SKYE NATHANIEL
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"ther example I've just recalled of a game in which you do bad things is Braid, albeit unwittingly. Like Silent Hill 2, it depends upon the disconnect between the player and protagonist. Of all of these games I've mentioned, Etrian Odyssey is probably the most direct instance of doing villainous deeds with knowledge and intent. You're given a quest to do something terrible, and your only choice if you don't want to fulfill it is simply to quit, because you can't progress otherwise. It's not one of those morally justified grey-area deeds, either; it's simply an evi"
Monday, November 09, 2009
"ot of people report feelings of remorse about taking down the colossi themselves, but even if that is not the case it is interesting that the entire game is about doing the bidding of a sealed, evil god in order to selfishly resurrect the woman. With every colossus that you kill, your character becomes more sickly and unnatural looking, and as you play it becomes more and more clear that you are doing something wrong. But that's the game; that's the only thing that there is to do. You're kind of the ba"
Monday, November 09, 2009
"ote]I would have to say that a game composed entirely of audio cues would be an 'audio game' and not a 'video game.'[/quote] While that may seem to be the case on a semantic level, I believe that it does a disservice to what people intuitively understand a videogame"
Monday, November 09, 2009
"ase believe that I employ no exaggeration whatsoever when I say that this is the single greatest podcast that I have ever come across. What a brilliant and entertaining discussion by obviously dedicated designers who have really thought about the experiential effects of every aspect of their craft. I am just full of renewed love and excitement for VIDEOGAMES after that. Go, videogame"
Monday, November 09, 2009
"ote]Video games are inherently a visual medium. While I agree that game play should be important, most people can't really separate graphical fidelity from overall enjoyment. Graphics are a part of the game for most people. Now that we have the technology, it's much harder to forgive games that don't immediately look good. When it doesn't look polished and new, it's often interpreted as laziness on the part of the developer. Whether we like it or not, first impressions do matter, and they often bleed over into our impressions of the rest of the game.[/quote] It would be difficult to argue with you there since you are talking about the majority of people, but I do take issue with the idea that "video games are inherently a visual medium." I believe that what defines videogames is not that they are played on a screen but that they are computer programs created to challenge the user in some way. Video simply happens to be the primary de facto means of communicating feedback from the game to the player. In fact, there are videogames composed entirely of sound and others that employ only text. Admittedly, this view is debatable. The fact is that people making, playing, and reviewing videogames do not all agree on what a videogame is. This is a very deep problem that essentially can be attributed to the sheer youth of the medium. As theorists continue to explore videogames, I am confident that the prevailing paradigm will gradually shift towards the acceptance of wider modes of presentation in favor of the game, which is ultimately what matters. At the same time, it is worth noting that higher-quality graphics are becoming more and more affordable and approachable for even solo and amateur developers. After all, the Unreal 3 engine was just made freely available! Just keep in mind that, while graphic power may be cheap, good art design properly applying that power i"
Monday, November 09, 2009
"m unfamiliar with the game in question (sounds great, though), but I completely agree with your point. I have wondered elsewhere whether it will be necessary for the graphics technology that powers videogames to reach a plateau (not for quite a long time, I'm sure) for people to stop fixating on aspects of presentation over game design, which is clearly the only element of a game which is paramount. Similarly, the presumption that innovation is necessary for every new release to be somehow justified is offensive and foolhardy. This is why I only trust a very small handful of known websites and online communities for game reviews. The vast majority of "critics" have no idea what they are doing at even the most basic"
Monday, November 09, 2009
"at podcast, guys. I have a couple of simple notes on the topic of controversial games. There certainly have been videogames before that force you to do things that make you uncomfortable. Some recent examples include Etrian Odyssey and Shadow of the Colossus. Also, the topic of double-standard, unfair bias in mainstream media, and in particular Six Days in Fallujah was just recently tackled by Daniel Floyd and James Portnow in [url=http://www.youtube.com/watch?v=BFsQM6o4uoY]their latest video "lecture.""
Monday, November 09, 2009