JEFFREY SANDLIN
COMMUNITY WRITER
Redeye
Followers (18)
Following (13)
LOCATION
Right here
I write about my personal experience with games, not about what the developers intended to do, or what other people think of them. I write about how I react to games and how they make me feel. That is as important a viewpoint on games as any other.
TWITTER  Meyeselph
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FEATURED POST
3_drag08
Developers' and fans' lamest excuses for excluding women from character-creation systems in video games.
Friday, April 08, 2011 | Comments (43)
POST BY THIS AUTHOR (60)
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A personal blog written out of sheer frustration during a hard period in life. Jeffrey Sandlin expresses thoughts about how enthusiasm and passion have no use for those of us without technical skill and elbow grease.
936full-ninja-gaiden-ii-screenshot
Some game designers seem completely in love with the cred they get for making a hardcore and difficult game. They should realize that this ego trip of theirs costs gamers and hurts the industry.
Portal_extended_ending
I liked Portal 2, don't get me wrong. Still no game is perfect and Portal 2's one weakness is having a credible and engaging setting to slog through. Don't believe me? Let me count the ways!
Toolbox_000
Game makers have been backpedaling on the importance of silent protagonists and environmental storytelling over fleshed out characters and cutscenes lately. Can we all just apologize for insulting perfectly good storytelling tools by trying to discard them from games yet?
Isnes_illusionofgaia_end1
What exactly are you cheating yourself out of by taking a shortcut? I look back at one of the most prominent games that shaped my sense of self in my youth and talk about the challenges you have to overcome when you are sure you aren't strong enough to face a problem head on.
2guys_1title
Yet another in what seems to be an ongoing series of 'emotional trauma, video games, and me!' In this one I examine how my unemployment and resulting emotional downward spiral happened to coincide with Halo: Reach. Gaming addiction + horrible depression = problems.
Large
A personal account of how Super Mario Kart tied into one gamer's demons.
2guys_1title
In response to the January 2011 Bitmob writing challenge 'Picture Text' I use a screen shot pulled directly from my exploits in Halo: Reach to frame a dissection of my frustrations with the overly evasive Elite AI.
2guys_1title
I have nothing but praise for the newest downloadable Pac Man game. Praising it's developers for making a fun and fair challenge with plenty of replay value.
2guys_1title
I have noticed that I don't agree with many reviewers or popular opinion on some very well respected games. So I ask if I have an invalid opinion or is my opinion simply under represented due to problems with gaming culture?
2guys_1title
After months of soul searching I have realized that everything is everyone else's fault and have gone on a quest to insult every game ever made. After reading the opening salvo place a comment suggesting what games you would like to see insulted in the future.
Comicjumperlogobig
I continue, by sheer accident, my habit of stumbling into games made by twisted pixel in one of the most surreal reviews I've ever written. This game baffles me on so many levels.
COMMENTS BY THIS AUTHOR (665)
"Been a while since I commented on this and it's hits are astronomical so I want to definately keep an eye on it as I am so proud *pat pat* that'll do article.

Anywho to respond to you, spencer I'd have to say that is an attitude that will fade with time as people get used to female characters being a more active participant in all roles of games. Honestly we should all be feeling bad about beating up/killing people in general not just one gender or whatever so it's just a level of detachment and suspension of normal reactions to stimuli that comes with interacting with unreal scenarios."

Wednesday, February 22, 2012
"I will keep this place in mind for potential cross promotion of something game focused but the comic i'm currently working on has next to nothing to do with games and even if I did do something game related it isn't going to be a topical humor comic. I will at the very least be crowing about what is going on with the comic once my work starts fully on it on my twitter so feel free to follow me at @meyeselph if you are interested in seeing what i'm up to."
Wednesday, September 28, 2011
"The hits on this article...I have realized they are OVER 9000!!!!!

I may have just lost all nerd and humorist cred but it had to be done to celebrate my most successful bitmob article of all time. I may not make many more of these things as attempting to break into webcomics is currently dominating my attention but if a bunch of people could find it in their heart to remember my contribution to bitmob as being this rather then all of my crazy embarassing rants and failures i'd appreciate it. LOL"

Tuesday, September 27, 2011
"Their are perfectly viable solutions to everything as long as you throw aside the idea that the way things work now is the only way they can work. I for one would be the first in line to play a fighting game designed like how Tuan suggests. Meanwhile I find multiplayer focused fighting games frustrating and impossible to learn because I want to play all different genres. Not prostrate myself before the altar of fighting games and play only them so I don't get out of practice.

