Wet's Bad-Ass Influences

Wet-blood_vision

"This is Kill Bill, the video game!"

I've heard my girlfriend make that statement a good dozen times now to friends, on podcasts...anytime she's discussing the game Wet. The Bride isn't quite as acrobatic (or as much of a boozer) as Rubi Malone, the game's protagonist, but I see her point.

This goes well beyond simply "bad-ass chick with a sword," too. Wet's gritty grindhouse style just screams Tarantino and plenty of other non-traditional Hollywood influences. The art direction's so good in fact, we almost forget we're watching game cut scenes.

Curious if some Hollywood type did have his hands in the game, I asked Wet Creative Director Patrick Fortier how exactly they put the style in this stylish third-person shooter.

Here are his thoughts on...

Wet-posterRubi:

"Rubi has a 'Sergio Leone' sort of vibe with her twin old-style pistols and her 'strong quiet attitude' -- a kind of contemporary take on Clint Eastwood’s 'Man with No Name' character."

The story:

"The storyline is more of a '70s-flavored affair inspired by the Charles Bronson movies of the same era -- Death Wish, The Mechanic, etc. -- with elements of betrayal and revenge."

The gameplay:

"We were really trying to recreate in a video game the sort of energy and pace of fights found in Kill Bill or Desperado -- high flying, high body count, very stylized execution with very spectacular and totally outrageous moves. We also looked at Asian movies like Hard Boiled, The Killer, and other John Woo classics."

The visuals:

"The look of the game itself is heavily filtered with film grain and a constant 'projector' effect, some noise and crud on the camera lens, and some flickering here and there. This is made to match exploitation movies in general since the reels got played so much over the course of a day, everything has that dirty, worn-out feeling to it."

The cinemas:

"The cut scenes were handled by Attitude Studios. These guys have a lot of experience making cut scenes for games. The director was Antoine Charreyron. He really took to the style and vibe of the game, and really let loose on the cut scenes to have them portray the same off-beat, dynamic feeling we were striving for.

"There are a lot of really cool camera angles, quick cuts, trash zooms, and all kinds of other little touches that really makes the cut scenes stand out and entertaining to watch. It’s all a little off kilter, but it really works for our game and really blends well with everything else."

Comments (18)

Desperado was a great film, and if this game is going to take inspiration from it, then I am interested! I believe the demo is out on Live and PSN?
Lance Darnell , September 21, 2009
I played the demo after watching you and your girlfriend talk about the game. I was pleasantly surprised.
J. Cosmo Cohen , September 21, 2009
This is interesting -- I knew of the Tarantino/Rodriguez influences, but I didn't realize that spaghetti Westerns were an influence as well. I'm interested in checking this out -- it's something different and interesting.
Jason Wilson , September 21, 2009
Sounds like a heckuva way to bring cinematic technique and apply it to game design! How does it play anyway? Would the gameplay still hold up if it had a poorer style/surface presentation? Or does the presentation have a make-or-break relationship with the game?
Jonathan Betonio , September 21, 2009
I downloaded the demo on XBL and it really surprised me. I had a lot of fun with it. However in retrospect of playing that demo and the reviews the game got, I'm not sure it is worth the full price tag. When it goes down in price or hits the bargain bin I'll pick this up in a second.
David Matos , September 21, 2009
I've only played the demo, but I was torn on the style. It looks amazing in a few places, but the game sort of shoves the style down your throat. Sometimes it actually gets in the way of functionality.

I mean, this is a demo where you're constantly interrupted in the main menu by a "film burn" effect sequence accompanied by a noisy sound effect. The sequence is at least two or three seconds long and I don't think it's skip-able -- you just have to sit there and wait for it to finish while you're in the middle of adjusting your game options or something.

That detail alone steered me away from wanting to try the full game.
Benjamin Torrey , September 21, 2009
@David: Agreed -- if they came in with this at a $40 price point, I think you'd see a lot more purchases.
Brett Bates , September 21, 2009
I would have to agree in regards to price point. Taken on influences alone this game should be a day one sale for me. After playing the demo twice I have to wonder if this might contain a tad more style then substance.

Another reason why man invented GameFly.
Aaron Rivers , September 21, 2009
I downloaded the demo on Xbox Live after reading this, and yeah, overall the game is weak sauce. It seems very derivative of that John Woo Stranglehold game released a couple of years ago that wasn't very good, except you're a badass chick now and have a sword along with the guns and slow motion kills. Art style seems pretty cool, the only thing that seemed good in this game. I agree that the tone of game is over bearing like someone noted above, too much style definitely. Gameplay got old in the demo, can't imagine the full game, and the music was absolutely horrendous. I'm sorry, this game sucks, not that the developers had bad intentions, but everything is just too sloppily put together.
Joshua Garcia , September 22, 2009
Insult to tarantino, to be honest. Kill bill didn't pander to people who want to beat off while watching a movie/playing a game.
Lucas Goudie , September 22, 2009
@Lucas I think that's oversimplifying the intent of Wet a bit. I never once felt like they were trying to make Rubi sexualized in any instance.
Tom Heistuman , September 22, 2009
The style of this has me alone, but from what I've heard it might just be a rental. Anybody able to recommend it? Is it beatable over a weekend?
Zachary Gilson , September 22, 2009
You can probably rip through it in 5-6 hrs. It took me about 8 hours but I had 2 sick children(one teething too) waking up constantly to take care of.

The game is definitely worth a play through, whether or not it's worth $60 is a different matter.
John Holmes , September 22, 2009
Good comments, since people seem to be finding the gameplay lacking, derivative, or "done before", what other games besides Stranglehold does the gameplay remind you of? How does this game's play compare and contrast?

And, oops, I just realized that discussing the gameplay pretty much threadjacks the focus of Dan's article.

$60 bucks though? Indeed, I could watch all the inspiration films over a longer period of reported gameplay for less, and maybe even find other films that do the inspirations better, so unless the melding of gameplay to that cinematic experience is novel enough to merit $60, this title's gotta make up its retail price with a good bit of hype.

Final Q: Is this a $60 short game with heavy cinematic elements, or a $60 long film with gameplay elements? And does either perspective justify the price?
Jonathan Betonio , September 22, 2009
I loved every second of the demo. Some people complain that it is derivative, and I just don't agree. I love that our games are now like our movies. I'm all into it.

I'm picking this game up used in a few months.
Keith Schloemer , September 22, 2009
@John Holmes

Are you for real? Or is that a large, large pen name?

If it is your name, god bless you son. I'm so sorry.
James DeRosa , September 22, 2009
hmmmm...I played the demo and wasn't impressed at all. Maybe I should try it again...

To me, it just seemed like I knew what it was trying to do, but it failed for me.
Mike McLeod , September 23, 2009
@Zach

Probably, but I still think the depiction of the bride is a lot more tasteful. Tarantino's movies tend to be more about dialogue and story than the violence anyway, other than kill bill vol1/2 atleast.
Lucas Goudie , September 25, 2009

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