Separator
DANA LARATTA
COMMUNITY WRITER
Imbarkus_picard_avatar
Followers (5)
Following (6)
LOCATION
Denver, CO
I am a 40-year-old gamer, marketer, I.T. guy, artist, writer, designer, animator, consultant, jack-of-all-trades and hopefully master-of-a-few (at least by the time I die). My game-related site is at www.imbarkus.com
TWITTER  imbarkus
FACEBOOK  danalaratta
WEBSITE  Imbarkus.com
LINKEDIN  Dana Laratta
XBL  Imbarkus1
PSN  Imbarkus
WII   -NONE-
STEAM  Imbarkus
DANA LARATTA'S SPONSOR
Adsense-placeholder
FEATURED POST
Psptoo
Consider, if you will, an alternate reality, a world where a gamers sue for being charged twice for the same content, where Sony never removed PS2 compatibility from the PS3, and where Sony released Playstation Vita along with an option for it to play games from PSP Too!
Monday, January 30, 2012 | Comments (2)
POST BY THIS AUTHOR (27)
Haikureview_masseffect2
This haiku review of Mass Effect 2 for PC originally had 23 syllables, but six of them died in the final mission!
Necromorph_paul_simon
Necromorph Paul Simon returns (from the dead) to inspire a haiku review of Dead Space 2!
Necromorph_paul_simon
These haiku reviews of a trilogy of games under the Dead Space 1 title have been inspired by Necromorph Paul Simon.
Haikureview_masseffect
This haiku review of Mass Effect for PC got me seven Paragon points and a romance conversation with Tali!
Gameboy-cubed-pr
Consider, if you will, an alternate reality, a world where a moderately successful DS and a controversial court ruling has spawned another entry in Nintendo's "2nd pillar" of market effort--the Gameboy-Cubed.
Haikureview_dantesinferno
This haiku review of Dante's Inferno is like my haiku review of God of War 3, except not as good.
Haikureview_prototype
This haiku review of [Prototype] is a direct competitor to my haiku review of Infamous.
Haikureview_infamous
This haiku review of Infamous is a direct competitor to my haiku review of [Prototype].
Haikureview_gearsofwar2
This haiku review of Gears of War 2 can be considered the sequel to my haiku review for Gears of War.
Haikureview_gearsofwar
A haiku review of Gears of War for XBox 360. Brevity-->wit!
Haikureview_alanwake
A haiku review of Alan Wake, an exclusive for the XBox 360. Brevity-->wit!
Haikureview_condemned2
A haiku review of Condemned 2: Bloodshot for XBox 360. Brevity-->wit!
COMMENTS BY THIS AUTHOR (123)
"I myself will be passing on paying twice for games I already bought on UMD.  Sony did themselves a great disservice by even announcing the UMD transfer program only to axe it yet again.  You guys can rebuy stuff if you want, I'm just going to play PSP games on my PSP, and dream of a Sony that didn't screw me for adopting their previous failed format (UMD) in favor of their next failed format (PSN/SEN):  http://bitmob.com/articles/sony-2012-the-road-not-taken"
About 4 hours ago
"Yep, and I'm glad it did!  But I imagine if publishers had shown the foresight to include unique code identifiers on their game disks, we'd all be spending a lot less time punching in activation codes for online passes, and Sony would have it's solution for tying a UMD purchase to a PSN version for Vita backwards compatibility there.

But of course they probably would have already abused that power in the way we presume Microsoft is considering for used games, in that an already-activated game would simply not work at all.

Still, it's scary and interesting to know it would only take a technology developed years ago for a simple optical disk to make this happen, as long as the console was connected to the internet (or, conceivably, a phone line)."

Tuesday, January 31, 2012
"Heh.  I know.  It's my least favorite image in the article.  I need two things to fix it:  a better picture of you and a better picture of alternate-universe Spock.  :)

I was proud of being able to take multiple pictures of Kevin Butler and change them so he was always the same shirt and tie, though.  And of course, the PSP Too image itself.
 "

Tuesday, January 31, 2012
"By the way folks, if you're looking for clues as to whatever method might be employed to accomplish the rumored Microsoft plan to prevent used game sales, just look up the method that was devised for the failed DVD-competitor format Divx:  http://en.wikipedia.org/wiki/DIVX

Some exerpts from the Wikipedia:

"...a customer would buy a DIVX disc (similar to a DVD) for approximately US$4, which was watchable for up to 48 hours from its initial viewing. After this period, the disc could be viewed by paying a continuation fee to play it for two more days. Viewers who wanted to watch a disc an unlimited amount of times could convert the disc to a "DIVX silver" disc for an additional fee.[1] "DIVX gold" discs that could be played an unlimited number of times on any DIVX player were announced at the time of DIVX's introduction, but no DIVX gold titles were ever released.

Each DIVX disc was marked with a unique barcode in the Burst cutting area that could be read by the player, and used to track the discs. The status of the discs were monitored through an account over a phone line. DIVX player owners had to set up an account with DIVX to which additional viewing fees could be charged. The player would call an account server over the phone line to charge for viewing fees similar to the way DirecTV and Dish Network satellite systems handle pay-per-view."