Blazblue impresses the crap out of me with all the efforts it made to break the mold of fighting games and teach me to play. Sadly even it fell into the common trap of teaching basics, then dropping the player headfirst into the grind of combo memorization and execution with no framework or feedback to tell you why you are having so much trouble executing it's demanding tasks, and little to no in game reward for sticking out the process of learning them.

I look forward to any game that can give me a truely positive experience with the fighting Genre (that isn't super smash brothers) and would love to see you be the one to create it Tuan."

Tuesday, September 27, 2011
"I personally despise twisted pixels games and FMV is only a small part of their wide spanning issues. I hate that what ammounts to an ironic gimmick has allowed so many mediocre to badly written and designed games to get critical acclaim. Of the twisted pixel games I have played they are all almost universally too pettily hard (glad that what i've heard from gunstringer is this isn't the case) and finicky. They also end up insultingly dumb and mean spirited from a writing sense. Twisted pixel is a company that is coasting on good will from some good luck in the buisiness but I don't think they have as much to bring to the table as they think they do. I still will never forgive them for Comic Jumper, which was not only just annoyingly written and seriously half assed in design, it was also terribly sexist and tried to pass off that sexism as satire when they clearly wouldn't know real satire from a hole in the ground.

GRAAAAH!

So yeah....not a fan."

Tuesday, September 20, 2011
"aww. if I hadn't already written http://bitmob.com/articles/portal-2s-aperture-science-is-a-crappy-setting long before this I totally would have called that setting to write a similar article."
Thursday, September 01, 2011
"Sakura. A character that exists as an eternal underdog is appealing to me as i've never been good at fighting games. So when I do manage to beat someone without even being good at her combos they know that I just straight up outsmarted them and not because I take the game super seriously. The character is also a fantastic rushdown beast in MVC2 and should have been in MVC3."
Wednesday, August 24, 2011
"Well interpritation of this article is easily as subjective as one's taste in games, and I hardly think complaining about a common and relatively unimportant grammar snafu really helps the discussion either.

I personally like Yoshi's island the best out of any SNES game because of one reason: Accessibility. The game gives you a recharging timer count down to retrieve baby mario when you get hit instead of a life bar or a 1 or 2 hit death scheme. That allowed me to get into it and get better at it then pretty much any other SNES game while still having plenty of collectibles that turned 100 percenting each mission into a fun challenge.

It was just fun and forgiving enough for me to keep playing and get good at it while other games like zelda and castlevania were pissing me off enough for me to turn them off."

Wednesday, August 24, 2011
"Heh. Yeah. I thought nothing quite illustrated the 'I'm a nerd first and foremost' point quite like Konata's 'I'm 'splainin things to you' finger point. I love weeding in refrences to stuff I love in my writing. I have little nods here and there all over the place. Some obvious some not so obvious.
 "
Thursday, August 18, 2011
"I am really suprised to see more attention for this limbo review thingy so long after I wrote it. thanks all for reading and commenting. I am glad to see anyone understanding my opinion on this game since so much of the attention it's previously gotten was vicious hate from Limbo boosters ^.^"
Monday, August 08, 2011
"I say finish that article. Would be interesting to see your opinion on it and that particular discussion would be better served with having it's own set of topics and reference points and it's own focused comments section for discussion. I would probably end up in the comments section of it weighing in as well if I didn't get distracted by some other shiny object in the distance."
Monday, August 01, 2011
"Eh. I just am personally sick of fielding a bunch of stuff in this particular comments section that has next to nothing to do with the core debate. Wanting to expland the discussion is fine in theory but in practice it's impossible to frame in the point of the basic discussion and takes attention away from the article which deserves respect for what the writer took time to try and accomplish and draw attention to. Also I've brought up plenty of points about the issue at hand that have real merit in discussing in my opinion. Weather or not I'm 'rehashing' in your opinion is up to you to decide but is really subjective.

If you want to continue talking about the particular issues you were talking about feel free to write an article yourself as you have already pratically done so in the large amount of detail you put into your posts. You could even have a look around at the many other feminist articles that already exist on the site (some written by me.) That may be more relevant to the current thing you wish to discuss.

I'm not really saying bitmob has a strict one topic policy as much as i'm saying that this article has 72 comments and way too few of them are about the original topic at hand and way too many of them are me trying to talk about the discussion at hand and being bewildered at why people bring up other things LOL. It's gotten to the point where I and maybe 2 other people may be the only ones who have read every last one of these and so the discussion is only going to get more fractured and confusing the more we go off topic. This blocks people who might otherwise want to from weighing in on their opinion of the basic core issue of the post. 

I also apologize to anyone who think's I've been posting too much and derailing things too much on the flip side. I tend to be a bit of a motor mouth (motor fingers?) myself when I get passionate about a specific issue or conversation."

Monday, August 01, 2011