Or
An interview with W!Games Designer Nikki Kuppens on the recently released Greed Corp.
DICE is wasting no time in developing the forthcoming Battlefield 3, and former CEO Fredrik Liliegren thinks it will blow you away.
Interview: Bioware talks about Dragon Age: Origins -- Awakening's story, characters, romantic prospects (dim), and more.
Bungie hopes that Halo: Reach will finally propel the franchise into visual glory with the re-vamping of the game's graphics, animation, and character detail.
Final Fantasy 13's developers discuss MW2 influences, DLC possibilities, and more in our interview.
Hey, do you want to know the real reason why Xbox 360 gamers didn't get the Battlefield: Bad Company 2 beta?
Mass Effect 2 Project Director Casey Hudson talks about game length, class and weapon balancing, and DLC in a new interview conducted by GameZone.
God of War Director of Product Development John Hight looks to the future of the franchise by adopting a cautious, yet optimistic attitude.
Alex Beech managed to corral The Behemoth co-founders John Baez and Dan Paladin for an interview at September's Tokyo Game Show. Read on for insight on their development process, how the Japanese react to their games, and what's up with that crying block of tofu teased for their third game.
BioWare's Blaine Christine talks about companions, romance, and more in Star Wars: The Old Republic.
BioWare loves Sony, but it might not be enough to see Mass Effect 2 for the PS3.
Interview with indie developer Phil Ings about his game Star Sentinel Tactics.
Lorne Lanning interview revealing The Oddbox game collection and Abe series coming to PSN.
An interview about Bit.Trip Core with Alex Neuse of Gaijin Games.