ALEX MARTIN
COMMUNITY WRITER
There184
Followers (25)
Following (34)
LOCATION
Cardiff, Wales
Writer, podcaster, lover of three-item asyndetic lists. Check out my music podcast, Unoriginal Soundtracks on CerebralPop.com or iTunes. Every other Wednesday, I create a playlist of songs tangentially related to a game or series.
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FEATURED POST
Mass_effect_2___happy_mordin_by_homicide_crabs
Playing through Mass Effect 3 for a second time with a different Commander Shepard can lead to completely different experiences.
Tuesday, April 24, 2012 | Comments (1)
POST BY THIS AUTHOR (51)
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"Fuck secondhand buyers." "Whatever. I don't mind." These voices in favor of online passes are too loud and too quiet, respectively, and they're the sentiments I usually see on this side of the debate. Some of the nay party’s arguments are flawed, too, so here's my case for the ayes.
P20111118164428
Two free time-wasters for Android users (and one for iDevice owners) whose names aren't in the Book of Life.
10828_battlefield-3
With the recent release of Battlefield 3, several reviewers have acknowledged a poor campaign, but awarded high scores and written glowing reviews. So why hasn’t that poor campaign hurt Battlefield 3’s critical reception? How can reviewers forgive the flaws of such a huge part of this release?
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Dog Wars is the latest tasteless game to gain exposure in the media. While Apple removes games it deems inappropriate from its App Store, Google has cast its Android operating system as the permissive mobile OS. Will they hold to that stance?
2guys_1title
One gamer visits an alternate-reality future where remote assistance tools breathe new life into consoles.
Rockband2screenshot
Rock Band may not make you a great singer by itself, but for one gamer it opened the door to another world of musicianship.
2guys_1title
Any tinkerer knows the fun of experimentation and self-expression. It could be kit cars, building PCs, or customizing a guitar. In my case, it's making coffee. But what about video games? (10 points for spotting the Twin Peaks reference. 50 points for spotting the Alan Wake reference.)
7lc
The Darkness isn't perfect. I've played plenty of first-person shooters with better-designed levels, and the story is almost as cheesy as the comic book it's based on. But on Unik Gamer -- where gamers arrange their Top 25 lists -- I placed it second. Why? Find out in this conversation with...well, myself.
2guys_1title
After countless robotic efforts from the likes of Rockstar and Bioware, Telltale shows them how to play cards in a narrative-based game.
Scaled
Games aren't getting too short; people just aren't ready to finish with their universes. The solution to the problem is not longer games but expanded universes via books, comics, and other media.
2guys_1title
I don't own Fable 3, but that didn't prevent one entrepeneurial fellow from contacting me with this generous offer. I think he has three hungry families to feed -- or perhaps to educate -- so I took pity. I will forward his details to anyone interested in helping this gentleman.
2guys_1title
How does Rockstar San Diego's episode from south of the Redemption Mountains compare to Rockstar North's Episodes from Liberty City?
COMMENTS BY THIS AUTHOR (342)
"nks for the link. :) Recognisable music really helps a game stick in my mind. Whenever I hear the Chemical Brothers, I think of FIFA. Deadly Premonition even cheated that by having York talk about the Buzzcocks and so"
Monday, May 07, 2012
"Gamestop has to pay for the passes to give them out. So they're just hiding the cost of the online pass by including it in the price of their used games. Passes aren't designed to "combat" anyone -- they're designed to fund an online service. EA's just as happy selling an online pass to Gamestop as it is to a gamer.

You pay to play as long as you want, not for as long as you want and the indeterminate number of owners after you want. There's precedent for this in any other pass you buy -- you can't sell an all-day parking ticket to someone else when you're done with it, or let someone into a theme park on your ticket when you've ridden all the rides. That would be abusing a system designed to charge everyone equally for the right to use a service without worrying about time constraints. It would be unfair on other paying customers and would lead to higher ticket prices if left unchecked.

No, there aren't two people accessing a game when there were previously one -- there is one person accessing the game when there were previously zero.

Valve can afford to support their games for a long time because there's no such thing as second-hand games for them. They lock the entire game behind a pass. How is that better than an online pass that leaves the offline segment unlocked?

Like I said in the article, I do support developers that support games after launch -- that's what multiplayer is. And I don't see how a used copy of the Witcher or the Orange Box is less worthwhile than an unused copy if the developer doesn't restrict the benefits of its continued work to its customers.

It's easier to see the benefit of an online pass when it leads to something tangibly new, but that doesn't make the maintenance of launch content worthless.

And online passes don't hinder your gameplay or make content inaccessible to you -- they just charge you a fair price for it."

Friday, February 10, 2012
"The strain wouldn't be there, because the person selling the game has got bored of it and isn't playing it any more. The publisher considered that when pricing the game. It's not the same as selling a WoW account that's designed to be used indefinitely.

Game makers expect gamers to play for a finite amount of time, so they charge a fixed amount. They might pick it up again later, but that's not the same as coming to it without having played it before and tired of it because it's not going to take as long to tire of it again.

The problem of rented games should really be sorted out with rental services -- publishers sell rental copies of games to those services, so they could give them a supply of pass codes if Gamefly, LoveFilm, etc. paid for them. And there's nothing stopping you from lending your Xbox Live account to people you trust."

Thursday, February 09, 2012
"I wonder if movie buffs complain about the first filmmakers who independently decided to use blue/orange contrasts. As I remember it, saturated colours were (are?) a trend after Gears of War."
Thursday, February 09, 2012
"If someone stops playing a game, they stop putting a strain on the service. If they decide to get some free money by selling something they've got the most out of, the new owner puts a strain on the service that otherwise wouldn't exist.

If developers intended a multiplayer game to be infinitely playable, they'd charge a subscription fee, support it with ads, or go for a freemium model."

Thursday, February 09, 2012
"I didn't insert the profanity into my last post because of this, but I did reposition it. Very helpful.

(I don't have an iDevice for Furmins, by the way. Thanks for offering.)"

Wednesday, February 08, 2012
"If someone doesn't buy any new games with online features, and doesn't care enough to spend $10, why would they have an Xbox Live subscription in the first place? They want to spend as little money as possible on games and aren't a fan of multiplayer.

Edit: the fact that book and film publishers can't discourage used sales doesn't make it right there, either."

Tuesday, February 07, 2012
"Hope you had a great Thursday, USA! :)"
Thursday, November 24, 2011
"Desert Bus has a bug on the Asus Transformer that causes the bus to list to the right even more than it's supposed to. A classic ruined!"
Monday, November 21, 2011
"I always prefer to read/write personal emotional responses to and interpretations of games. A good reviewer should be able to say enough about a game for readers to decide if they'll like it or not, regardless of the reviewer's taste. So long as they read the text, and don't skip to the score."
Monday, November 14, 2011
"I've been dreaming of this sort of thing for a while. Next step is to have the game share information with it over WiFi or the netterweb. I wonder how difficult that'd be to implement; it could close the gap between Wii U games and PlayStation/Xbox games, if they don't come with tablet controllers."
Wednesday, November 09, 2011
"That linearity was my problem with Bad Company 2. It felt like a shooting gallery, whereas Bad Company 1 had more opportunities to tackle situations differently.

I don't understand why Battlefield campaigns don't capitalise on the things that make multiplayer great: randomness, freedom of play style, and multiple paths through levels. That's what I come to Battlefield for. (And what I like about Halo's campaigns, now that I think about it.)"

Wednesday, November 09, 2011