Tags >> Borderlands

Friends From the first part of my White Knight Diary I said I would try the multi-player portion of this game. Jason Wilson and Alex Gagne expressed thoughts on this game as well. To answer Christopher Quach's question about how it loot's compared to borderlands loot. I have to say that I love borderlands loot system way more, but that is because it is different. Then again the loot you receive here is more for collecting to give away as a donation in White Knight Chronicles. How ever it is time for me to dive further into Multi-player and questing as your character. Oh yeah in this game you play the character you create and not the main character when doing quests and playing multi-player.

 
 

In preparation for Valentine's Day, this week's Reviews Spotlight will tenderize that cold, black, dead thing you call your heart.

Scott Bradley will be the first to pull on your heartstrings with his review of Army of Two: The 40th Day. I recently beat this game with a close friend of mine, and I've got to say, our relationship has never been stronger. Suriel Vasquez piles on the emotion with his impressions of No More Heroes 2: Desperate Struggle. Complete with an appropriately melodramatic title, this sequel arms you with a laser sword and a motivating plot -- what could be more awesome? Dana Laratta steps in with a 12-word review of Silent Hill: Shattered Memories. That's right. Instead of a long-winded article on this Wii title, Dana summarized his thoughts in the form of a Haiku. Truly brilliant!

A Bro-Moment

Richard Moss has peeled himself away from Glider PRO to explain how a game about a paper plane could be so captivating. Subsequently, Tim Thomas, TJ Babcock, and Jason Lataillade tag team Borderlands in a round table-style discussion. Meanwhile, Eric Majkut takes on the video game adaptation of this year's biggest cinema hit: Avatar. Late to the party, but arriving in style is Garret Staus with his review of Batman: Arkham Asylum.

Now that we've extracted all of your remaining emotion, Kevin Zhang-Xing offers a topical comparison between Battlefield: Bad Company 2 and its predeccesor.

Allow me to be honest for a moment. Call it hubris, but I've sometimes felt as though Bitmob hosted some of the Internet's most creative writers. This Spotlight only confirms my belief that you're all great writers. You guys make me proud. I love you...so much. Excuse me, I've got to find some napkins.


Army of Two: The 40th Day - Worth Buying?!
By Scott Bradley
A relative newcomer to Bitmob, Scott chose to focus his second review on the two baddest dudes in the industry -- Rios and Salem. Packing even more witticisms and snarky pop culture references than ever, EA Montreal's Army of Two: The 40th Day is a frat boy opus. The weapon customization is robust and the fist pumps are even more intense this time around. The game is a little pricey in the United Kingdom, Scott's country of residence, a detail which you should be aware of before reading his review. Regardless, if you're amused by gold-plated Kalashnikovs and high fives, this piece will probably interest you.

 
 

White Knight ChroniclesAs I walked into gamestop I had idea what I should have bought. Staring at many used titles from Burtal Legend, Ghostbusters, Wolverine and many other PS3 titles in my grasp. Listening in to the clerks conversation about Red Dead Redemption with another customer I began to chuckle a little. It was when he talked he paused at every other word and that to me was funny. With my wife nudging me to go I glanced back at this and picked as Jawgoosh (Matt) reminded about this game from twitter earlier in the week. 

 
 

The Bitmob Mailbag is back and ready for your questions. If you want to be a part of the fun, submit a query to This e-mail address is being protected from spambots. You need JavaScript enabled to view it subject: “Mailbag” and we’ll blow your mind with our insightful answers.*

*Bitmob is not responsible for any minds blown while reading the Mailbag. Consult your physician if the Mailbag lasts longer then eight hours. Mailbag not valid in Iowa. Mailbag good while supplies last. Read at your own risk.


APStyleHey Bitmob,

I've noticed that different editors on the site are free to make their own stylistic choices in regards to editing our pieces. Sometimes, the edited article sounds like the editor wrote it, not the author, and some basic tenets of AP Style seem very flexible, even from one article to the next. Are there any plans to implement universal editing guidelines to maintain consistency between pieces while retaining the author's voice?

- Michael Rousseau

Jason: While it's important to maintain an author's voice, if that voice is stilted, awkward, unwieldy while presenting its ideas, and full of cliché, it's an editor's job to help the author refine that voice so that it's easy to read and understand.

 
 

Editor's note: A community-driven monthly guide for new RPGs? Sign me up! Jeremy plans on giving us the scoop on what's coming out each month on the RPG scene. February looks to be an especially promising (and expensive) month. I'm having a grand time with Star Trek Online and am eager to pop White Knight Chronicles into my PS3 this afternoon. Are you eager for any of these games? And if you already have one or more of them, let us know if they're worth our hard-earned treasure. -Jason


Shiren_the_WandererRole-playing-game fans live in a wealth of riches these days. The genre receives entries from all corners of the world and with different styles. This can make it hard for gamers to makes sense of the multitude of releases. But take heart! This monthly column breaks down each month's RPG releases, including gameplay descriptions and word on the street about a game's equality.

