MATT GERARDI
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Long Island
A journalist and musician who sometimes happens to write about games.
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FEATURED POST
Fez-scrrenshot
Fez is the chronicle of Phil Fish’s descent into madness as he struggled to develop the game, and through endless mystery, obfuscation and complexity, it invites the player to suffer the same fate.
Thursday, April 19, 2012 | Comments (3)
POST BY THIS AUTHOR (13)
Mass-effect-3
All of this hullaballoo over Mass Effect 3 got me thinking about my experience with the trilogy. In this op-ed, I discuss how BioWare created the illusion of a storytelling partnership with the player and why that might lead to ending disappointment.
Spacewar1
In an attempt to chronicle and study the more than 50-year history of games, archivists have begun preserving games, consoles and game publications as cultural artifacts. This article profiles Stony Brook University's new game collection, breaks down some of the core principles of game preservation and takes a look at the future of the field.
Valve-guy
Valve has a bad habit of absorbing games, their mechanics and their designers. In fact, almost all of Valve's have come from that process. I break down Valve's release history and try to decide whether or not this Valve model is a good thing.
Shadows-of-the-damned
Supergroups might seem like a great idea, but they often end in disaster. Luckily, this game from three of Japan's gaming giants is more Cream than Chickenfoot.
Deepak-boss-crop
The latest game from Tom Sennett (Runman: Race Around the World) is a hyper-color, robot-powered retro throwback.
Supremecourtimage
We all know the Supreme Court handed down its decision and deemed the California game law unconstitutional. This is a (probably too) long rant about how the decision was actually closer than it seems and the validity of the dissenting opinions.
La_noire_screenshot_ps3_141
Team Bondi's 1940s detective thriller is a very flawed, but important game.
2guys_1title
Randy Pitchford recently decried serious criticism of Duke Nukem Forever, claiming on Twitter that sales are strong and "sometimes we want greasy hamburgers instead of caviar." I don't think Mr. Pitchford really understands the complaints about his studio's latest release.
2guys_1title
Has anyone ever asked you if a video game has made you cry? Yeah, me too.
Bethesda
I played Bethesda Softworks' last two games for a combined total of over 200 hours, but I also kind of hate them. To get through it I had to use bugs, exploits, and a credit card.
COMMENTS BY THIS AUTHOR (13)
"Fortunately that's not a necessary part of the game. The QR codes offer alternative solutions to puzzles. "
Friday, April 20, 2012

Thanks for commenting. The point of this was really to try and spark some discussion on the subject.

First off, I agree with you. In fact, I'm pretty sure I address a lot of those points in my writing. 

I just think this is an undeniable pattern of behavior that Valve has and its really interesting to me. The idea of taking the rights to, polishing up and selling a mod, something which was at one point free and belonged to a community is something that's a bit troubling to me. I think there are a ton of people in theDoTA community that agree and that's why there has been so much controversy over that game. That's not to mention the fact the Valve failed to hire up the entire DoTA dev staff and two of the creators, who may still hold some sort of claim to the brand, are trying to intervene. 

Yes, it's ultimately good for everyone involved, I agree, but really is there that big of a difference between acquiring a studio for its ideas and properties and acquiring a two-to-ten man team for the same things? To say Valve could have EASILY just copied say Narbacular Drop or Tag without hiring the original dev teams is a bit of a stretch. There would have been one hell of an Internet shit storm if they took that tact. By hiring the dev team, Valve avoids all of that while benefiting from the expertise the original devs bring along with them. 

Again, I agree that what Valve is doing is a good thing. I tried to spell that out in my writing. But I'm also trying to point out that this studio which just about everyone (including myself) adores is guilty of many of the actions a lot of people condemn other companies for.

 

Saturday, August 13, 2011
"El Shaddai has unfortunately been delayed to August 16. Not too big of a bump fortunately. I'm looking forward to it.

Rage also looks up my alley. Relatively simple shooting, but with lots of weapon options. "

Tuesday, July 26, 2011
"Thanks! Chrono Trigger was the only other example I could think of.  I guess I didn't consider it because the majority of the big name talent came from inside Square as opposed to elsewhere in the industry. The huge exceptions, being Toriyama and Horii, really do put it over the edge though. "
Thursday, July 21, 2011
"The bigger problem with third parties seems to be the timing of all this. Sure the Wii U is getting a port of Batman Arkham City, but it's coming out a whole year after the original release of the game. Will anyone really care at that point? 

To make matters worse, while third parties will surely be porting to this thing soon after release, they'll only get one or two good years out of it before the next Sony or Microsoft consoles are released and feature more powerful hardware. At that point the Wii U is in the same situation as the Wii is now: an underpowered and underserved, second-class console. "
Monday, July 11, 2011
"I think it's really an ignorance of the industry as a whole that's the problem. A lot of people just still don't understand video games and the mainstream media doesn't help matters with its infantile portrayal. I hate to be that cynical about it but it really seems like a "one step forward, two steps back" kind of situation. "
Monday, June 27, 2011
"Have you tried playing Portal or Portal 2? I've heard the difficulty curve and lack of pressures like time or enemies has made them a very good entry point into the whole dual-stick thing for people who have struggled with it. "
Tuesday, June 21, 2011
"I hope Valve has hired the Digipen team that developed Tag: The Power of Paint,  like they did with Narbacular Drop."
Thursday, July 01, 2010
"nks for the spotlight again Dem"
Wednesday, July 29, 2009
"as thinking about that as I wrote this. I had a feeling the things I liked about the duels wouldn't carry over to the PC version, but I had no way of knowing without paying 50 bucks for the game on Steam or something. It's interesting how that change in interface can make such a big difference in how we experienced thing"
Wednesday, July 22, 2009
"Dad's 58, an exhippy, and a Beatles die hard, but has such an irrational disdain for games that I doubt even this will get him to sing with my friends and I..."
Tuesday, June 09, 2009
"swinging in the new Bionic Commando takes some time and a lot of patience to get used to. Thankfully once you wrap your head around the timing I think it's pretty damn rewarding thanks to the fun that can be had with its good level d"
Monday, May 25, 2009