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by Chas Guidry , COMMUNITY WRITER
British tabloid The Daily Star published and has since pulled and apologized for an article regarding a fake Grand Theft Auto video game based on real shootings and will pay damages to the series’ publisher which will be donating the money to charity. Writer Jerry Lawton’s article was based on a mock-up of box art he found depicting a GTA game based in Rothbury following the events of the manhunt to apprehend Raoul Moat, a man who shot three people including a police officer, killing one, and eventually committing suicide. Lawton presented the game as being real despite only having a mock-up of box art to back up his story.
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by Guillaume Favreau , COMMUNITY WRITER
Are we doing our jobs as critics? Maybe. Is the consumer doing his part as a consumer? Likely not. See how a simple sentence can change a consumer's view on video games, their reviews, and possibly more.
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by William Saw , COMMUNITY WRITER
Another one? How many more of these guys are coming here? (A shameful attempt at an introduction.)
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by Gerren LaQuint Fisher , COMMUNITY WRITER
Gerren LaQuint Fisher shares a very rare personal account of not going through on a story and the resulting guilt and personal lessons learned from trying to determine a personal purpose.
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by Dennis Scimeca , COMMUNITY WRITER
Could the quality of video game journalism have anything to do with how self-contained the field is? When a small number of sites and publications comprise the entirety of game journalism, and they all compete for audience, is there room for true growth or risk taking, especially when no one can afford to rock the boat?
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by Alex Beech , COMMUNITY WRITER
Covering games on the Internet my words are often the first thing people see of me. I am constantly aware that, for a new visitor reading my work on this site (or any of the others that I contribute to), expressing myself as clearly as possible is a priority. Dyslexia makes this process hard.
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by Michael Wenzel , COMMUNITY WRITER
In this article, I look at the phenomenon among gamers called the Pile of Shame. I examine some reasons why gamers give up on games halfway through, and why it's something I do too.
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by Michael Rougeau , COMMUNITY WRITER
"Is Print Dead?" A panel of game journalists with experience including both print and online tackled the subject Saturday during a PAX East panel aptly titled "The Death of Print."
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by Liam O'Connell , COMMUNITY WRITER
In the current explosion of journalistic activity, thanks to blogging, twitter, etc., the whole idea of journalism class seems less than useless.
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by Michael Lenoch , COMMUNITY WRITER
Michael Lenoch describes the lack of solid topics in writing about video games.
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by Brian Shirk , COMMUNITY WRITER
Does the enthusiast press have a sexism problem? Or is it the audience that's sexist?
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by Suriel Vazquez , COMMUNITY WRITER
While film critics are easily impressed with striking visuals, video game critics focus on gameplay to offer more substantive reviews.
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by Isaiah Taylor , COMMUNITY WRITER
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by Michael Edwards , COMMUNITY WRITER
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by Omri Petitte , BITMOB STAFF
David Jaffe hates me. Well, not really -- but he doesn't like journalism at the moment.
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by Ryan Conway , COMMUNITY WRITER
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by Michael Lenoch , COMMUNITY WRITER
An examination of one person's fascination and later disenchantment with becoming a gaming journalist. Will we soon have too many gaming journalists?
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by Ryan Conway , COMMUNITY WRITER
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by Aylon Herbet , COMMUNITY WRITER
Finding time to turn your hobby into a job can take a lot away from your personal life. How do you find a balance between the two?
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by Rob Savillo , BITMOB STAFF
A close examination of the poor reviews for Military Madness: Nectaris.
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