JESSE CHERRY
COMMUNITY WRITER
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LOCATION
Boone, North Carolina
I run professionally for Reebok and during my many hours spent on the trails, I think a lot about video games and how they are made.
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FACEBOOK  Jesse Cherry
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FEATURED POST
Journey_towers
Many developers don't design with pacing in mind, and the impact of longer games' narratives ultimately suffer when we can break up the experience with user-defined play sessions. Short bursts of controlled pacing could be the cure.
Friday, March 30, 2012 | Comments (2)
POST BY THIS AUTHOR (2)
Heavy_rain_review2
While games are thought to be in their infancy as a medium, it is interesting to see them elicit a response from me that I had never had before; disappointment in my success.
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