DAN CHILLEN
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FEATURED POST
The 3 C's of great Casual game design - part 2 - Customisation. Why is it so important?
Thursday, March 04, 2010 |
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POST BY THIS AUTHOR (4)
The 3's for great Casual game design - Collect, Customise, Compete
Thursday, February 11, 2010 |
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COMMENTS BY THIS AUTHOR (3)
"ve F'd up the formatting. Will fix in a few hou"
Wednesday, February 10, 2010
"at review and a great game.
Things did start to get frustratingly tricky in the later worlds, but oddly enough I relished the super-hard parts for the nostalgic feeling of literally wanting to smash a game to dust (when I was younger I did actually smash a GBA on my own head and break the screen - parents took the full price from my pocket money for months - no idea what game had frustrated me so much..)
Do have to agree with @Chris on the lackluster checkpoints. Having to redo 10 mins of rock hard platforming, fighting and puzzling really isn't much"
Tuesday, February 09, 2010
"maybe when I [i]do[/i] answer some of those bullet-pointed questions I'll remember to come back to this article and add links..m"
Sunday, February 07, 2010



