Guitar Hero 5's Music Boss on Difficult Rock Stars, Keeping GH Fresh, and The Beatles

Tim Riley is in charge of all things music at Activision. The Vice President of Music Affairs negotiates deals, signs the tunes, gets the artists in the games...he even books bands to play at events.

We recently got a chance to speak with Riley at a recent press event for Guitar Hero 5. We talk why people should still care about Guitar Hero, reuniting the Sex Pistols, what it’s like to listen to master tracks, and The Beatles: Rock Band.



TimRileyBitmob: Musicians have the reputation of being difficult to work with. What are some of the most bizarre hurdles you’ve had to overcome to get an artist or band into the game?

 

TR: Trust me, there have been many, and it’s hard to pick just one. There have been bad ones, but I’ll share a good experience with you.

I tried to put a Sex Pistols song in Guitar Hero 3 so I reached out to the band’s management and record label. The band was interested, but at this time not everyone knew that we needed the actual studio recordings to put a song in the game. The story, or legend, with the Sex Pistols is that they’ve lost their studio recordings. Never Mind the Bollocks -- the whole record is missing.

I offered to get the entire band back in the studio. I had kind of given up on it because I figured the answer would be an automatic “no.” The manager wanted us to help out financially, which we did, and he reached out to the band and they agreed to do it.

One of the coolest things that ever happened to me was putting the Sex Pistols back in the studio to record two songs. Those guys hadn’t been together in a recording booth in 30 years; two of them hadn’t seen each other in 10 years. We were originally only going to do one song, but it went well and we ended up doing two. I don’t want to say that I reunited the Sex Pistols, but things went so well that they toured after that.

GH5_Full_BandBitmob: As these games have gotten more popular, you actually have artists approaching you trying to get their music in the game. How do you politely decline the acts that youaren’t interested in?

TR: It’s very difficult, and I don’t thing there is a great way to do it. It’s a blessing and a curse how big Guitar Hero has gotten and how well-received it has been with artists and the industry. On a big day we get maybe 150 CDs in the mail and the minimum is about 50.

Not everything works. If it’s an artist that we think could fit the game we try to work with them and find something that works. For example, a lot of the bands I like just aren’t big enough, so we try to do stuff in the download space or in another game.

Bitmob: This the fifth proper Guitar Hero, there are several spin-offs, and Rock Band has hundreds of tracks available. I would imagine at this point it’s difficult to come up with a setlist that pleases a large audience. How do you go about introducing new bands and songs to people without making it feel as though you’re forcing your own personal tastes upon them?

TR: I tell every single person that works with me that we all need to check our personal music tastes at the door. You can’t only sign the acts that you love. You have to put songs in the game that you know the consumer wants to play. We do a ton of consumer research. Is the song fun to play? Does it represent a difficulty or genre that hasn’t been in Guitar Hero before? Is the band big enough to be in the game? It’s like a science. You have to build a setlist that has a little bit for everybody.

Kurt_CobainBitmob: One of the neatest things about your job is that you have access to master tracks that almost nobody else has ever heard. You can listen to just the vocals, the rhythm guitar, or isolate any aspect of a song. Make me jealous with a cool story about this.

TR: I grew up a super-big fan of Van Halen, so hearing David Lee Roth’s vocals (do yourself a favor and click here for the magic) has been so cool -- you almost feel like you’re there. But the most special moment with regards to your question has been with Bob Dylan, listening to “All Along the Watchtower.” It just freaked me out. The Rolling Stones are another. I could go on and on about the number of times I’ve had my head blown by what I’ve heard. It’s really special.

Bitmob: Before this interview I asked the Bitmob community what they wanted to know about Guitar Hero 5, and honestly, nobody really seemed to care much about the game. Why should people that are growing tired of the music-game genre care about Guitar Hero 5?

TR: That’s a great question and I’m glad you asked. Guitar Hero 5 and Band Hero are unique in that if you’re a hardcore consumer and you like unlimited access to music you’ve already purchased -- we now have that. You can transfer over music that you’ve previously played from World Tour, Smash Hits, and downloadable content. That should be hundreds of songs right there.

For those people that don’t own other games or aren’t big online users we have 85 songs, 20 of which are from artists that have never been in a music game. There are also a whole lot of important new features and characters (Johnny Cash and Kurt Cobain) in the game. We’re trying to have something for everybody.

