MATT MCARDLE
COMMUNITY WRITER
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Pittsburgh
A recent graduate from the University of Pittsburgh's creative writing program. He also likes games.
TWITTER  mmcardle407
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FEATURED POST
Comesailaway
As games get more and more exciting, their music gets more and more...the same. Why are developers afraid to take risks with their soundtracks?
Friday, October 21, 2011 | Comments (12)
POST BY THIS AUTHOR (18)
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There's more to Kickstarter than Double Fine's adventure game.
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I'm ready to once again become a loving father, a caring husband, and a secret octopus.
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All I want to do is sell everything in one place.
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It's the future! Sort of.
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Bringing the triple A to the XBLA
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Tim Schafer has made two million dollars so far as part of his four hundred thousand dollar Kickstarter. How did he reach this crazy sum? He has fans like me.
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What does one of the greatest films ever made have in common with Fallout: New Vegas? Quite a bit.
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Crysis 2 is about more than just shooting aliens. Spoilers contained within!
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Games truly bring fantastical worlds alive by letting us literally run, jump, and shoot our way through them.
Cthulhucraigjspearing
Warning: horror beyond horrors contained within.
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When it comes to treasure hunting, Nathan Drake needs to look at the big picture.
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Apparently games still aren't as good as films or literature.
COMMENTS BY THIS AUTHOR (18)
"Something like that could never work because then the people who financed the project would get mad. If I give my money to something I want all of it to go towards making that something the best something that it can be."
Monday, March 19, 2012
"In theory any extra money goes towards making the games bigger and better, but at a certain point you have to wonder just how much caviar they're eating while at work. "
Monday, March 19, 2012
"I have not yet had the chance to play that one, but I heard it was very good at letting the environment tell its own story through details. "
Thursday, December 08, 2011
"There were a few moments that stuck out to me as far as the Courier being larger than life. Three I can name off the top of my head are tracking down Benny across the desert, meeting Mr. House, and meeting Caesar. 

As far as modern influence of Lawrence of Arabia we have similar military or historical epics like Avatar or Kingdom of Heaven. I also think you can see some influence in Lord of the Rings, especially in how Peter Jackson uses the landscapes in his shots. "

Tuesday, November 15, 2011
"I would jump all over the opportunity to see it on the big screen. The sweeping vistas located within practically demand it. "
Friday, November 11, 2011
"I just think it's a realistic look at a modern American city. Our cities are for the most part pretty dirty and there are plenty of homeless folk. "
Friday, November 04, 2011
"I'm up to my eyeballs in Pittsburgh everyday and glad you enjoyed the read. It's also comforting to know there are video game journalists in my corner of the planet. "
Tuesday, October 25, 2011
"O dear lord this should win merely because it's a thing. Reminds me of composite Santa from Robot Chicken. I can't tell if that's good or not. "
Saturday, October 22, 2011
"I pick Mr. Freeze. With Batman: The Animated Series Paul Dini took a silly bit villain and transformed him into a tragic figure that the audience could feel sorry for. It's quite an accomplishment to get the viewer to sympathize with the villain, and that's why I think Mr. Freeze is my favorite member of Batman's rogues gallery. 

Xbox 360

@mmcardle407"

Thursday, October 20, 2011
"I'm not saying that games need to become movies or books. Games like Tetris and Pong are proof enough that games can be far and away a completely different beast. What I am saying is that video games deserve the same amount of respect as an artistic medium that books and film recieve. "
Friday, October 14, 2011
"I agree with the first two, especially number one. Spot on. When we're all old enough to be the establishment video games will be the tops.

Number three I could describe the development of a movie in the same way, and movies still manage to attain artistic immortality. "

Friday, October 14, 2011
"To truly succeed, horror games need to creep us out, to make us feel a lingering discomfort after we've put down the controller and turned off the system. I've never had that experience with a game. I've had plenty of great jump scares, but no lasting shivers. 

Even in other media it seems like a rare feat that only the masters can accomplish. "

Sunday, October 09, 2011