JAMES DEROSA
COMMUNITY WRITER
Jamespic4
Followers (30)
Following (11)
LOCATION
Philadelphia, Pennsylvania
In the year 2000....
TWITTER  -NONE-
FACEBOOK  James.DeRosa
WEBSITE  Bitmob
LINKEDIN  James DeRosa
XBL  -NONE-
PSN  James_DeRosa
WII   -NONE-
STEAM  -NONE-
JAMES DEROSA'S SPONSOR
FEATURED POST
2guys_1title
In this episode, the crew discusses retro games including the best and worst consoles and their most treasured collctibles. Starring Gaijin Games' Alex Neuse, Wired's Chris Kohler, Chemical Bun Productions' Carlos Rodela, and Bitmob's Dan "Shoe" Hsu.
Tuesday, September 06, 2011 | Comments (3)
POST BY THIS AUTHOR (105)
Mobcast300x300
Today, we discuss crossovers in gaming. The best, the worst...and whether they even work in the first place. Starring Capcom fighting-game expert Seth Killian, Area 5 co-founder Ryan O'Donnell, and Bitmob's Dan "Shoe" Hsu and Demian Linn.
2guys_1title
In this month's reboot-themed episode of the Mobcast, the crew discusses what constitutes a reboot, which games deserve one, which franchises developers have successfully restarted, and which old PC titles could use a modern update.
2guys_1title
In this special E3 edition of the Mobcast, the crew discusses the Wii U, the best sleeper titles of the show, indie games, and Kinect and Move one year in.
2guys_1title
In this month's comedy-themed episode of the Mobcast, the crew discusses their favorite accidentally funny titles, tired gags that need to go away, hilarious and groan-inducing trade-show moments, and whether or not comedians should script game stories.
Mobcastparty
In this week's very special 100th episode of the Mobcast, Bitmob community members take over the show.
2guys_1title
Bitmob presents Mobcast 100, featuring you!
Dead-space-2-demo
Dead Space 2 conveys in-game information in surprising and interesting ways. And within pop-culture it may be the most important narrative-based game yet created.
2guys_1title
Capcom Community Manager Seth Killian shares details about Marvel vs. Capcom 3's most-anticipated Marvel characters, as selected by the Bitmob Community.
2guys_1title
Capcom Community Manager Seth Killian shares details about Marvel vs. Capcom 3's most-anticipated Capcom characters, as selected by the Bitmob Community.
2guys_1title
Capcom Community manager Seth Killian and Bitmob need your help deciding which 10 Marvel vs. Capcom characters deserve in-depth prerelease profiles.
2guys_1title
Check of five of 2010's best free-to-play indie games!
Supermeatboyscience
Do you think Super Meat Boy is hard? Well, here are five titles the game references that are even harder.
COMMENTS BY THIS AUTHOR (837)
"This:

http://www.eurogamer.net/articles/2012-03-14-xbox-10th-anniversary-in-europe-today

I don't know if you're an OG PC gamer Rus, but way back when, as a primarily console gamer, I laughed at the original Xbox. Certainly didn't buy one. Microsoft spent a bajillion dollars on a weird gambit: that it could defeat Sony and Nintendo in the console market.

Nowadays, I do most of my console gaming on my Xbox. I only hook up my Wii (and, I expect, my evnentual Wii U) and my PlayStation when must-have first-party titles arrive. And, weirdly enough, I still think that Nintedo and Sony have the best first-party games/second-party-exclusive partners. But my Xbox is just SO DAMN USEFUL!

To bring it back to the topic at hand: On a gamer side, I think this move with the Xbox/Kinect bundle is unctuous, disgusting, and overly slick. On the business side....brilliant! If Sony thinks they can win the "end of console life" wars or the "10-year console cycle wars" based soley on the power of Blu-ray, they have another thing coming.

Looking to the future, as a consumer, this announcement staggered me, and I'm super afraid that when this pilot campaign succeeds (not if, but when), it will become the de facto operating procedure for Sony and MIcrosoft (probably not Nintendo since they are so slow to adopt new market trends). To me, it's not impossible to imagine a PS5 or a Xbox4 that's priced just like a cell phone: $1,000 without a contract and $300 with one.

Ick.

This announcement makes so much business sense that it's scary. For the rest of us, who just want the newest BioShock, Final Fantasy, or Rocksteady Batman, it's really bad."

Sunday, May 13, 2012
"Did you read the bit at the end?

"5 Good Reasons is a GamesBeat opinion series from Hilary Goldstein. Each month, he takes a controversial stance on a topic important to gamers."

He freely admits that his articles are pointless, contrarian bullshit. That statment indicates that he may not even believe what he's written. He's adopted this stance solely because he's decided it's contrary to mainstream thought."

