RYAN TENORIO
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"I think the next big step for war games is to open up the playing field and open up the options the player has. If a game is set in a previous conflict, chances are the player has played those scenarios already. A war game that I would be really interested in and that I feel AI and level designing is ready for is to give players platoon or squad level management in terms of how they will attack objectives. Storming the beaches of Normandy on D-Day? Start the game off with the player giving each boat of troops objectives and planning where his artillery should fire, then put him in the boots of one of the squad leaders and see how his overall plan plays out.

This mix of rts/fps has been done before with limited success (ArmA/Operation Flashpoint,etc) but I feel the technology is coming together in a way where a game like this can be made without being hindered by AI and technical problems that would lessen the fun factor for the player."

Thursday, June 24, 2010