JOSHUA DUKE
COMMUNITY WRITER
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WEBSITE  Morality Points
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FEATURED POST
2guys_1title
As gamers, we tend to die a lot in games. Has this constant encounter with death diminished its gravity?
Friday, February 25, 2011 | Comments (0)
POST BY THIS AUTHOR (8)
2guys_1title
Many video games have morality systems, but few ask you to make such hard choices as Fable 3.
Shakespeare
We want to think of games as art, but we want them to be fun to. Maybe we should take a page out of Shakespeare's book.
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Master Chief has fought through three epic campaigns. With Bungie no longer in charge, here are my suggestions as to where the series should continue--and it might surprise you.
2guys_1title
One gamer posits that the struggle against communism is mirrored in the conflicts of Starcraft and Halo.
2guys_1title
By introducing my girlfriend to gaming, I changed my definition of what it means to be a gamer and rethought the entire hardcore-versus-casual gaming debate.
2guys_1title
Joshua Duke explains why mini games should be done away with.
2guys_1title
Neutrally Chaotic contemplates the true meaning behind the Mushroom Kingdom.
COMMENTS BY THIS AUTHOR (29)
"I agree that the price point on controllers is ridiculous, but your first picture choice in this article is interesting. One of the reasons why I was okay buying a PS3 controller was because I got it bundled with Little Big Planet. I felt pretty okay with spending 60 dollars on one of the best PS3 games made and a controller. But yes, otherwise, buying a controller on its own is a rip off."
Wednesday, January 12, 2011
"I love the concept of a 30 minute reviews. I think it's a fair way to judge games, not just mobile games but retail games as well. In fact, with retail games, I feel like they have an even bigger obligation to hook the gamer within the first 15 minutes, since you're paying about $60 for most of them."
Monday, January 03, 2011
"I couldn't disagree with this piece more. Across all spectrums of storytelling, there are spoilers and hype. I've never seen Inception (I know, I'm renting it tonight!) but I already know the premise, the characters, and a basic plot outline from the Internet and friends. Read any dust jacket for a novel and you immediately know: the character's name, setting, time period and motivation. There's so much revealed, why read, right?

I think we're obsessed with endings and cinematic moments in a game. These big, beat-you-over-the-head-with-melodrama set pieces can easily swallow up the finer points to a game, the subtle inclusions. I'm playing Red Dead Redemption right now, with full knowledge of how it ends, but it doesn't matter to me. It's not the ending that's interesting. It's the development of Marston and exploring a beautiful landscape. Same can be argued about Niko and Liberty City or even Rapture in BioShock. Some of the best storytelling in Western culture is predictable--the Aeneid, for example, is spoiled before it starts (uh, they build Rome, so we know everything's going to be okay), and Shakespeare rarely had an original storyline. That doesn't mean these aren't fine pieces or that I'm not excited every time I experience them.

There's no such thing as an original story, even if you never heard a drop of news/hype/previews before experiencing it. Every story has been told before. It's how the stories are told that's important."

Wednesday, December 08, 2010
"http://twitter.com/#!/neutrallyKotic/status/28405881753"
Friday, October 22, 2010
"Bayerische Motoren Werke all the way!"
Wednesday, October 20, 2010
"It seems that you have more of an issue with first person shooters than multiplayer in general, but I do agree with what you're saying, and I respect the games that try some type of innovation. That's one of the reasons why I liked Demon's Souls so much. Games like LittleBigPlanet and Modnation Racers also stand out just because it's not about building a multiplayer experience but rather a community. Games like Call of Duty never suck me in that much, since at the end of the day it feels shallow."
Tuesday, October 12, 2010
"Superfoolv2 and I would be somewhere between moderate to advanced"
Friday, October 08, 2010
"I don't know what to make of Vanquish. I played the demo and thought it was decidedly meh"
Thursday, October 07, 2010
"I would love to write about Borderlands: Claptrap's New Robot Revolution. I'm a big fan of the series, and I'd like to do something creative for a Bitmob piece, like maybe the "Evolution of a Revolution" and track the abuse of Claptraps in the past. Something fun"
Thursday, September 30, 2010
"If I posted a Halo Reach article just before this post, will it still be considered? Or do I just have impeccably bad timing?"
Wednesday, September 29, 2010
"Great article. L4D2 did this with their DLC, but I think Halo Reach does it better by giving you something tangible (credits) to unlock armor"
Monday, September 27, 2010
"Thanks Josh!"
Monday, September 27, 2010