JON X. PORTER
COMMUNITY WRITER
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Followers (13)
Following (4)
LOCATION
London, UK
The video game industry is like running inside a hamster ball: you see the same stuff going by time and time again, but you're always moving forward.
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FEATURED POST
Bafta+2
Should developers bow to the wishes of their ever-demanding fans, or might there be a value to sticking to their original vision?
Thursday, October 14, 2010 | Comments (20)
POST BY THIS AUTHOR (82)
Journey-game-screenshot-1-b
Journey is a game which is at once unabashedly pretentious and completely charming. Jon X. Porter might have enjoyed it for both reasons, but he's still not sure whether the message here is positive or not.
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Gran Turismo still has at least one way to add something new to simulation racing while retaining its realism.
2guys_1title
Conduit 2 is not the game that finally makes the first-person shooter feel at home on the Wii. Is this goal an impossible dream, or are developers just going about it incorrectly?
Pax-prime-2010-portal-2-co-op-screens-delight
How exactly does Portal 2 manage to make everyone feel so gosh-darn clever? Is it easy in a very deceptive way, or is there just some very clever game design going on?
2guys_1title
Striking a balance with in-game difficulty can be an arduous task for developers. What's the difference between "challenging" and "frustrating"?
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A gamer wonders if we could build upon review scores instead of eliminating them.
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Call of Duty, whether we like it or not, has permenantly changed how developers look to design their first person shooters. Are their new design philosophies really the way forward, or are they eroding creative design in favour of cheap thrills? Jon Porter takes a look at the forerunners of each camp to work out what's been going on.
2guys_1title
Publishers are becoming increasingly desperate in their attempts to stop you from trading in your games. Does a solution exist that could benefit both parties?
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One gamer finds new appreciation for his love of video games after it helps him in an university interview.
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Your memories of 2010's festivities may be receeding backward into an alcohol-fueled haze, but if anything 2011 looks to be even more special. How special I hear you ask? Well you're going to have to read on to find out.
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A gamer ponders the inherent difficulties in crafting a good video-game car chase.
Cutscenes+1
Many would claim that there should be no separation between player and protagonist, but is such a separation inevitable?
COMMENTS BY THIS AUTHOR (123)
"I appreciate that your comment isn't meant to be taken entirely seriously, but I have to disagree with your remark that a long cutscene doesn't make the proceeding hours of gameplay null and void.

At their worst (ie in MGS4), Kojima's ridiculously frequent cutscene breaks ruin the entire flow of the game. You're just getting to grips with the game's setup, and then suddenly Kojima's forcing you to sit and listen to some dialogue which is for all intents and purposes awful. 

This would be a problem if the frequent cutscenes were good, or even necessary, but for the most part they're far too long, saying in five minutes what could easily be said in just one line of in-game dialogue. "
Tuesday, April 17, 2012
"I wouldn't call it a review, but thank you for the kind words."
Thursday, March 22, 2012
"I think overall the controls for Metroid Prime 3/Trilogy work well enough, but it kind of gets a free pass from me because it's not, at its core, a shooter. In other words there's enough other stuff in there to enjoy beyond killing things, so the less-than-perfect controls can be given a bit of slack."
Sunday, May 22, 2011
"This is fantastic."
Thursday, April 07, 2011
"@Rob I totally agree this is a case of renaming terms which otherwise don't really need changing. My point is that a divide undoubtably exists, but that the labels we give to each side don't make a lick of sense when we consider the meaning of the words used.

Casual and Hardcore suggest not just a divide in games, but also a divide in those that play them. You are either a casual fan or a hardcore one. With pop and classical you can still be really into games, but it's not an oxymoron anymore.

Old system: I'm hardcore into casual games.

New system: I'm hardcore into pop games.

I think this makes more sense personally."

Friday, February 25, 2011
"Ha! I had a really angry moment just now when this popped up on my RSS feed. I thought for a second someone had written exactly the same article again.

Thanks for the front-paging Shoe!"

Wednesday, February 23, 2011
"@Jonathan I'm not sure Ico is the best game to bring up in a discussion concerning sexism given how pathetic and fragile Yorda is designed to be, but I digress.

As much as I'd truly love to claim this is a problem within the video game sphere and no other, I feel that really our deep-rooted cultural sexism is just hidden far less in the games press than in other places. Female television presenters are still pretty before they're intelligent, and everyone was 'surprised' when Susan Boyle could sing (talented ugly people? Never!).  I'm not really sure we can sort out our own problems before wider society sorts them out for itself.

At any rate I'm so glad to see comments like the above, people actually taking the issue seriously. I get the feeling on any other gaming site this discussion would have deteriorated into an ungodly mess by now.

Great article!"

Tuesday, February 15, 2011
"Thanks very much for the congratulations!

@Jay: Nah, I'm sorry to say my letter wasn't personalised. If you're unsuccessful they'll usually tell you why, but generally it doesn't work the other way around."

Tuesday, February 15, 2011
"I agree to a certain extent.

The market for Guitar Hero games is over-saturated certainly, but I don't see this as a problem more than the fact that they're all basically the same game. Then again, you could make the argument that they're all so similar BECAUSE of the quick turn-around time on their development.

Is Call of Duty going the same way? Almost certainly. However, the Call of Duty series, unlike the Guitar Hero series, has multiple studios on it to ensure longer development cycles. Hopefully thanks to this the games will manage to differentiate themselves slightely from one another, which is more than GH managed to do over its final few iterations."

Friday, February 11, 2011
"@Ron Dippold

I think Mass Effect 2 is different in so far as Bioware went into it wanting to make a more refined, but very similar game to the original Mass Effect. With that in mind customer feedback aided them pretty nicely in deciding how to design many of the aspects of their game. 

With DMC however, Ninja Theory is making a new game. They're not looking to refine Devil May Cry 4, they're looking to produce something completely new. With that in mind they would, in my opinion, be unwise to listen to a group of people who haven't played their game. 

Also I'd like to thank everyone for commenting, as well as Aaron for front paging this. "

Thursday, October 14, 2010
"@Wrath

 

First off, I would kindly ask you not to make assumptions about what I do and do not know.

 

You bring up a point about ownership of the IP. Yes, of course you're right, Ninja Theory don't own the Devil May Cry name. However, they are the ones in charge of this DMC game, and they should have full creative control. 

 

If Capcom wanted the next DMC game to be exactly the same then they would have made it themselves. The IP holders have decided they want change and the new arbiters are happy to oblige.

 

You talk about paying homage as if they've taken the Devil May Cry franchise and made an RTS or something. It's STILL a third person action game. It's STILL got a gothic setting. For all intents and purposes this is still a Devil May Cry game. Other franchises have deviated a whole lot more with each entry in the series and have still retained what it is that earns them their franchise name. 

 

Think about Final Fantasy. Each game features a different setting, a different cast, and even different play mechanics, but because they retain the tone of the series it all fits together. 

 

If DMC is a bad game it'll be because it's a bad game on its own merits. It has shit-all to do with how different it is from the past games. If everyone thought drastic change was a bad thing then we'd still be playing Mario in 2D. "

Thursday, October 14, 2010
"@Richard Yes I agree with you. Perhaps the second to last sentence should have been prefaced with the words, "On cinema's terms...", or something to that effect to get across the idea that video games do have the potential to do it, but in different ways. 

 

@Nicholas So your options change depending on what you think about? I literally had no idea that was possible. Weird..."

Tuesday, September 28, 2010