Since finishing Heavy Rain, I've been reading different people's reaction to it. Many of them say that this is the future of videogame narratives, and that it signals the death to linearity. But do we really want all our games to be a bland shade of grey, complete with both a happy and a sad ending that lacks any real emotional punch?
Wednesday, June 23, 2010 |
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An article about choice in Mass Effect grows too big for its britches and becomes a list of choices in games.
Friday, March 05, 2010 |
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Maturity in gaming has come a long way from the early 8-bit days, but even the most adamant of gamers can tell you that “maturity” in gaming still has a long way to go. Here is a list, in my opinion, of a variety of spectrums of storytelling, human being, and human interaction that gaming needs to strive towards to be taken more seriously as a mature medium of entertainment. At no point do I want anyone to take this list as a “all of gaming must head towards serious content” argument but rather a request that a select few developers and publishers stop pumping insane amounts of money into the Grand Theft Auto and God of War clones of the world and create something new and meaningful from time to time
Thursday, June 25, 2009 |
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