MATTHEW COLE
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"s is a great collection of songs that, regardless of anything else about them, I'm somehow drawn to on a cellular level just due to their aesthetics. You're So Gangsta sounds like it fell out of Yuzo Koshiro's Walkman while he was working on Streets of Rage and Passion Pit (as Brett Bates mentioned in the comments) has basically been on repeat constantly in my car since the album came out. They've been getting lots of press lately, but [url=http://www.youtube.com/watch?v=DHmYC8a_4cI]Helix Nebula[/url] by Anamanaguchi pushes all the right buttons for me (they supplement their raw chiptunes with a standard guitar/bass/drum three-piece) and [url=http://www.biglionmusic.com/music/arrangements/other-arrangements/thriller-vrc6-cover]virt's Thriller arrangement using the Castlevania III sounds[/url] made me appreciate the song even"
Monday, June 22, 2009
"ncidentally, I'm sort of having an e-dentity crisis nowadays. It's understandable as I'm nearing 30 and my normal online name has "boy" in it, but I feel like Sting in that Dana Carvey"
Tuesday, May 12, 2009
"y-Asia isn't supposed to sell that outside of Japan (or whatever territories Bandai-Namco is licensed to sell it in). Aside from sternly telling retailers, "Hey don't sell this game somewhere else," they don't have much recourse there. But they have to cover their ass somehow, hence the region locks. I agree, I wish they would take a more global approach to a lot of things, but I also recognize what their options are currently and, unfortunately, region locking is probably their best option to appease license holders who like to be jerks. Like Square"
Monday, May 11, 2009
"ic: You should need to do that because they may not own the rights to sell something with that music in another country. Like how Capcom doesn't have retail rights for Marvel vs Capcom 2 anymore, so they can only distribute it digitally? Or how smile.dk had a contract dispute with Konami so that their songs were left off of American DDR releases for a number of years? That sort of thing. I'm not familiar enough with Idolm@ster (which I'm assuming is the game you're talking about) but even if all of the music in it is original, there may still be royalty arrangements with the artists that restrict where it can be"
Monday, May 11, 2009
"re's also sometimes licensing concerns involved with the games (with regards to music, visuals, or, if they're based on another property like a movie tie-in or what have you, the characters). Music games in particular suffer from this, and a small number of people have spent a large amount of money over the past few years importing Bemani games that would require almost no text localization. As someone who has been importing products from Japan for almost fifteen years, I'm definitely sympathetic to this problem. But I'm also skeptical of the companies involved. Internal localization of video games has usually not yielded stellar results, making US publishers like Working Designs, Atlus USA, XSEED and others necessary and welcome. And while games don't suffer quite the price disparity with the US, DVDs and CDs in Japan have hyper-inflated price tags. A company distributing globally would probably try exporting their price structure along with the product, to abysmal results. So I don't know. It's a complicated problem that I sincerely hope digital distribution can help alleviate. Until then, well, that's why I have a Japanes"
Sunday, May 10, 2009
"nearing podcast overload (just had to drop a couple in fact), but I like the idea of Mobcast. The first episode got by on personality alone, and the ideas you guys were throwing out somehow overcame probably the worst crosstalk I've ever sat through. I'm looking forward to the nex"
Sunday, May 10, 2009