I have been very unfortunate to have not only two DualShock 3 controllers chewed up by the dog, but also two PS3 bluetooth headsets (and other countless peripherals). I've paid way more on necessary items than I should have, just for myself, to continue playing games on my PS3. It's ridiculous.
I wouldn't have cared quite as much if these things were $30-$40."
I'll continue enjoying the games they put out on my iPhone until we see other devs step up to it."
There is a wider audience when it comes to film, so for these guys to produce an Uncharted film is quite interesting. Considering that the Uncharted games already play out like a movie, there should be no problem adapting the movie aspects of the game into a real movie.
Will I go see it? Most likely. It will be refreshing to sit down and watch Uncharted, not play it. At least I won't be watching Drake die over and over at certain points."
For games, it is a bit different, since they are an interactive experience. Any RPG will give you some amount of story, so I will use them as my examples.
Personally, just about any RPG I play has a story that drives me to play the game. I always want to know what will happen next, whether it is told through a scripted cutscene or a scene that I play out myself through choices or action. It is usually gripping enough that while the gameplay is good, I come back to know more about the story, the world.
Final Fantasy XIII has an amazing story, in my opinion. As I played the game, I kept wanting to see what would happen next. The characters really drive the story, and no character was more important than another, and that is a great aspect of the game. The gameplay is also top-notch. While at certain points throughout the game it did become a little redundant, the story was enough to keep me playing. Of course, I have already finished the main story and nearly all of the side missions.
Dragon Age: Origins, on the other hand, is unable to do this. I own the Xbox 360 version, and although the story is essentially a good one, the gameplay is not. Thus, I can never play it thanks to the broken battle system. You have to play a game to see the story unfold, and I do not know anyone who will play a game that is not fun and enjoyable -- gameplay alone -- just to see that.
So, gameplay is the core part of the gaming experience in that if it (the gameplay) is junk, the game is an overall piece of junk, and it will be avoided. But, story is very important for games for which it makes sense to have it. If you strip a game like Final Fantasy XIII (a linear experience) of all its story, you have no goal and nothing to truly enjoy, whereas if you strip a Mario game of any story it has and keep it at "Save the princess!", it is still enjoyable largely in part due to its quirky gameplay, which is simply raw fun. And to be honest, if Oblivion had no story, I would probably still play it, with it being a non-linear RPG.
This could become an entirely new topic, so I will leave it at that."
I'm not understanding how you are angry at David Cage for creating a piece of interactive drama that allows the storyline to take different shape based on your actions, giving you an array of end results (sorry, but this sounds to me like a game). You were not betrayed in the slightest. Just because your first experience was bad doesn't mean you have to blame the person who developed it with multiple paths (yes, we know he can live!).
If in the end, no matter what I did, our subject lived (as sadistic as this may sound), I would not care to play something that calls itself interactive drama. To defend myself here, I loved knowing the fact that my choices and actions truly mattered to the survival of these people. It was unfortunate that on your first playthrough our subject died, but understand that your decision mattered. You involuntarily killed him. And that's great, if you think about it."

Xbox 360."