FAYE SAKELLARIDIS
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21 years old, English major. I'm interested in video games, writing, literature, music (performance & composition), and psychedelic/entheogenic studies. I love all kinds of video games, but if I had to compile a list of my favorite genres, it would include: RPGs (turn-based, strategy, and action/hack'n'slash), Action/Adventure, Platformers, Puzzle/Strategy, Real-Time Strategy, Survival Horror, and FPS/3PS.
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Majora's Mask is one of the most beautifully crafted and intricate games I have ever played. Why? Many reasons, the main one being the role of the side quests. After being named game of the decade by the users over at Gamefaqs, I couldn't help but write a lengthy rumination on what makes this game so special to me.
Tuesday, September 13, 2011 | Comments (2)
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"@Jared R. - When she was talking about Just Cause 2, wasn't she saying that it was the same in the context of the game being boring in and of itself, not that it was the same as a previous game? Obviously I'm not sure, so correct me if I'm wrong. But I recall that being her point.


Anyway, I think everyone needs to chill about Raychul. I went into this podcast thinking it was going to be so heated because some of these comments...and...it wasn't. The only thing I would criticize her for is telling Aaron he just likes to fight near the beginning, and not directly answering him when he said "name 2" or something like that, but that's not really a huge deal. Otherwise...I fail to see what points she didn't back up. And a lot of the points were opinion based...why would she concede on an opinion?

I guess she is a little stubborn, but she's not like...this raging incoherent bitch that you guys are making her out to be. Well, not all of you.

Anyway...

I liked this podcast. I actually don't mind when games repeat themselves. The Zelda games for instance...I love their formula...beat it to death all you want Nintendo, I don't mind. =P Although it is essential, especially from a marketing standpoint, to change it up. I agree that the changes in the Mario franchise are exemplary of how to go about it.

Games with soul...well, speaking of Zelda, I would say Zelda, specifically Ocarina of Time. I'm one of those unoriginal people that hails this as their favorite game, but I was like 8 when I had that opinion, so I don't care. But anyway, I think that OoT is a good example of a game with soul because the storyline itself isn't anything crazy, but it is the world and characters that make it so involving and really make it come to life. They're just very charming and well designed characters. So I think that's some quintessential soul right there. The music also adds to it, which leads to another popular series...Final Fantasy. It has soul for obvious reasons, and music is a biggie. Music is so essential to a game, and I won't get into why, because I assume as gamers, you all know what I mean.


Persona 3 also has soul. Very well written, good characters, the works. It makes me want more, like an anime or manga, which I know it does have, but they're either too different, or just a reiteration of the game. I want more from that game's world. I suppose that's a good indicator of soul, wanting more of the characters/story in any form, not just a game.

Oh, and in the same way Mario has soul, Donkey Kong has tremendous soul. Donkey Kong is like, a hair above Mario for me, that's how much I love it. I'm specifically talking about the 3 games for the SNES."

Tuesday, April 13, 2010