BEN PRUNTY
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Review of Spelunky, a free randomly-generated platformer.
Monday, August 31, 2009 | Comments (3)
POST BY THIS AUTHOR (1)
COMMENTS BY THIS AUTHOR (9)
"My friend and I would each down a Rockstar and play God Hand, passing the controller back and forth. One of the most difficult and demanding games ever became one of my fondest co-op experiences."
Sunday, July 10, 2011
"jupiterman on goozex. :D"
Tuesday, September 14, 2010
"I have very similar memories. I used to get, on average, about 1 game every six months when I was a kid. I had a recent experience that really put it into perspective for me. In the last few years I've been really good about getting lots of games for dirt cheap. This became particularly easy when I discovered Goozex.  I could trade in 1 high-value game and get three or four games that I missed out on before.

 

I hadn't bought a full-priced game in years. Staying a little bit behind the curve allowed me to get a ton of games at very little cost.

Games kept piling up, and I still haven't played them all. Most I'd play for one hour and then get bored. One day I learned about Monster Hunter Tri and all the great reviews it was getting. It sounded like my kind of game, but it had just came out, so it would be difficult to get for cheap. On a whim, I went to the store and purchased it at full price. 

Suddenly, acquiring a game was an event again. Taking it home and opening it was exciting. It really was my kind of game, and because of my investment in it, I made sure I spent the time to really delve into the game and get to know it inside and out. That was a few months ago and I'm still playing it.  Would it be different if I had paid 15 dollars? Or 300 Goozex points? I don't know for sure, but the feel that the act of paying full price really altered my experience.

I'll never look at game prices the same way again. Glad I'm not the only one who suffers from this condition."

Friday, August 20, 2010
"I think most people are upset because we all knew that a different developer was taking care of of BioShock 2, and that Levine and his team were working on something else. I don't think anyone was expecting him to be working on another BioShock game. I can see how some folks would be severely disappointed to see that it's not a new IP. I can't wait to see the new game in action."
Tuesday, August 17, 2010
"Let's not forget that old games had plenty of generic character designs as well. Does anyone remember the guy from Clu Clu land? What about Aero the Acro-Bat? Awesome Possum? Punky Skunk? What were the names of the guys from Contra? Out of This World is a great example of a game that used the most of its limited resources, and it still had a protagonist as generic as Nathan Drake. The original Castlevania just had a dude with a whip. 

One can't hold up the best character designs from yesteryear and announce that they represent all of the design work done. 

Also note: The Big Daddy from BioShock, the entire cast from Team Fortress 2, Altair and Ezio from Assassin's Creed, and Kratos from God of War. These are all great, bold character designs from our current gaming era that will be remembered 30 years from now, while all the generics of today will be forgotten. "

Tuesday, August 03, 2010
"s is a fantastic list, and I agree with every addition on here. I would also like to add the original Crazy Taxi to this list. Despite being single-player only, it was a fantastic party game, and was the only game I could get the whole family to play together. I have no doubt it would be incredibly fun to pick up aga"
Wednesday, September 09, 2009
"ce, I've gotten fairly far in the game, but I haven't finished it yet. I try to avoid learning too much about it out of fear of ruining surprises but I think I heard that it does have an end point. I'd be happy either w"
Tuesday, September 08, 2009
"rote a similar, less eloquent article on procedurally-generated content vs. handcrafted content http://pixeldisk.wordpress.com/2009/03/02/procedurally-generated-content-vs-handcrafter-content-an-editorial-on-game-design/ I agree with your concerns completely. I love linear games like Half-Life and God of War, but often I can't stand just jumping through the hoops that a game designer made for me. I'd rather see different, random content every time. I think Roguelikes, such as NetHack or the recent Roguelike-ish Spelunky are good examples of single-player games with constantly shifting parameters. I'm just glad I'm not alon"
Tuesday, August 18, 2009
"M E"
Tuesday, July 07, 2009