I'm also disappointed that so many people believe that to be considered art, video games must be like movies. If every video game goes the way of Heavy Rain, and continues to shoot for realism and movie scripts, then in the end video games aren't going to become the special artistic masterpieces they're meant to be. They're just going to be movies. If I want to see one of those, I'll go to one.
Anyway, I hope to God that developers soon stop trying to pay tribute to movies by poorly imitating them, all the while pretty much admitting that "games" aren't art at all. Only movies are art. Forget that. Video games have the potential to blend every major art form into one and create something altogether revolutionary. A cheap, B-rate murder mystery isn't art, and that's the example you've shown him."
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I never play core games but I was blasting people in Call of Duty for hours at a time within minutes. It took me at least 10 to 15 minutes to learn the 5 or 6 actions it takes to play Diner Dash. There are tons of complicated graphics going on in shooting games, but the "game" going on in those graphics: Shoot, change weapons, run, jump. The number of buttons required doesn't make the game more complex, unless you're talking about someone under 10 or over 80. Once you know the buttons you need, both of those games are simple.
I think core games, when the graphics are taken out and you stop thinking about what you're looking at as opposed to what you're doing, the gameplay is actually as simple as something like Diner Dash. I'll prepare to be murdered now, by one of the many thousands of guns in Call of Duty.
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