JUSTIN STRONG
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"Great article. I couldn't agree more, tutorials are a tedious pain in the ass. Hell, in some games it feels like half the game takes place in a tutorial. The Grand Theft Auto series is really bad about that; you can log 50 hours in the game, anad after playing 20 missions you're still watching videos teaching you how to use cameras or operate cranes or some other one-time-use bullshit.

I've always been a big fan of inventing games inside of other games. For example, I spent hours one day using the rewind function in the NES emulator I have for the PSP to find out how many baseball games have mercy rules (you wouldn't believe how many there were; I finished several games in one inning). Open-ended games like Minecraft are perfect for this. If I'm not mistaken, isn't the Classic Creative mode designed to allow building and exploration without combat? Might be worth exploring at some point."

Friday, October 01, 2010
"YES YES A THOUSAND TIMES YES FOR ROLENTO.

Rolento was my favorite character to play as in the Alpha series. I was nowhere near good with him, but something about the way he controlled was just a blast. He may not be one of the best, but he 's easily one of the most fun fighting game characters ever.

Also, a bit of nitpicking: Hugo was always an Andre the Giant tribute, starting with his first appearance in Final Fight (not being "transformed" into one for SFIII). His name was even Andore!

Otherwise, good article, and I hope to god you're right about Rolento. And Sodom, because he's hysterical, and because we weeaboos need a represenative in fighting games."

Friday, October 01, 2010