"Many people in various technology and entertainment communities were afraid that there would be DIVX exclusive releases, and that the then-fledgling DVD format would suffer as a result. Dreamworks, 20th Century Fox, and Paramount Pictures, for instance, initially released their films exclusively on the DIVX format.&quo"

Monday, January 30, 2012
"The stark truth laid bare in this article is that gamers, and users of software in general, have let their own definition of "owning" a piece of content be eroded by End User Licensing Agreements, online passes, and subscription-based models.  But the economic crisis has had a secondary effect besides the reduction in money available to spend, it has begun to make people more aware of how disposable their purchases have become, and how meaningless their purchases are if they can be taken away with a bit of legal and contractual trickery.  Your article as well as other rumblings across the interwebs stands in evidence of this, yet sadly also must face the vast ocean of glassy-eyed apathy that nearly any voice decrying an injustice must surmount.

Funny this article went up today, I just wrote a similar one, postulating a parallel world wherein consumers did push back against the Double-Dip, motivating Sony to continue to support backwards compatibility in both PS3 and Vita:  http://bitmob.com/articles/sony-2012-the-road-not-taken

After all, the possible harm from used games sales is really no longer relevant to a publisher once a title is no longer available new, in its release window.  Your categorical proof is really just empirical.  I can name plenty of examples of kids off the street who would have bought a $60 title new but were instead talked into a $55 pre-owned version of it with an adiitional 10% discount.  And yet we as consumers are finding even older titles commoditized into digital purchases that we must rebuy, even if we bought the original release new and never sold it back to Gamestop. 

Publishers need to stand up to their true enemy, another large corporate entity, and start enforcing sanctions that reduce or eliminate the new inventory sold to Gamestop unless they agree on a release-window embargo for used sales of certain titles.  All of these other tactics are introducing chicanery and inconvenience to their customers instead, and will only hurt them in the long-term."

Monday, January 30, 2012
"I know it's a critical darling but honestly I don't think Shadows of the Damned was all that good.  People rave about the hilarious dick jokes, but I found them purile.  The Johnson character left a "me too" taste in my mouth so soon after Wheatley did it much better.  Texture pop-in was awful, the color palette was drab throughout, and the gameplay was pretty much RE4&5 only with a "darkness" mechanic that was more annoying than enjoyable... particularly with the repetitive goat braying and baby crying sound effects throughtout.  Even the Evil Dead reference, though commendable, led to multiple replays when your girlfiend caught up with you just because you didn't know where to run.  Just a thoroughly average game with too much elitist cred, and not enough consumer appeal."
Monday, January 09, 2012
"This is a good article but it needs more Red Faction: Armageddon."
Monday, January 09, 2012
"So a year and a half later I have added a theorhetical cover art for this review, inspired by a thread on NeoGAF here http://www.neogaf.com/forum/showthread.php?t=419664"
Thursday, December 08, 2011
"Dead Space is awesome but Condemned: Criminal Origins created a greater feeling of suspense in me.  I'm not a fan of studies that try to take subjective experiences and define them "objectively."  Bah."
Friday, May 27, 2011
"Ah just add it to your favorites and come back to them once in a while to watch a new game's selection of finishing moves.  Clicking in the upper left corner of the movie takes you to a menu.  Watching them all in a row would be like watching an all Itchy and Scratchy marathon... kind of tough to take!"
Thursday, May 26, 2011
""Hey man, just really, like, let go... and hit my clavs!"  What an awesome job.

I'm glad to see this team really embrace the fun of the fatality, especially compared to their previous efforts.  Mortal Kombat: Deception was the last time they got it right at all, since Armageddon had the unsuccessful "Create Your Own Fatality" feature and MK Vs. DC Universe of course was tamed down for the Teen rating.  They've got the right idea that a nice, dark sense of humor is how you get to the heart of a Mortal Kombat player (pun intended).

Check out this Youtube video someone lovingly made with 500+ "classic" fatalities from various fighting games.  It's over two hours long!  Fortunately it has a menu letting you jump to the fatalities from particular games (including the older Mortal Kombats).

http://www.youtube.com/watch?v=FRMU1YyB-18&feature=player_detailpa"

Wednesday, May 25, 2011
"Well written Jay.  It's funny because I have used my IT experience to help rescue save games for my daughter in her adventures with Sims 3, and have found more resources assembled by other frustrated Sims players than I have by EA themselves.  Nothing can be more frustrating than to reach out for help and find only silence.  And nothing seems to put you outside of the realm of "tested scenarios" more than moving your program install or saved game install to somepl;ace other than the default.

Recently, I also had an experience with Steam for Mac which, for some unknown reason, installs its games into a User folder rather than Applications or some other shared folder.  Since my son and I share a lot of Steam games purchased individually for each of our accounts, this led to multiple downloads and installs both on our Mac.

Long story short, DON'T try to relocate Steam program files and leave a symbolic link behind pointing to the new location!  In fact, my experience in general is to just accept default install locations where at all possible, because we're lucky if even that has been fully tested.

Thanks for the warning Jay!"

Tuesday, May 24, 2011