The modern gaming clichés that are taking over our hobby. These are the new exploding barrels.
Wednesday, July 21, 2010 |
Comments (26) |
Boost (17)
If we can all agree Crackdown 2 is dependably fun, how come it's not universally beloved? We investigate.
Tuesday, July 13, 2010 |
Comments (1) |
Boost (4)
Cole & Zeke are back in inFAMOUS 2 & this time, they mean business.
Sunday, July 04, 2010 |
Comments (2) |
Boost (2)
Choice alone is not important to games. Meaningful effects that come as a result of those choices make a game stand out from its peers.
Monday, June 07, 2010 |
Comments (1) |
Boost (5)
How can developers find that perfect balance of simplicity in games without also taking away from the experience?
Monday, May 03, 2010 |
Comments (1) |
Boost (7)
Are gamers going to Hell for their in-game sins? Do we care?
Sunday, April 11, 2010 |
Comments (9) |
Boost (9)
As the current generation of consoles begin to show their age, is the PS3 starting to pull away in the console race?
Thursday, April 01, 2010 |
Comments (23) |
Boost (3)
This super-hero game received praise and acclaim at the time of its release. But is it really as super as they say? I examine this electric hero game exclusive to the PS3 and find out whether this game is really inFamous, or if it's better off being ignored on the shelf.
Saturday, March 20, 2010 |
Comments (4) |
Boost (1)
Part 2 of Bitmob's Best of 2009 awards: Brutal Legend, Halo ODST, Prototype, Batman's Mark Hamill, and many more!
Friday, February 05, 2010 |
Comments (8) |
Boost (0)
Why's it so hard to be the bad guy in role-playing games like Mass Effect?
Thursday, January 28, 2010 |
Comments (13) |
Boost (0)
A stealth gamer's manifesto on the rise and fall of the stealth genre.
Wednesday, January 13, 2010 |
Comments (19) |
Boost (1)
Every game I played in 2009 reviewed.
Friday, January 08, 2010 |
Comments (11) |
Boost (0)
A compendium of random reviews written killing time in Iraq
Wednesday, January 06, 2010 |
Comments (2) |
Boost (0)
Glitch hunting in crappy (and good) games, and how game developers should embrace off-the-wall A.I. rather than obsess over realism.
Thursday, January 14, 2010 |
Comments (7) |
Boost (0)
inFAMOUS' Cole gets zappy armblades while the game gets a nifty price cut.
Friday, December 04, 2009 |
Comments (2) |
Boost (0)
An in-depth look at the Antihero in both gaming and popular culture
Monday, November 16, 2009 |
Comments (15) |
Boost (0)















