KRISTIN OSBORNE
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I never play core games but I was blasting people in Call of Duty for hours at a time within minutes. It took me at least 10 to 15 minutes to learn the 5 or 6 actions it takes to play Diner Dash. There are tons of complicated graphics going on in shooting games, but the "game" going on in those graphics: Shoot, change weapons, run, jump. The number of buttons required doesn't make the game more complex, unless you're talking about someone under 10 or over 80. Once you know the buttons you need, both of those games are simple.

I think core games, when the graphics are taken out and you stop thinking about what you're looking at as opposed to what you're doing, the gameplay is actually as simple as something like Diner Dash. I'll prepare to be murdered now, by one of the many thousands of guns in Call of Duty.

Saturday, August 13, 2011
"I appreciate the technology behind this game, but as a "game" it breaks no new ground. It does a fine job of simulating a movie. I don't want my games to be movies. This completely takes away from the central artistic element of video games. People are in movies. I can see them there. Music is on CD's. I can listen to it there. Art work is art work. I can hang it on my wall. The art of the game world is something altogether different, and it doesn't matter if the character is Pac-man or a real actor. What makes video games special has nothing to do with trying to imitate other art forms. If video games become movies, then we've all admitted that video games aren't art. Movies are."
Wednesday, June 01, 2011
"I hope he doesn't take you up on that and view Heavy Rain as an example. Even he has admitted that most movies aren't art either. Leading him to Heavy Rain is leading him to a video game that has plot hole after plot hole and would barely qualify as a B-rate movie. There are so many laughable moments in it, and so much confusion that he's probably going to laugh at the idea that this is a mature, artsy video game.

I'm also disappointed that so many people believe that to be considered art, video games must be like movies. If every video game goes the way of Heavy Rain, and continues to shoot for realism and movie scripts, then in the end video games aren't going to become the special artistic masterpieces they're meant to be. They're just going to be movies. If I want to see one of those, I'll go to one.

Anyway, I hope to God that developers soon stop trying to pay tribute to movies by poorly imitating them, all the while pretty much admitting that "games" aren't art at all. Only movies are art. Forget that. Video games have the potential to blend every major art form into one and create something altogether revolutionary. A cheap, B-rate murder mystery isn't art, and that's the example you've shown him."

Sunday, May 08, 2011
"I can't believe no one commented on this. Unfortunately I'm too tired to join in a discussion about it, but I hope someone else will. This is one of the best articles I've read on narrative in gaming. Thank you for taking the time to write it."
Wednesday, May 04, 2011
"I wanted to thank you for this article. It sums up how I felt about the game. It's also a very interesting read. Thanks for so many great articles!"
Saturday, February 26, 2011