RICHARD MACDONALD
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FEATURED POST
85%20planes%20are%20unpredictable
Open-ended video games can be unpredictable in exciting -- and sometimes hilarious -- ways.
Wednesday, August 04, 2010 | Comments (6)
POST BY THIS AUTHOR (3)
Gta4_nico
An exploration of the GTA series as it pertains to the games as art debate, eventually culminating in an examination of Niko Bellic's personality and motivations.
2guys_1title
Let's take yet another look at the games as art debate! Instead, however, of figuring out whether or not games are art, let's see if this is a debate we still need to be having.
COMMENTS BY THIS AUTHOR (11)
"I disagree entirely. Personally, I found Wheatley much scarier because he was stupid enough to kill you by accident. He slams test chambers together, almost crushes you with one and then drops you into another, and generally makes a mess of things. He's like one of those people driving down the road while texting. Malicious intent is predictable. Stupidity isn't.

I also loved the Cave Johnson segment. Was a nice change of pace, and that whole section was just so rich with Aperture history. It was hilarious and fascinating."

Sunday, May 08, 2011
"If they can re-introduce the RPG elements without re-introducing the problems of ME1, then it will have a good chance of being the best entry in the series."
Saturday, April 30, 2011
"I would say that Mass Effect 2 is better than Mass Effect 1, but it's not because it's more shooter than RPG. The first one just has a lot of problems. If Bioware had gone in the opposite direction and gone for a more RPG-like battle system that still fixed as many problems as going full-shooter did, I have a feeling just as many people would have liked that more than the original, as well, save for the few who wished it was more shooter-centric."
Saturday, April 30, 2011
"I think I may be the only person in the world who had absolutely no issues with the controls and very few issues with the camera all 3 times I played through it. Hell, I even find Meat Circus to be a breeze. Perhaps I just have the only working copy of Psychonauts in the world."
Monday, August 09, 2010
"Thanks for the kind words. Glad you guys liked the article."
Thursday, August 05, 2010
"Definitely. The best gaming moments are also the ones that make your friends cry, but that's a whole different set of stories."
Tuesday, August 03, 2010
"I have Star Fox 64 and Ocarina of Time on my Wii. I'll probably get these on the 3DS, but I'm more excited about a new Kirby Tilt 'n' Tumble and a new Wario Ware Twisted, and I simply refuse to live in a world where these don't exist. Make it happen, universe!

Still, these old games are, well, old. There are plenty of people still out there in the wilds who have never played these or any of the other N64 classics. Most of my nephews and nieces weren't even born until long after the N64 was dead. This could be a great way of introducing brilliant games to an audience who missed out the first, second, and third time, especially considering many of them have no idea how to or interest in trying to jump into the Wii Shopping Channel. To many consumers and the vast majority of my family, games still only come on physical media."

Saturday, June 19, 2010
"Who knows, maybe you'd like Rock Band 3's Squier Stratocaster better? Obviously, I haven't tried it, but judging from this video at http://www.engadget.com/2010/06/16/rock-band-3-squier-stratocaster-plays-both-real-and-virtual-guit/ it looks like it could be a pretty fun way to play Rock Band with friends of various musical talent levels while not having to give up strings."
Saturday, June 19, 2010
"I'm a bit confused as to why you call the Stars "star coins", and you talk about the float ability and invincibility flower, which were only available in Super Mario 64 DS. Also, the original Super Mario 64 only requires 70 stars to get to the final Bowser encounter, while the DS version requires 80. I don't mean to nitpick, but it looked like you were jumping back and forth between 64 and 64 DS in the article and it was a bit confusing at times. Apart from that, though, it was a good review and a great reminder of something I'm sure many people haven't played in ages."
Monday, June 14, 2010
"Wow. Didn't expect to make it to the front page. This is awesome, and I really like the edits, even if they did replace one joke near the beginning (which I wasn't in love with anyway) and replaced the picture of the Ron Howard "Grand Theft Auto" movie poster with a picture of GTA4, which is not as funny to me but probably a better thing. Obviously I'm not a professional writer and don't have any aspirations to be, so I've never been edited before, but it was painless and totally made for a better article dealy!

I want to apologize for taking a bit of time to reply, as I am currently without internet access save for the times my girlfriend drags me kicking and screaming to her parents' house.

To Senor McGrath and Mr. Flores: Totally, man. Totally.

