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"Yes...well. Some bum show-up in my Journey game and solved all the puzzles for me. I really appreciate that, because it didn't RUIN the game at all. Seeing how there's so much to do in game besides solving puzzles. Oh, wait...."
Monday, May 07, 2012
"style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica"> @Christian

Maybe you did come off a little condescending, but that's ok.  I'm a big girl.  Let me address the first point.  Making bullet points was to show where the serious game playing problems are.  I'm sorry, 95 hours of game play is LOT more then simple observation.

 

The topic was how Square made all these "bold new choices"....... bluh, bluh, bluh.  And the "dev" information NEED to be brought the table.  Because this had nothing to do with "design choices", and everything to do with --- running out of time --- which is NOT  a choice.

 

The whole point of a Role Playing Game --- Is for you, the player, to take on a "Role", like an actor.  In this case, the roll of six characters.  Of which you have complete control over all of them (or micro-manage as you say).  Secondly, a sense of exploration.  That you, the player, are discovering these things for yourself.  Both of these key elements have been present in every Final Fantasy game for the past 20 years.  But are missing in this one.  This is not a RPG, what this is a RPS = Rail Playing Story.

 

 

@Sandy

That's fair enough.  But when you (or anyone) does that.  All the person actually sees is the top 2 sentences and then ignores the rest, with a nice big "eye roll".  (it's cool)

 

 

@Ladies

I like the game.... Ok.  I don't love it.  I am disappointed, which is very true.  This had the potential to be SO MUCH more then a "baby sitting service."  I mean, you walk down a beautifully rendered, never ending corridor and shout out play-book commands to your teammates.  It's Halo.  Not Final Fantasy."

Monday, March 29, 2010
"style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Arial; color: #222222"> I want to hear your view points.  All of you.  I could honestly be looking at this the wrong way.  However, I have played 95 hours of this game.  And started over from the beginning with in the first week of it's release, just to make sure I was giving it a fair shake.  The actually battle are amazing.  The "staggering" is very difficult to learn and master.  

 

I understand what happened during Square's development of FF13, realize this was a business decision, why they cut out all the classic RPG elements.  But it's not some magic wand that brought these things about.  They ran out of time, because of having to build "Crystal Tool" from sratch.  That took longer then expected, and had to be done before they even started making the game.

 

 Believe me, this isn't just a "Square sucks rant".  I thought about this, written about this.  I KNOW the flack I'm going to receive for saying this.  That is why I writing to everyone calmly and decidedly so you understand.  I DO like the game, I just wish that it was called, something else, and not Final Fantasy.  "

Saturday, March 27, 2010
"style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica"> @Christian

Yes, but isn't that the point? To have a discussion of the Final Fantasy 13 as a game -- on the whole.  Ignoring Sandy's little "sentence pull-apart", which is always helpful, and not at all fanboyish.  There MUST be a counter-point, in order for there to be a real topic for discussion.

 

The points I brought up, were legitimate.  And yes some of them were criticisms -- as a "critic" of the game.  If you just want to have a happy little forum, where everyone agrees.  That's fine.  That is not a discussion --- that is a fan club.  

 

Everything that I stated above, have been mentioned by several legitimate gaming journalist.  And what wrote for giantbomb was much nicer.

http://www.giantbomb.com/final-fantasy-xiii/61-20664/user_reviews/?review=13323 "

Saturday, March 27, 2010
"style="margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Helvetica"> I'm sorry but, I whole heartedly disagree with you.  Please understand, this isn't a case of "every Final Fantasy game should be the same", no it's not Zelda.  But there is a huge differences between, "creating a new genre purposefully", and "running out of time".  Which is what THIS IS.

 

They "left things out", because they were doing TOO much to begin with.  This is a clear case of shooting for the moon, but ending up in a puddle.  Game play took a back seat to graphics.  That is clear.  Yes, it's a "new way of playing", but that doesn't mean it's better --- just different.

 

I have played all the final fantasy game.  Over and over again, all of them different (including FF8).  But with FF13 I am bored to tears.  There is much more going on here then just "Eastern vs. Western RPG Styles".

 

- Not being able to control any of other characters actions.  If she dies, game over.

- Splitting them up in teams early on, and doing it in such an asinine way.  

- No decent monster drops or money

- Having to upgrade 8 sets of weapons, per character with NO MONEY or decent monster drops

- Capping the "Crystal License board" to force job directions. 

- No Puzzles, No exploring, No discovery of any kind.  Just un-ending hours of spoon feeding

- No down time, No breaks, No side "quest" or fun to keep me interesting in playing this.

 

These are all legitimate complaints concerning BASIC GAME PLAYING MECHANICS. It's not just one thing, but several little things that makes the game play of  FF13 --- mediocre at best.

 

The best created games, including Mass Effect 1 & 2 KNOWS, that the "story follows the player".  The player play the game and discovers the story, at his/her own pace, not the other way around.  When everything is said and done, this is a game -- not a movie -- that's what FF13 needed to be first.  Not last.

 

Final Fantasy 13 is a good game, yes it is.  But it's boring.  "Insipid" is a word that 'I' would use to describe it, because it goes on and on and on.  Without end, and not fun.  Sometimes, the old way of doing things works well for a reason -- because it works.  And if it's not broken....."

Saturday, March 27, 2010
"vid Hey. No, I don't find you to be fanboyish at all -- you're being polite. Yes, I too have a PSP and I hate UMDs. I thought they were stupid from the beginning. But here we are. I would like to get a PSPgo -- it's smaller, lighter. But, would it really have killed them to place a second analog stick on there? I mean, really? Other then the price, which is TOO HIGH. I have the money, but I already have a PSP, I need an incentive to buy a second one --- like a second analog stick. I don't mean to sound like MANY a broken record. But, the most basic reason is... [b]The camera LIVES on the second analog stick.[/b] WE are used to it being on the second analog stick. This is NOT rocket science? Making developers have to waste time re-maping basic game controls to the L+R shoulder buttons is ridiculous. That is a waste of time, money, man power, and probably the main reason WHY the PSP hasn't been doing so well (with developers, and doing very well with hackers). Sony is determent to do it regardless, so here we are. Why is this simple fact so hard to understand? [b]The basic camera controls that I, and many others have been weened on for a decade, is MISSING.[/b] As a player and a consumer, "I" cannot and will not play any real games on the PSP. When I want to really play -- I goto my PS3 or my Xbox, why? Because there is a camera control, second analog stick on the freaking controller -- Because I want to PLAY GAMES, not screw-around. The PSP games I have are as followed: Final Fantasy 1 & 2 Lumines 1 & 2 Sudoku Exit Cake Mania etc. My bigger machines have REAL"
Tuesday, August 04, 2009
"gree, I agree, I agree. But they won't do it. Nope. (And with out starting some fanboy war) The problem with Sony has always been -- they do things half-assed, charge too much money for it, then get bored, and finally drop the project all together. THAT has been a consistent pattern of theirs for decades. Sony only wants to do the minimal amount of effort, for the maximum amount of money. They are such a large company, that it going to be extremely hard, to break way from that modus operandi. The times are changing, and Sony really seems unwilling to change with the t"
Tuesday, August 04, 2009