I can understand why it happens - all the guys in our studio are developing on their own dev/testkits, with small HDTVs sitting 2 feet away from their face. Of course you can read pretty much anything at that distance. But when sitting at living room distances, perhaps 6-8 feet away, it's a different story.
I think it's just lazy to make everything so damn small. You could most often just put less information on the sreen to make it fit, or design it better to begin with."
The second thing is that you're asking for professional quality, for free. Most blogs are run by amateurs (the famous "fans who learned how to type") who have very little idea of what they're even doing wrong. Most are very young, with limited capacity to even understand their role in the media. I'm trying to say that this just can't work the way you want it to work. There needs to be a new type of online games coverage. I think Bitmob is a very interesting outlet and a step in the right direction.
This is a larger issue with the internet, not exclusive to games. I for one would be willing to pay a little for content like The Escapist and Rock Paper Shotgun. I pay for my monthly Edge quite a bit and I think it's worth every penny. "
The game is very much about the hesitation to continue. Sometimes you'll be better off erring on the side of caution. There are enemies in 1-1 which you don't have to take on yet and which will one-shot you, easily, if you insist going toe to toe."
