I'm still playing Atari 2600 cartridges from 30 years ago.  Do you think Sony will still be hosting that download in 30 years?  I don't."

Friday, February 24, 2012
"Said it before and I will again.

Just be ready for the future guys, if you are collectors.  Read those EULA's.  You aren't really buying or owning anything if you buy it digitally over PSN.  If that download isn't available in ten years, then you don't have what you bought.

I know a lot of people don't care.  They essentially lease even their physical copies, by trading them in for the next thing.  But if you like to keep your collection, bear in mind that if you bought DLC for an original XBox game, you can't get ahold of that anymore, should you happen to pick up an old XBox 1.  Kindle books can disappear not only from the store, but from your kindle, when agreements expire and negotiations between big companies break down.

Sadly I find the enthusuasm of the games media press, and its never-ending focus on "play the newest thing," ensures that when downloadable titles or DLC are removed from digital store shelves, very little concern is given.

But it is important to point out that the move from physical to digital is not just a change in distribution platforms, it is a forced change in the actual concept of "ownership" of purchased content.  This kind of leasing is very easily accepted on iOS because of the pricing model.  How many people are going to be upset when the PS4 comes out and you can't play those downloaded PS3 PSN games?  The ones you paid $15 for?

IF Sony showed more concern for backwards compatibility without a new digital sale, as is their detestable practice witht he PS2 Classics (which you can play on a PS3 if you rebuy them digitally, but not if you have the original PS2 disk), I wouldn't be so untrusting of them.  As it is, they'd have to do something like this to get me to trust "buying" their digital content if I have any other physical option available:  http://bitmob.com/articles/sony-2012-the-road-not-taken"

Thursday, February 23, 2012
"Just be ready for the future guys, if you are collectors.  Read those EULA's.  You aren't really buying or owning anything if you buy it digitally over PSN.  If that download isn't available in ten years, then you don't have what you bought.

I know a lot of people don't care.  They essentially lease even their physical copies, by trading them in for the next thing.  But if you like to keep your collection, bear in mind that if you bought DLC for an original XBox game, you can't get ahold of that anymore, should you happen to pick up an old XBox 1.  I see no reason why any of these outfits aren't going to play it the same way, and act as if they are magnanimous in giving you the opportunity to re-buy those games on the future platforms.

Me, I don't trade games in.  If I buy it, I want to own it, not lease it, and thus I have my future access limited only by how well I maintain (or track down) the hardware in the future.  Why anyone is so willing to trust Sony's digital platform (we are just one year away from it being hacked and unavailable for two months) is beyond me.

 

At least on a 360, if they release a game on XBox Originals, it means you can play the original game if you have it on disk.  Sony is much more blatant with those PS2 Classics about the fact that if you want to play old stuff on new platforms, even if the PS3 can still read the physical media (unlike the Vita) you are welcome to buy it again.

Pardon my French, but fuck that shit."

Thursday, February 23, 2012
"I myself will be passing on paying twice for games I already bought on UMD.  Sony did themselves a great disservice by even announcing the UMD transfer program only to axe it yet again.  You guys can rebuy stuff if you want, I'm just going to play PSP games on my PSP, and dream of a Sony that didn't screw me for adopting their previous failed format (UMD) in favor of their next failed format (PSN/SEN):  http://bitmob.com/articles/sony-2012-the-road-not-taken"
Wednesday, February 22, 2012
"Yep, and I'm glad it did!  But I imagine if publishers had shown the foresight to include unique code identifiers on their game disks, we'd all be spending a lot less time punching in activation codes for online passes, and Sony would have it's solution for tying a UMD purchase to a PSN version for Vita backwards compatibility there.

But of course they probably would have already abused that power in the way we presume Microsoft is considering for used games, in that an already-activated game would simply not work at all.

Still, it's scary and interesting to know it would only take a technology developed years ago for a simple optical disk to make this happen, as long as the console was connected to the internet (or, conceivably, a phone line)."