We’ve got lots of console releases this month, though most of them don’t strictly fit their own genres. That often makes for more interesting gameplay experiences, but let’s see how these fare.


Most Promising:
Shiren the Wanderer (Wii)
Release Date: February 9

Scoff if you want, but the 2008 U.S. release of Mystery Dungeon: Shiren the Wanderer, a remake of the original Super Famicom game, was both an incredibly overlooked and incredibly satisfying RPG. Roguelikes don’t get a lot of love outside of niche audiences, but the Shiren series stands out for its well-designed mechanics and its persistent worlds. Think turn-based dungeon crawler but with a Mario-like progression thanks to the fact that you lose all your items and levels and must start at the beginning when you die. Creative thinking and use of resources can get you out of an impossible situation with some chess-like planning. And since you lose all your items and levels when you die, your experiences and cunning are core to you surviving the game.

 
 

With Darksiders all ready out in the gaming world everything else looks bland. Now that is not to say Bioshock 2, Final Fantasy 13 or even Singularity is going to bad. Games this year may be ground breaking, revolutionary or even the best of there genre of all time. How ever I am starting to look at games differently now. It may be due to the amount of time I have, but then again Borderlands does not leave my PS3 unless my daughter is playing Little Big Planet. 

 
 

Editor's note: Welcome to the second Mob Rule feature, put together entirely by the Bitmob community. When we came up with the idea for Bitmob, we hoped it would lead to articles like this. Please keep it up! -Demian


I decided to pick up the baton from Andrew Hiscock and the first Mob Rule collaborative article, and asked my fellow Bitmob community members to finish this sentence: 2009 was the year of....

We put these joint projects together via Google Wave -- and while we may not stick with Wave forever, we will continue with these types of articles. If you want in on the fun next time, you can email me at JeffGrubb [at] gmail [dot] com for a Wave invite or ping me on Wave (at This e-mail address is being protected from spambots. You need JavaScript enabled to view it ). As of right now, a new Mob Rule topic has not yet been chosen -- take the initiative and start one!

Enough with the pleasantries, here's the Bitmob community's take on the year 2009:

2009 was the year of...

 ...fullfilled potential.

Let's take a look. We finally got a good Batman game, Bungie proved that they can tell a good story with Halo 3: ODST, Uncharted 2 was pretty much everything a video game could be, and Assassin's Creed 2 fixed nearly all of the first game's problems. Also, I feel that this was the year that the PS3 finally came into its own, what with games like Uncharted 2, Killzone 2, Ratchet and Clank, and more.

 
 

With Burnout Paradise getting no more DLC it makes me wonder is that a good move. I know developers want to work on new IP's, but it just seems wrong. The life span of a game can live or die on DLC for any type of game.

 
 
After traipsing around the Skag-infested wilderness for countless hours, you finally find this damn alien vault you've been looking for -- and the opening thereof couldn't be more anti-climactic if Geraldo Rivera himself were on hand to MC.

Out pops a Cthulhu-inspired squid that wanly gestures in your direction a few times with its tentacles before succumbing to a hail of bullets (unexpected twist: shoot the glowy bits!). Then the blue-eyed phantom lady chats about how great it was that you were on hand to kill the squid, and that the vault will open again in 200 years. Yay? Mark your calendars? What a horrific ending to a kind of great game.


 
 

Last year was witness to many great games, memorable experiences, and important events. Between flying my son around the house as if he were an airplane and my growing backlog of games that I've neglected as of late, I've had little time to write about everything I'd like to include. Below are just a few of the most interesting, and not surprisingly, my list is Demon's Souls heavy.

bitmob_bestof09

 
 

Can you imagine having to get a TV, Xbox 360, and Borderlands set up on a train? And what if you wanted to play online? How are you supposed to find a stable wireless connection on a moving locomotive? Clearly Gearbox gave no thought to the hardcore train-gaming crowd with this one. Despicable.

There should have been a disclaimer on the box.

alt

 
 

Many different groups went to war in 2009: Russians, Americans, Covenant...and lots of zombies. And while people had success putting down the undead with triple-barreled Hydra shotguns (Resident Evil 5) and electrified sniper bullets (Borderlands), no call to arms was more memorable than Plants vs. Zombies'.

 
 

Editor's note: Chris thinks that the future of the games industry lies in hybrids -- games that mash up various genres to create unique products. Do you agree? Do you find yourself enjoying hybrid games over pure genre experiences? -Brett


puzzlequest2f

Can you think of a game that you can't describe in a single sentence? If so, you probably have a hybrid on your hands.

Consider the popular puzzler Puzzle Quest. Is it a Bejeweled clone or a role-playing game? By cleverly combining the two genres, Puzzle Quest became more than the sum of its parts.

In fact, I'd argue that most games these days can be classified as hybrids -- and the games industry is healthier for it.

 
 

Wondering through the vast areas of borderlands I begin to see a light. Not the light from hitting my enemy with fire, shock, or corrosive weapons. Knowing I am about to go all the way I stop near a save point and hit the menu button right in the middle of the controller.

 
 

It's not what you think it is. And the title for the best RPG of 2009 goes to...

 
 
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