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"ce I live in Sweden there are no arcades here whatsoever. But I remember one summer ten years ago when I was in Montenegro for a whole month. I must've spent somewhere around 10 bucks every night at the local arcade playing Soul Calibur and Metal Slug.
It's a shame that the arcades never really got as big in Europe as they are/where in the US and J"
Thursday, May 14, 2009
"e, that iPhone app sounds sooo pointless. But then again, who knows. Some people may buy it... just to see what hap"
Thursday, May 14, 2009
"they bundle Wii plus with Wii Play then It'll sell 20 milli"
Wednesday, May 13, 2009

The problem with this practice isn't that they release it day one or twenty days later for that matter. It's that they from the outset decide to make content that will not be included in the product they're making before they actually start production. And sure, you might argue that the pre-planned DLC is part of a separate budget which might be correct. But then again, if I were a publisher or a developer and was trying to make as much money as possible (which I am completely entiteled to) I would much rather keep the same budget and just decide what will be DLC before production starts.
The problem is not really with how developers are doing their DLC, the problem is that people keep buying the same content they bitch and moan about on forums. I really don't care, I never see myself interested in DLC and I never buy it. But it's really annoying hearing the same complaints over and over again."