I was trying to figure out where your quote came from and just realized it's from the description I wrote! Unfortunately, the article is locked now so I can't change it to something more inviting. Thanks for your thoughts!"
1) Is this from an entirely disc-based installation or a game download?
2) Does changing those two lines of code enable any/all the new audio, decision paths, what-have-you that come in the DLC?
Simply proving that there's a character model on the disc doesn't mean all the content of the DLC is on there. An artist could have finished the model in time to include it, but QA for the added character and other parts of creating the DLC wouldn't necessarily have been done."
Multiplayer is the pack-in because A) it probably took longer to develop and was done during the regular production cycle, and B) it keeps people holding onto and playing the game longer. It's infinitely more repeatable than the single-player campaign for most people. "
My research was about uses and gratifications for using games, and I think that those could be a way to concretely define groups of gamers and perhaps explain Gerren's example of Halo, Madden, and CoD players being described as casual. Those gamers might be considered casual because they play the games for competition and distraction more than fantasy or escapism. They don't actually put it in their mind that they are the character, they just use games to pass time and say they're better than somebody eles. Maybe coming up with a whole new way to categorize gamers for the sake of building research about gaming culture and video games would be a good investment of somebody's time."



I like to look at it like this, if DLC wasn't even an option, would they have made that content and put it on the disk?"