MICHAEL JORDAN DINTAMAN
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"seems like you're saying video games shouldn't try to tackle more serious narratives because they would do a poor job. It is an interesting parallel though; how do you tackle serious issues in a form of entertainment that most people view as a sort of wish fulfillment without running in to the same issues that have arisen in the comic book industry?
Personally I would like to see more games try to tell a complex narrative, without having to resort to the sort of social propaganda you might have found in a Superman comic. Something that isn't trying to prove a point necessarily.
It might be certain failure for a device used as an escape mechanism to pose questions rather than deliver easy satisfaction, but I don't care much about market expa"
Monday, September 28, 2009