Monday, April 30, 2012
"Just FYI, skinhead doesn't mean Nazi. The skinhead aesthetic/movement was around way before neo-Nazis co-opted it. You should go listen to some old Symarip or some Laurel Aitken. Also, Bob Marley was a skinhead or a rude boy or whatever you want to call it before he grew his dreadlocks. Maybe you know all this, though....

http://www.youtube.com/watch?v=WcEhAIx1OB4"

Saturday, February 04, 2012
"Hey there EK,

I put in that screenshot in because the native resolution of pic that Patrick originally used was too small to use as a headline image. Just FYI."

Tuesday, January 24, 2012
"I think this buy-up was done to decrease the chances of brand dilution/confusion. Given Interplay's recent track record, the company was as likely to damage the brand as they were to expand upon it. I doubt very much that Bethesda liked the idea of *any* company having influence over their IP, let alone one that's been as spotty as Interplay has in recent years.

Strange to think that Interplay used to be such a beloved company (I include myself in that; they are, after all, the company that brought The Lost Vikings to market). Anyway, don't expect to see a Fallout MMO from Bethesda any time soon just because this happened. Two million dollars isn't that much money -- at least not when you're talking about locking down a profitable IP 100%."

Friday, January 20, 2012
"I want to redo mine, too, even though I created this bullshit. All my picture links are broken since I let my old website lapse (into the depths of Internet/Squarespace hell), and though my grammar is *acceptable* in my original post, I've learned way more about how to write well since I joined the staff.

Actually, yeah...I'd like to rewrite it (but I won't 'cause I like the archival nature of the original). Maybe I'll do a new one sometime -- a part two or something."

Thursday, August 18, 2011
"Mega Man X and Mega Man X4 are the best in the X series. I endorse this article."
Saturday, August 06, 2011
"Fair enough. I'll just say that I think MVC3 delivered *contingent* upon which section of the player demographic you fall into. I think that to some degree, your point of view is ignoring what players *like me* want in just the same way (i.e. I don't need a bunch of unecessary brouhaha gumming up the works), so it's a bit of a two-way street.

 

To some degree you are right, though: I would have been fine with MVC3 if it had a start menu and character-select screen that looked like a DOS prompt and no extras whatsoever. As long as everything is fine when I get into a human-versus-human match, I'm cool."

Monday, July 25, 2011
"That's not a slam dunk at all. The fact remains that what's important to people like me (who play competitively) was there from the start: 36 relatively balanced characters (your balancing examples are actually quite negligible when you think about it -- a few infinites got taken out; Sentinel was the only major change). That's all I need. I don't need a bunch of fancy modes, and I certainly don't need some stupid storyline stinking things up.

 

I'm also not even sure what you mean by a "non arcade vs the computer mode," but I assume you're referring to a survival mode or a time-trial mode or something like that. Those modes are stupid, and nobody plays them. The only time fighting-game fans notice them is when they are *not* present.

 

Also, this is quite a presumptuous statement: "You can argue for the fact that you were satisfied with what they shipped to get the game earlier then if they would have waited to 'finish' it but you cannot argue to me that more time wouldn't have improved the spotty at best original release."

 

I can argue whatever I want to argue, and my contention is that gamers are never satisfied. Theoretically speaking, more time would improve *any* game. That's not really a keen insight; it's kind of just an obvious fact. I don't think the initial product had a spotty launch whatsoever. In fact, I'm more than happy with the $60 price tag (not to mention the $200 I've spent on joysticks). My in-game timer is at over 250 hours. To me, that's a great value proposition.

 

Mark my words: Fans will inevitably find something new to bitch about when UMVC3 hits shelves. It'll be missing customizable hats or a mode where the controls are reversed or x-y-and-z characters or whatever stupid shit some random on the Internet is thinking of when he decides to mash his keyboard while a N4G comment box is open on his screen."

Monday, July 25, 2011
"I'm glad that they went with the Ultimate edition. If each of those characters had been released as DLC (given the math as set out by Shuma and Jill), we would have been paying $60 (five times twelve). And that's without adding in spectator mode and stuff. One other thing to point out is that if we are to believe the leaked list (which I completely do), 11 of the 12 new characters have never been in a Vs. series game before (and Strider is only in there because he should have been in the first place). That's awesome!

 

A $40 dollar update this big sounds like a bargain to me. I'll be there day one, with four Hamiltons and a shit-eating grin. And I will continue to stomp motherfuckers online...only now I'll be able to do it with a flaming-skull man, a tiny raccoon, and a gigantic mutant zombie with a rocket launcher.

 

Also, to respond to Jeff's criticism that Capcom fighting games are "unfinished"...well, I just don't buy that. Marvel vs. Capcom 3 launched with 36 characters, almost all of whom are far more balanced than anyone in Marvel vs. Capcom 2. If that's not a finished product, I don't know what is."

Monday, July 25, 2011
"Jeez...I can't believe I got eight of these right. My head is so full of useless crap. Also, I agree with Shoe; number 12 is too hard (and 5)!"
Thursday, July 14, 2011
"Yay for Neal Stephenson's Snow Crash!"
Wednesday, July 13, 2011