Tuesday, January 31, 2012
"Heh.  I know.  It's my least favorite image in the article.  I need two things to fix it:  a better picture of you and a better picture of alternate-universe Spock.  :)

I was proud of being able to take multiple pictures of Kevin Butler and change them so he was always the same shirt and tie, though.  And of course, the PSP Too image itself.
 "

Tuesday, January 31, 2012
"By the way folks, if you're looking for clues as to whatever method might be employed to accomplish the rumored Microsoft plan to prevent used game sales, just look up the method that was devised for the failed DVD-competitor format Divx:  http://en.wikipedia.org/wiki/DIVX

Some exerpts from the Wikipedia:

"...a customer would buy a DIVX disc (similar to a DVD) for approximately US$4, which was watchable for up to 48 hours from its initial viewing. After this period, the disc could be viewed by paying a continuation fee to play it for two more days. Viewers who wanted to watch a disc an unlimited amount of times could convert the disc to a "DIVX silver" disc for an additional fee.[1] "DIVX gold" discs that could be played an unlimited number of times on any DIVX player were announced at the time of DIVX's introduction, but no DIVX gold titles were ever released.

Each DIVX disc was marked with a unique barcode in the Burst cutting area that could be read by the player, and used to track the discs. The status of the discs were monitored through an account over a phone line. DIVX player owners had to set up an account with DIVX to which additional viewing fees could be charged. The player would call an account server over the phone line to charge for viewing fees similar to the way DirecTV and Dish Network satellite systems handle pay-per-view."

"Many people in various technology and entertainment communities were afraid that there would be DIVX exclusive releases, and that the then-fledgling DVD format would suffer as a result. Dreamworks, 20th Century Fox, and Paramount Pictures, for instance, initially released their films exclusively on the DIVX format.&quo"

Monday, January 30, 2012
"The stark truth laid bare in this article is that gamers, and users of software in general, have let their own definition of "owning" a piece of content be eroded by End User Licensing Agreements, online passes, and subscription-based models.  But the economic crisis has had a secondary effect besides the reduction in money available to spend, it has begun to make people more aware of how disposable their purchases have become, and how meaningless their purchases are if they can be taken away with a bit of legal and contractual trickery.  Your article as well as other rumblings across the interwebs stands in evidence of this, yet sadly also must face the vast ocean of glassy-eyed apathy that nearly any voice decrying an injustice must surmount.

Funny this article went up today, I just wrote a similar one, postulating a parallel world wherein consumers did push back against the Double-Dip, motivating Sony to continue to support backwards compatibility in both PS3 and Vita:  http://bitmob.com/articles/sony-2012-the-road-not-taken

After all, the possible harm from used games sales is really no longer relevant to a publisher once a title is no longer available new, in its release window.  Your categorical proof is really just empirical.  I can name plenty of examples of kids off the street who would have bought a $60 title new but were instead talked into a $55 pre-owned version of it with an adiitional 10% discount.  And yet we as consumers are finding even older titles commoditized into digital purchases that we must rebuy, even if we bought the original release new and never sold it back to Gamestop. 

Publishers need to stand up to their true enemy, another large corporate entity, and start enforcing sanctions that reduce or eliminate the new inventory sold to Gamestop unless they agree on a release-window embargo for used sales of certain titles.  All of these other tactics are introducing chicanery and inconvenience to their customers instead, and will only hurt them in the long-term."

Monday, January 30, 2012
"I know it's a critical darling but honestly I don't think Shadows of the Damned was all that good.  People rave about the hilarious dick jokes, but I found them purile.  The Johnson character left a "me too" taste in my mouth so soon after Wheatley did it much better.  Texture pop-in was awful, the color palette was drab throughout, and the gameplay was pretty much RE4&5 only with a "darkness" mechanic that was more annoying than enjoyable... particularly with the repetitive goat braying and baby crying sound effects throughtout.  Even the Evil Dead reference, though commendable, led to multiple replays when your girlfiend caught up with you just because you didn't know where to run.  Just a thoroughly average game with too much elitist cred, and not enough consumer appeal."
Monday, January 09, 2012
"This is a good article but it needs more Red Faction: Armageddon."
Monday, January 09, 2012
"So a year and a half later I have added a theorhetical cover art for this review, inspired by a thread on NeoGAF here http://www.neogaf.com/forum/showthread.php?t=419664"
Thursday, December 08, 2011