DANIEL ATKINSON
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"I wish that I could say that Brothers in Arms has attained that status but it never reached that point for me. Part of it was lousy AI that spoiled the game for me, but going beyond that I would say that it didn't have the same emotional impact that Saving Private Ryan did, although to be fair I think Band of Brothers had a more profound impact on me. Band of Brothers had me thoroughly invested in these soldiers who fought and died next to each other and it didn't have the same shock and awe factor that Saving Private Ryan did but it felt a lot more real to me both in and out of combat and knowing these people on a more personal level that you got when one of them was wounded or killed it felt much more shocking than a guy wandering around on a beach holding his leg. But thats neither here nor there.

I think a lot of these things would make for very frusterating gameplay and it may be shocking and raw and viceral but it would not be a popular game and it may be a game that everyone points to and goes now we have our landmark game but if you tried to find an online match it would be nearly empty, and that's just as bad. Thats nothing against your thoughts but its the reality of games in general. I think what developers need to do is to remove a lot of the barriers that stand between being part of the experience and playing a game. Health bars are definitely one but I think imposing realistic damage would not give you the experience you're looking for. One that stands out in my mind is the death cam or whatever else you do when you're dead. I don't think that imposing more time will make life that more valuable. There has to be a bigger penalty for death, however in most games that just encourages people sitting in corners. Perhaps have different capture points, a la Battlefield 2, and the more that you hold the less respawns cost you from your "pool" that your team "pays" for them and then have a score counter on top of that tracking kills and points for capturing areas and you either win with that or capturing all areas. That way moving forward and capturing or killing gives you points but at the same time your death costs your team. But more importantly I think the death cams in most games that show other teammates or your killer are a real barrier and need to be replaced with something that reenforces the cost of your death in a new way and something that doesnt leave you just waiting around idly for your next life like it's all just one big waste of you time. I dont have any ideas to that issue but I think it is one that needs to be addressed.

I look forward to a game with the depicts the rawness of war like both Band of Brothers and Saving Private Ryan did but I think we are still a long way away from that day."

Monday, August 02, 2010
"Zelda is not the only game that has failed to improve upon itself with new games. Zelda is just the longest lasting and most treasured by gamers."
Monday, August 02, 2010