JASON WILSON
COMMUNITY WRITER
Jason_wilson
Followers (12)
Following (2)
LOCATION
East Bay, California
After nearly a decade as a sportswriter and editor, Jason switched to the enthusiast gaming press to spend more time with his wife and family. When he's not editing/writing for Bitmob, the former copy chief of the Ziff Davis Media Game Group enjoys playing RPGs, strategy games, games with virtual cockpits, and golf.
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FEATURED POST
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The Wednesday, Aug. 10 edition of the Bitmob Spotlight shines on Starcraft 2's Midnight launch, making games in Eastern Canada, Fixing PS3s, Game Preservation, and Lawsuits.
Wednesday, August 11, 2010 | Comments (2)
POST BY THIS AUTHOR (62)
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Please welcome Mitch Dyer to the Bitmob staff. Our next staffer could be you.
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Dragon Quest 9 shows that Japanese developers, not Western, are masters of charm.
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Does Transformers: War for Cybertron satisfy my soft spot for the giant robots?
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Here are the Bitmob community members in the July 2010 and August 2010 issues of GamePro.
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Battle Director Yuji Abe discusses how Square Enix considered leaderboards for Final Fantasy 13.
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Have a question about grammar or style? Bitmob Managing Editor Jason Wilson will go over the top 5 grammar/style issues in Bitmob community articles next week.
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We aim 13 questions at Final Fantasy 13 Battle Director Yuji Abe, including which FF Job system he'd like to resurrect.
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Two of Bitmob's RPG nerds discuss whether Final Fantasy 13 is really a Final Fantasy game.
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Bitmob Managing Editor Jason Wilson files a captain's log in Star Trek: Online.
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Bitmob Jason Wilson didn't care for Chrono Trigger. After getting yelled at by legendary RPG designers, he decided to give it a try. Here's the first entry: The Millennial Fair.
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It's been a trying year for Bitmob managing editor Jason Wilson, but he's grateful for one thing in particular this year: Bitmob.
COMMENTS BY THIS AUTHOR (1359)
"As Dennis can attest, he continually pitches ideas and assignments. He just asked me if I needed anyone to cover PAX for previews. This is likely among the most important facets about becoming a freelancer -- pitch ideas! Who knows -- someone might bite someday.  "
Tuesday, July 12, 2011
"For years, newspapers banned ads on the front page. It started to change a decade ago. Now, many newspapers run ads on the front page, and in newspaper circles, the argument about its ethics has disappeared. It comes down to this: Either you pay more for your magazine (the Edge model), or the magazine finds new ways to sell advertising without selling its content. "
Wednesday, February 09, 2011
"If you want to keep a wall between the developer and the reviewer, Rachel, ask your editor to be the go-between when you're experiencing problems. That way, you have no contact with the developer, and you won't feel as conflicted about publishing less-than-stellar reviews. "
Sunday, December 19, 2010
"This is my No. 2 game of the holiday season. I'm quite excited to download it tomorrow. "
Monday, November 22, 2010
"Matthew -- e-mail me jwilson at gamepro.com. You should've been paid. "
Monday, November 22, 2010
"@Chas How does it encourage you to explore crowns? A number of the earlier classes opened by crowns are not useful in a one- or two-character party, resulting in a great deal of frustrating play. And if you say this game is about resource management, players should be able to use their resources, not leave it up to an autotarget system. The results is a mess of a leveling and combat system that doesn't know what it wants to be. "
Sunday, October 24, 2010
"I use 4 Heroes of Light as an example of a mediocre game. One of the design sins of RPGdom is splitting your party up -- especially to where you're only using one or two characters. Your characters develop more as generalists because of this. This game splits you up as a narrative device to impart lessons learned in grade school. 
 

What drove me crazy the most is that your players can't target specific monsters or characters when using abilities. You either hit a row (for monsters) or the player in need of the most HP (in case of healing). But if another character gets hit before your healing spell goes off, you might heal the wrong character depending on the HP situation. Not helpful when you're trying to keep a healer alive and a warrior ends up being the target of a spell. "

Sunday, October 24, 2010
"Here are mine: 

 

1) Space Invaders

2) Pac-Man

3) Math Blaster

4) Dig-Dug

5) Zork

6) Ultima

7) Wizardry

8) The Bard's Tale

9) Adventure Construction Set

10) Super Mario Bros.

11) X-wing

12) Final Fantasy Tactics

13) Civilization

14) Baldur's Gate II

15) Neverwinter Nigh"

Monday, October 04, 2010
"I saw your headline and thought you'd joined the Tea Party, Alex!

A conversation with GamePro Features Editor Patrick Shaw convinced me to give Dead Space a try, even if I find most "horror" games to be cheap imitations of true horror. Death doesn't bother me, as most of the games I play allow me to save whenever I want to, so when I die, I don't have to do much retracing of steps or replaying of levels. (I'm a compulsive saver, too.)"

Saturday, October 02, 2010
"@Bryan I'm convinced most of us hasn't realized Fable 3 is coming out yet. "
Saturday, October 02, 2010
"I wish I could speak cogently about Civ 5...I haven't played enough yet to address many of the things people are talking about. I may get a chance this weekend, though! I'm enjoying what I'm playing thus far, but as I'm still in the Classical Era, I haven't experienced enough yet. "
Friday, October 01, 2010