CHRIS HERNANDEZ
COMMUNITY WRITER
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COMMENTS BY THIS AUTHOR (5)
"I absolutely loved that show as a kid - it was a big part of why I loved the games too. I remember it having suprisingly heavy subject matter for a kid's cartoon, with the whole 'fascist state kidnapping Sonic's family members' thing :)"
Wednesday, June 30, 2010
"I think a huge part of the experimentation that made Halo 1 so fun came from the physics and objects themselves. There was an element of randomness that bouncing grenades, massive explosions and tumbling warthogs brought to the game that a lot of people had never seen before. When grenades, scorpions, warthogs, and rockets all came together, it wasn't fun because you knew who would be effectively countering who. It was fun because for about 10 seconds all hell was going to break loose, and there was no telling who would be walking away from it.  The uncertainty of "could this actually work?" helped to encourage more experimentation and play.

Chaos isn't necessarily what online players want though - As Halo games have moved online, they've started to feel more 'tactical' with a focus on consistency and predictability for competitive play. A lot of players want a match which is a test of pure skill, which is totally understandable. The popularity of Quake and Counterstrike is testament to that, but I loved the original Halo because it was something completely different."

Thursday, May 13, 2010
"is-Leader this is Chris-4 Standing by... Great article! I've always felt like real world names for online friends seem almost intrusive when I use them, as if I'm forcing myself into a position of more familiarity than I actually have. Kind of like if you started referring to a friend by the pet-name his wife gave him...technically accurate, but a little weird :) That said, it doesn't bother me at all when someone online refers to me by my real name, since that's what I'm used to being called most of the time. Although, yeah...there's a part of me that still likes having a secret-hero ident"
Tuesday, January 26, 2010
"ra content for new-game buyers sounds fine to me so long as it's not abused. Bioware is just making a really bad decision in how they frame it in this case. Cerberus comes across looking like they're selling access to a store, rather than giving away bonus content. Also, it seems a little antagonistic of them to put content behind a pay-wall, and then name the service after the guardian of the gates of"
Thursday, January 21, 2010
"adult who works in an office will spend at least 8 hours of their day staring at a screen before they even get home. If 'screen time' is such a big problem, it doesn't really do us much good to pretend that it's something specific to kids. But then, I'm preaching to the choir here, aren't"
Wednesday, January 20, 2010