NICK KUMMERT
LOCATION
Tokyo
Currently writing longer form stuff for my personal blog, and also writing news for darkstation.com. During the day, I teach English at a Japanese University.
NICK KUMMERT'S SPONSOR
FEATURED POST
A spoiler-free look back on my time with the game, and why the last 10 minutes don't really matter in the grand scheme of things.
Tuesday, March 13, 2012 |
Comments (0)
POST BY THIS AUTHOR (26)
What happens when the largest retailer in the UK doesn't carry one of the year's largest releases? We're about to find out.
Wednesday, February 29, 2012 |
Comments (0)
There has been a huge misconception and overreaction across the internet of the intentions behind day-one DLC. Let's make everything right.
Monday, February 27, 2012 |
Comments (19)
This week saw me go back to a DS gem, a PC RPG classic, and continue to feed my Dark Souls addiction.
Monday, February 27, 2012 |
Comments (0)
Last weekend I delved deep into the world of Dark Souls and escaped with only a small shred of my confidence intact
Tuesday, February 21, 2012 |
Comments (1)
Furmins is an incredibly cute physics-based puzzler that comes with all the positive and negative trappings of the genre
Tuesday, February 21, 2012 |
Comments (4)
Read on to find out why Cole Phelps is the biggest dick in gaming and why that might not be so bad.
Monday, February 20, 2012 |
Comments (12)
After a slightly disappointing first few months in Japan, rumors of developers abandoning development for the Vita are coming up. What does Sony think about that?
Wednesday, February 15, 2012 |
Comments (1)
Frictional Games, makers of the finest horror experiences in gaming, are using a website to tease their next project.
Sunday, February 12, 2012 |
Comments (0)
Valve revisits last year's hack, which has grown to include some transaction information from a few years ago.
Sunday, February 12, 2012 |
Comments (0)
Big-name publishers should see Double Fine's Kickstarter success as a sign of what their audience really wants.
Sunday, February 12, 2012 |
Comments (4)
An ugly new chapter in the war over who owns the name "Dota"
Friday, February 10, 2012 |
Comments (1)
Activision's Winter 2011 earnings call brought a few surprises.
Thursday, February 09, 2012 |
Comments (0)
COMMENTS BY THIS AUTHOR (8)
"Thanks for the feedback Anthony! I understand the canonical implications of including a prothean in the DLC, but I still think everyone is jumping to conclusions in calling it hugely important to the story. Who's to say that Protheans aren't also adressed in the main storyline? "
Monday, February 27, 2012
"Sorry for the trouble! It was my first time putting screen captures from my iPad into a post. It's all fixed now.
Thanks Shoe!"
Thanks Shoe!"
Wednesday, February 22, 2012
"Thanks for the help!
This was my first time taking screen captures from an iPad and putting them in a post, sorry for the trouble. I'll fix them momentarily"
This was my first time taking screen captures from an iPad and putting them in a post, sorry for the trouble. I'll fix them momentarily"
Wednesday, February 22, 2012
"Just finished a review of Furmins! I usually do feature and news work, so it was good practice for me (and of course, I enjoy the game too)!
Let me know what you think:
http://bitmob.com/articles/furmins-is-a-criminally-cute-physics-puzzle-game-for-ios
Let me know what you think:
http://bitmob.com/articles/furmins-is-a-criminally-cute-physics-puzzle-game-for-ios
Thanks again for everything, Shoe!"
Tuesday, February 21, 2012
"Hey Shoe,
I'm still in the process of playing through the game, should have something up by the middle of next week. I'll put a link in the comments here when I'm done.
Thanks again!"
Friday, February 17, 2012
"Thanks for the thoughtful comments!
The optimist in me hopes that bigger publishers can at least notice how effective it can be to cater to the demands of the market, no matter how big or small. The realist in me knows that, as you said, it will probably only work with the small-medium companies.
It's interesting that you mention Atlus - I think they are one of the other companies that could successfully crowd-fund a game. They have an incredibly loyal fan base and just recently showed that they will print a new run of a game if there is enough critical demand.
Whether the optimist or realist in me is right, I am excited to see if the feasibility of crowd-funded games can change the direction of the big/small players in the industry. "
The optimist in me hopes that bigger publishers can at least notice how effective it can be to cater to the demands of the market, no matter how big or small. The realist in me knows that, as you said, it will probably only work with the small-medium companies.
It's interesting that you mention Atlus - I think they are one of the other companies that could successfully crowd-fund a game. They have an incredibly loyal fan base and just recently showed that they will print a new run of a game if there is enough critical demand.
Whether the optimist or realist in me is right, I am excited to see if the feasibility of crowd-funded games can change the direction of the big/small players in the industry. "
Sunday, February 12, 2012
"I'd like to cover Furmins, if possible!"
Tuesday, February 07, 2012











I agree with you that it doesn't matter when the DLC is released, what bothers me is that people feel that the timing of the DLC release can change it from being "okay, here's 10 bucks" to "hey, you owe me this.""