MARK T. WHITNEY
COMMUNITY WRITER
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LOCATION
Lafayette, LA.
Tech writer for The Times of Acadiana, freelance writer (aren't we all?), eater of donuts, and drinker of beers. Also...player of games?
TWITTER  MarkWhitney
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WEBSITE  Fine-Tuned Ink
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PSN  TellahSage
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FEATURED POST
2guys_1title
Starcraft II: Wings of Liberty gave players the opportunity to play the game offline, so why isn't the option available in Diablo III?
Tuesday, May 22, 2012 | Comments (19)
POST BY THIS AUTHOR (54)
293196_s
Sometimes, it takes a walk down memory lane (and a crazy little nephew) to help you appreciate a game. This is one of those times.
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Something is keeping one Mass Effect fan from finishing the series, and it's not the controversial ending...it's his boredom with the main character.
Female
As games begin looking and feeling more realistic than ever, shouldn't our characters (specifically, our male and female ones) actually perform their tasks like they would in real life?
Journ5--article_image
As the internet comes under scrutiny once again, can the games industry help in recovering the world's image of it?
2guys_1title
Players need to look at themselves before they complain about lackluster game endings.
2guys_1title
With an ongoing recession and the fear of "growing up" looming over everyone's heads, here are three great ways to stretch your gaming dollar.
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Keiji Inafune is just one of gaming's iconic developers who traded big budgets for creative liberties. Read on to know why.
2guys_1title
Another year, another slew of sequels and reboots. But fear not! Here are five original titles to look forward to in the remainder of 2011.
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The newest release of Elder Scrolls for the PS3 didn't have trophy support added into it, and that's alright with me.
2guys_1title
Hate long reviews? Me too! This week, we'll be looking at Enslaved: Odyssey To The West, Back To The Future Episode 1 and Little Big Planet 2 -- all under 300 words!
2guys_1title
Hate long reviews? Me too! Three Under 300 aims to bring you relief from long reviews by giving you bite-size looks under 300 words!
2guys_1title
Portal 2 proves that indie games have a great effect on the industry.
COMMENTS BY THIS AUTHOR (178)
"You could also say it's a single-player game that allows you to play with friends. The constant online connection was not put in place because it's a multiplayer game, it was put there in order to stop piracy.&nbs"
Tuesday, May 22, 2012
"l...Steam does have an offline mode."
Tuesday, May 22, 2012
"@Alex I agree. I think that games that can eschew voice chat (or at least global voice chat) are really where multiplayer shines. Not only does it add a different variable on teamwork, but to me it really engrosses you further into the gameplay 

@Daniel I made the mistake of playing a round of Modern Warfare 3 last night at a friend's house...I would have to politely disagree with you after that experience. I really think it depends on the game you're playing. "

Monday, April 02, 2012
"Glad you guys liked the article enough to comment! Michael, glad I could help pop your Bitmob cherry. :D

I'll agree with all of you, honestly. I don't think its as black and white as "because gamers don't beat the games, we won't waste money on endings", but I do think that has to be a fairly decent reason for it. Like Michael said, videogames are serious business (and incredibly profitable). So knowing that their fans will never see a part of their game might, and that is just a might, affect the amount of time and money they put into that part of the game in order to minimize costs and maximize profits.

I do also agree that, as multiplayer has become not only more prevalent, but more popular, that single-player games as a whole have taken a fall in quality. But with that argument, what is the explanation for a game like Deus Ex that has no multiplayer they had to focus on?

@Corey I've always defined backlog by games I've bought but never finished because something I was more excited about came out. Case in point, Gears of War 3 comes out Tuesday and right now I'm playing through Dead Island. If I don't beat it by the time Tuesday comes out, then chances are DI will be put on the shelf until there aren't anymore games I'm more excited about coming out."

Sunday, September 18, 2011
"I'm kind of glad it isn't, honestly."
Monday, July 25, 2011
"I didn't hate Demon's Forge, it just didn't scratch that lootwhore itch. Last game that did it was Borderlands, so hopefully War in The North will give me something until Diablo III comes out."
Monday, July 25, 2011
"I thought about adding Catherine instead of Lord of The Rings, since both are kind of part of already well-established IPs, but ended up going with LoTR instead. I want to play Catherine, but not nearly as bad as I want some good co-op action."
Monday, July 25, 2011
"I am too, but it has become such a habit that a lot of the time I'm doing it without even realizing it. Especially when I actually get that first achievement and go read exactly what it is -- I almost always hit the back button and peruse the achievement list. It's maddening!"
Monday, July 18, 2011
"I'll answer these one at a time, because I'm trying not to rant as much as I could on these questions.

1) They shouldn't, especially if writing on the internet. Anyone in a type of creative field (as most people find out when they first start out) will have critics/dissenters/people who disagree with them/people who love them/people who want them to die. On the internet, this idea is magnified because of anonymity(a la Penny-Arcade's Fuckwad Theory). You put your soul, your opinion, your ideas on the line with every article, every review, every post; someone is going to hate at least one of those.  You have to expect attacks not only on your work but on your person and roll with the punches -- responding just makes you look childish and unprofessional, especially when you're actually getting paid.

2) They are attacks. From people on the internet. While they may have valid opinions from time to time, the internet is the asshole of the universe. Act accordingly to these attacks and take 90% of them with grains of salt that the internet will rub into your open wounds.

3 and 4) Never. Never, ever, ever. It's absolutely childish and unprofessional and just makes you look like a douche. Anything you can say in public will be just as effective without feeding the trolls. In other words? Send them an email, give some constructive criticism (ZOMG IT'S LIKE YOU'RE SUCKING SATAN'S PENIS WHEN YOU WRITE doesn't count as constructive), and make it as professional and kind as possible. There have to be ways to say "hey guy, you're kind of being a douche" in a professional manner, right?

5) If someone is getting paid to write reviews and editorials then it should be their peers and superiors. If you allow someone to write like shit and still collect a paycheck then you're only hurting your company. Beyond that? People who do it for free (a la Bitmob, blogs, personal sites, etc.) will eventually be fed to the trolls or, I hope, have someone nice enough to break it to them that they should maybe seek a different career; it's soul-crushing, but you're hurting them more by not telling them."

Tuesday, January 25, 2011
"But you would have gotten away with it if it weren't for those meddling...nevermind. 

 

S'alright :)"

Tuesday, January 25, 2011