NICHOLAS FEINIG
COMMUNITY WRITER
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FEATURED POST
Kim-jong-il-smiling
A look at some of the obstacles designers face in creating a unique military theatre in an otherwise stagnant genre.
Wednesday, June 23, 2010 | Comments (9)
POST BY THIS AUTHOR (3)
COMMENTS BY THIS AUTHOR (30)
"Do we ever get another Ape Escape release?

 

Oh, wait, that's monkey related."

Saturday, July 24, 2010
"Very nice piece man, thoroughly enjoyed it!"
Saturday, June 19, 2010
"This is great, sign me up! I think I'll pick up X-Com off D2D sometime this week"
Friday, April 23, 2010
"@Drew

I'm lucky I'm from such a backwater little town, no one knew what it was. I actually hid it in the store the first time I saw it because I didn't have my wallet on me. Came back the next day, and it was still under the basket where I left it!"

Thursday, April 22, 2010
"Finding Ogre Battle 64 in a clearance bin for 5 bucks was one of the greatest gaming days of my life. Still have it to this day"
Thursday, April 22, 2010
"Couldn't agree more. I really, really wanted to like FFXIII, and I gave it 15 hours to prove itself before I eventually traded it back in for Borderlands. It was really promising at first. I wasn't expecting much in terms of story or characters (this is the pinnacle of derivative melodrama after all, not Bioshock), so I really can't fault it for that. What killed me was, as interesting as all the systems put in place are, and as beautiful as it looks, it never actually lets the player play the damn thing. I could never choose my party, double back and explore, nothing. It could have been on rails and the experience would have been more or less the same.

 

I guess Sazh really wasn't such a bad character, but really if I have to listen to Vanille say anything (ANYTHING) one more time, I'll fellate a shot gun. Not really, but you get the idea."

Wednesday, April 07, 2010
"Benedict Anderson's "Imagined Communities" seems like an appropriate text to refer to for this kind of discussion. Nationalist and video game discourses both have the benefit of identifiable iconography as a means of establishing patterns of relationship. Sewing a flag to your backpack or ironing on a sonic the hedgehog patch are mechanically similar forms of identification. Looking forward to the next two parts, as always Omar"
Sunday, March 21, 2010
"just downed Festergut the other week, will be a while before I see Sindra"
Saturday, January 30, 2010
"ll haven't unwrapped my copt of Digital Devil Saga 2 (working on the secret bosses in DDS1 and I forgot about the game until right now). My favorite (Japanese) game series period. All the RPG's I will ever play will unfortunately be compared to Nocturne, and will be found wanting. Dark, minimalistic, brutal difficulty, grindy, plus a glowy tatooed capris pants wearing immaciated half demon with a hair cut like astro boy. Incre"
Friday, January 22, 2010
"sona 4 is (somewhat surprisingly) rife with issues involving sexuality, and I felt that it did an incredible job of addressing them through both dialogue and symbolism. There is a mixture of subtlety and overtness in the narratives of Kanji, Naoto, Yukiko, Rise, and even Chie, that tackle the many facets of sexuality as part of a larger emotional picture. None of the characters is defined by their sexual identity, but the writers were very careful to make sure that it was explored. In that sense, Persona 4 had some of the most "human" characters I've ever come across in a"
Friday, January 22, 2010
"ellent post. Alot of the same things went through my mind this holiday s"
Wednesday, December 30, 2009