To Mr. Velfield: I'm sorry to hear you don't like the article, but I'm glad you took the time not only to read it but to reply and the very least I can do is reply back. I do think you may have misinterpreted just a few minor points here and there and I would like to see if I can explain myself a little better. To be honest, I'm a little worried that I may come off disrespectful, so if I sound that way please note that I really do appreciate your feedback and you have my utmost respect. I never served in the military, but I did work with the military for nearly a year as a doughy nerd on training software. All the soldiers I worked with were incredibly friendly and easy to talk to, but oddly enough, the vast majority of the civilians who worked there were douchenozzles.

"Looking at GTA IV as a "real life crime" simulator is flawed beyond words, so I'm not going to bother to say much about it, other than that to further try to extrapolate serious conclusions about the nature of the criminal element is seriously misguided. I know a lot of criminals, very hardcore, the type that go around every night stealing anything they can get their hands on, stick up kids, car thieves. I know several gang members (although to be fair, who doesn't these days). None of them are experiencing any of the transformations you talk about here, and certainly not because they "suddenly start growing a concience"."

I don't believe I ever stated that the GTA series is intended as a "real life crime" simulator. That wouldn't be fun, or at the very least it would be a completely different game. And I definitely never state that real criminals who steal and murder have consciences. If they did, they probably wouldn't be criminals.

"I think the reason you identify with Nico is that he's basically you: he doesn't want to commit crimes, he doesn't know much about commiting crimes, it just looks easy and the cars are flashy. As you play the game you see the holes in that line of thinking, and you, not Nico, develop according to Rockstars (rather flimsy in my opinion) slowly emerging moral compass, as written in by people who obviously know gaming better than the streets. The reality is you do some dirt the first time, taste easy money, and it all becomes easier. That's why you don't see any large banks standing up and returning the money they pocketed during the housing bubble: crime does pay and successful criminals have no reason to develop any form of empathy. In fact they tend to lose whatever empathy they have. I realize that prison, middle and old age, etc, reform some people, but these factors are not at play in GTA IV's sandbox."

I agree with the vast majority of that.

"I'm psychotic so I can't tell if you're being sarcastic or not, but that last line made me think this entire article was a troll. I'm still not convinced it isn't."

It wasn't a troll, although I don't really like that bit about the scientists not getting laid. It's a horribly lame joke that I wish I was intelligent enough to replace with something funnier, or with a picture of puppies. I want people to laugh with me at the absurd things I said, and the original sentence was actually a bit more absurd before the editors got their grubby, power-hungry hands on it.*

"Ok so you are being sarcastic. Great. Pretty much cancels out everything that follows, doesn't it?"

You know, I actually worried about that. I wasn't sure it was a good idea to start with a rush of ridiculousness before attempting to transition into making an actual point, but I wasn't hating what I was writing for once so I just went with it. I don't feel it negates the rest of the article and I really hope it's not difficult to tell when I'm being serious and when I'm not. I have that problem in meat space, too.

"So driving Roman around, being a "psychopath" that cares about what his friends think, how about  a dude who thinks him plus a few friends can take over New York without a small army of hoods to back him up... none of that was, as you so eloquently put it, "janky"?"

It's totally janky, but I was just taking a moment to speak about technical jankiness. You know, controls, mechanics, physics.

"I realize nothing I say here is going to convince you or any of the other GTA IV fans out there, so I won't type much further, I just want to say that I, in the strongest sense, disagree completely with what you've written here."

Right on, sir.

"You start out like it's 4chan and end up like it's slashdot, but I'm sitting here reading it like it's failblog, with my hand over half my face to protect it from the schizophrenic pacing of your article."

The pacing is rather schizophrenic, isn't it? Makes me wonder how this managed to get to the front page. The editors really shit the bed on this one.**

*Thank you for the perfect edits, O Wise Editing Warrior Gods who are perfect in every way and all have chiseled physiques made of pure some abstract concept that is wonderful, comically sound and not at all cliche.

**The only beds you shit are the beds of your enemies, and you do it with such thunderous force as to vaporize all who oppose you. Then you sing songs so beautiful that for mere mortals to hear them would literally explode the skin off of their entire bodies."

Friday, April 16, 2010
"nks to both of you. Happy face. In a way, primitive video games can definitely be considered art. Like Roberto said, art is 100% subjective. It can basically mean anything, so anything can be art, yet not everything gets to be art. It doesn't make any sense, but to me that's the beauty of art. Art is such a crazy as"
Thursday, January 21, 2010