Standing on its own merits, and as something existing in a universe I love, Reach disappointed separate from my expectations and associations. Relative to The Fall of Reach or not, the story didn't go anywhere and the characters were limp. That aside, the game itself irritated me -- you seem to think my only issue is in its story, when that's a secondary fault I had with it as a whole."
@Nick: Write away! The more voices to argue alternate sides, the better!"
Here's my page if anyone's intersted: https://www.hospitalshelpingkids.org/ExtraLife/m.aspx?i=19386C6DD3353EF52"
More often than not, people are interested, which is why I don't understand the dumbstruck feeling that washes over me. I always assume people will laugh in my face. It's yet to happen."
It's difficult to explain what this is without going into the boring details, but the basics of what I saw is as follows: You try to take my piece, and everything else disappears. It zooms to the board, and you duke it out with a bunch of guys. You control one at a time."
I like offline multiplayer as much as the next guy, but "it has offline multiplayer" is not an effective argument for defending the lack of online co-op. But Daniel's right -- you can't please everyone."
Nick: Different situation, similarly busy. You nailed it. I'm in college and my roommates find games interesting rather than entertaining, and all my pals live hours or provinces or countries away. Online is where we prefer to meet up because it's a realistic option.
You and Greg are right, perhaps "Unfortunate" is a better word. That it's so common in downloadable titles -- downloadable! I need the Internet to access them *at all*! -- just blows me away. And again, I realize it's not as simple as one guy punching the "ACTIVATE ONLINE MULTIPLAYER" button and calling it a day.
I'm trying to keep in mind people like my friends -- they don't follow game development at all, and they don't understand this. I'm guessing a lot of people don't. So, yes, there is a lot of background work that happens to create an online infrastructure. For people who don't know this -- and I'm repeating myself in saying "those who DO know as well" -- might still feel like they're missing out on something.
With Shank and Scott Pilgrim, I feel like there's something missing. With Guardian of Light, I *know* something's missing. Single-player's awesome, and so is couch co-op, but for those of us without that option -- or who find arranging something like that incredibly difficult -- look for some sort of online-enabled component to compensat"