CavernBitmob: Last one. Beatles: Rock Band?

TR: I’m a big Beatles fan. I don’t know much about the game, really. From what I understand it’s all Beatles content, which is much different than what we’re doing.

We’ve done band-specific games with Aerosmith, Metallica, and now Van Halen, but even those games have a lot of variety, such as bands that Aerosmith was influenced by or bands that Metallica are fans of. At Activision we try to do band-specific games that have something for everybody, and I don’t think the Beatles game has that.

Bitmob: Were you ever in negotiations to sign The Beatles for Guitar Hero?

TR: We have relationships with pretty much all of the artists, managers, and labels. We talk to everybody.

Bitmob: Ah well, no big scoop for me. Thank you for your time.

TR: You’re welcome. Enjoy the game!

Comments (12)

At Activision we try to do band-specific games that have something for everybody, and I don’t think the Beatles game has that.

Quote of the year.
Benjamin Torrey , September 07, 2009
Oh, and for a more direct answer to this question:
Were you ever in negotiations to sign the Beatles for Guitar Hero?

I think Activision is proud to finally announce their take on a Beatles game that appeals to everybody.
Benjamin Torrey , September 07, 2009
"You can transfer over music that you’ve previously played from World Tour..."

Doesn't mention that you can only transfer a third of the tracks.
Mike Minotti , September 07, 2009
Yeah, at the time they hadn't announced how many songs would be transferable. I guess a third is better than none, but it's kind of pitiful.
Aaron Thomas , September 07, 2009
What a dick comment about Beatles: Rock band at the end. He starts off saying he doesn't know much about it but he does know that Activision would have done it differently. If you make rythym games, shouldn't you be out PLAYING rythym games? Staying informed about them?

What's awesome though is that if Beatles destroys GH5, maybe Activision's "consumer research" team will see that a game devoted to one artist can work. In retrospect, I am so pissed at how screwed I as a Metallica fan got by that game. 25 songs? Where's the Load or ReLoad DLC? Why throw in a Thin Lizzy song the band never covered? Why are the Foo Fighters involved in every rythym game since RB1??? Long comment, sorry, just had to say it somewhere and it's too short for a post.
Jeffrey J. Wilson , September 07, 2009
I don't think he was trying to be a dick, but he was kind of in a tough spot answering a question about the competition. He can't say good things about it and he can't trash it, or else he looks bad. I give him credit for at least answering the question and not giving me a "no comment."
Aaron Thomas , September 07, 2009
Just from reading the text, I don't think he was trying to be a dick either. But I do think his response is pretty funny.

The notion that shoehorning in songs by Yellowcard, Fountains of Wayne, Lenny Kravitz, The Offspring, and Third Eye Blind is what'll make Guitar Hero: Van Halen a more appealing game seems kind of misguided, to say the least.

I'm suddenly inspired to write a brief Bitmob post.
Benjamin Torrey , September 07, 2009
Great interview, and you asked some tough questions!!!

What I find hilarious is that he thinks putting Kurt and Johnny in the game will make me want to buy it, when actually those inclusions just make me want to barf!
Lance Darnell , September 08, 2009
We need a Godsmack Rock Band or GH
Chase Robinson , September 08, 2009
And inspired I was! Here's a brief kind-of-opinion-piece-thing about Activision's approach vs. Harmonix's approach when it comes to their two big music games this month:

"I Like Variety" vs. "Meet The Beatles": A Brief Exercise in Overanalyzing Marketing Strategies
Benjamin Torrey , September 08, 2009
Good interview, but his answer on how to make me interested in the music genre didn't get me interested. Maybe I've just outgrown this type of music game? Hmm.
J. Cosmo Cohen , September 08, 2009
I haven't been interested in Guitar Hero was given to Activision. I personally feel that Harmonix does a much better job with the music game genre and hasn't cheapened it by throwing in gimmicky boss battles or other bs like that.

Now where's my Blind Guardian, Helloween, Angra and other power metal bands? I'd request for more death metal bands, but I think that power metal would have a bit more appeal. Oh and more Pantera. And Megadeth. Loads more of that please.
Travis Bolek , September 08, 2009

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