What do non-hardcore gamers think about the "games as art" debate? Stephen Barry interviews two friends to find out some answers.
Friday, August 06, 2010 |
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July's challenge, Pressing Issue, places its writers in the situation of a freelance reporter covering a subject laid down by editor Michael Rousseau. Under deadline, my task was to interview any staff member of Bitmob of my choosing as a feature profile.
Thursday, August 05, 2010 |
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An interview with Will Stallwood from Cipher Prime, the indie developer behind music-based puzzlers Auditorium and Fractal.
Friday, July 02, 2010 |
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With mobile gaming on the rise it seems about the time to look at a company who has been doing it for years. Since 2004 Orange Pixel has been in the mobile phone market. Now I am not sure about you, but for me six years is a long time. Getting a chance to talk with Pascal Bestebroer who is the CEO for Orange Pixel.
Sunday, June 20, 2010 |
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Many of us hate playing multiplayer games that don’t ever change much. However IllFonic has plans to change the way you play first person shooters. I know your itching to learn more so now we will hear more about this shooter from Lead Designer, Kedhrin Gonzalez.
Friday, June 11, 2010 |
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An interview with W!Games Designer Nikki Kuppens on the recently released Greed Corp.
Thursday, March 04, 2010 |
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DICE is wasting no time in developing the forthcoming Battlefield 3, and former CEO Fredrik Liliegren thinks it will blow you away.
Monday, February 22, 2010 |
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Interview: Bioware talks about Dragon Age: Origins -- Awakening's story, characters, romantic prospects (dim), and more.
Thursday, February 18, 2010 |
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Bungie hopes that Halo: Reach will finally propel the franchise into visual glory with the re-vamping of the game's graphics, animation, and character detail.
Tuesday, February 16, 2010 |
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Final Fantasy 13's developers discuss MW2 influences, DLC possibilities, and more in our interview.
Monday, February 15, 2010 |
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Hey, do you want to know the real reason why Xbox 360 gamers didn't get the Battlefield: Bad Company 2 beta?
Monday, January 25, 2010 |
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Mass Effect 2 Project Director Casey Hudson talks about game length, class and weapon balancing, and DLC in a new interview conducted by GameZone.
Thursday, January 21, 2010 |
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God of War Director of Product Development John Hight looks to the future of the franchise by adopting a cautious, yet optimistic attitude.
Monday, January 18, 2010 |
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Thursday, January 14, 2010 |
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Friday, December 04, 2009 |
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Alex Beech managed to corral The Behemoth co-founders John Baez and Dan Paladin for an interview at September's Tokyo Game Show. Read on for insight on their development process, how the Japanese react to their games, and what's up with that crying block of tofu teased for their third game.
Monday, December 07, 2009 |
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BioWare's Blaine Christine talks about companions, romance, and more in Star Wars: The Old Republic.
Thursday, December 03, 2009 |
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