NICHOLAS KUNST
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"estly, I had the same frustration with that level. If you can, just push through. The game gets infinitely better, especially the Task Force 141 levels. Hang in"
Sunday, November 15, 2009
"or one do not feel at all that this game is trying to send the message of "war is hell...a awesome!" in fact, I think IW is trying to say precisely the opposite. The first few levels leading up to the terrorist level felt to me like the usual FPS. After completing this level, there was a major shift in the mood of the game.
Immediately following the terrorism level was the "Takedown" mission taking place in a very poor part of South America. No longer did I feel like the glorified badass so often (always?) protrayed in action games. I felt very insignificant and out of place, thrown into this messed up world struggling to survive. Rather than glorifying the violence or desensitizing us, the terrorism level actually made me more sensitive to the violence.
Perhaps I'm just getting into the roles of my characters a bit too much, but I think this game does the opposite of glorifying war. I don't think the intent of the torture scene in the last game was to somehow rationalize the use of violence, but exactly the opposite. Denying that these sorts of activities take place in the real world is just plain stupid. Sure it's a fictional story, but the point is that war is messed up, not saying torture is okay!
Sure, if you look at the game purely subjectively, it does look like just senseless violence. It'd be like muting a battle scene in any famous war movie and watching the screen from 30 feet away. That too would look like senseless violence.
Start the game over. Turn out the lights, crank the volume, get immersed in the game. Like any fine book or movie, the meat of it is between the l"
Thursday, November 12, 2009
"at write-up. I actually had exactly the same experience. I spent a fair amount of time reading reviews of this particular segment and many (if not most) of the reactions were of disgust. I read many people saying that after the first shot fired at an innocent civilian, they immediately regretted the decision and did not kill again until absolutely necessary.
My response was initially the opposite. Being engrossed in the role put before me, I did as I was instructed, penetrate deep into this terrorist's life at no cost. For the greater good right? Like you, I killed everyone I could. I was the role.
Then, there was a turning point. Walking slowly through the terminal towards the end seeing all the dead bodies, I started feeling a pang of guilt, but pushed on nonetheless. By the time I reached the end, I was satisfied with my undercover duties, ready to get pulled into the van. Of course the end of this mission had a great twist.
The end was definitely was an "oh shit" moment. For the first time in a video game it wasn't an "OH SHIIIT!!!" moment like when blasting full speed in the snowmobile. It was an "oh shit..." moment. I immediatly realized what had happened. All for nothing.
I managed to avoid all spoilers about this level, I only knew that a terrorism level existed. Not knowing at all what to expect, I was completely blown away by the scene. The more I have thought about the scene in the last few days, the more brilliant I am beginning to realize the level was. Bravo Infinity Ward.
I am also eager to hear more responses to this level beyond the "OMG disgusting." Again, great write-up. It's good to hear that I wasn't the only psychopa"
Wednesday, November 11, 2009
"s up humans in a nutshell. We love to"
Wednesday, October 14, 2009
"ly, I am on the verge of removing 1up from my bookmarks bar. I find myself visiting the site less and less as the days go on. The magic has fizzled. Save a few contributors, the site has lost its personal touch and has become lost in the mix of countless other video game websites. A sad day i"
Monday, October 12, 2009
"elopers have not moved past the gimmick of motion controls. Lets take the analog stick as an example. In terms of just control, the analog stick is one of the greatest improvements in video game control. Can you provide an example of a game that has truly been improved because of motion control? I know Nintendo has made magic with Wii Sports Resort, but like J. Cosmo Cohen stated above, the game is really just a collection of mini-games... This situation has nothing to do with a hardcore gamers against the casual. It's about the demand for good games.
I don't thing gamers are against motion control, gamers are against being forced to use motion controls in situations where they shouldn't be. The technology is still new, but unproven. I look at it like being unable to change control schemes when I play a game. Until developers start using these new technologies in a way that enhances our experiences, then yes, gamers will be against it.
As anyone else, I fully agree the gaming medium should be pushed forward. You use movies as an example. What about all of those movies in the 70's and 80's that were made 3-D when they should not have been. They thought that was the future right? Only 30 years later is that technology truly coming through. Don't fret, we are living in the best time for video games. Just don't tell us that we are against the progression of gaming. We are against the forced wa"
Friday, August 21, 2009
"t, you didn't mention how much the Guitar Hero 'This cow keeps bleeding plastic and money!' edition was!!! Nothing excites me more than being in a late 90's Nu Metal band singing exclusively in auto"
Thursday, August 13, 2009
"have some good points though I must disagree with you on your third point. Like Benjamin said, its The Beatles. The Rock Band franchise has not been releasing 800 versions of Rock Band but rather just releasing DLC regularly. To me, Beatles Rock Band is not so much a Rock Bang Game, but more a "The Beatles" game capturing the spirit of The Beatles specifically.
I agree on your point about being against a Halo movie, but millions of people play Halo and therefore millions of people would likely pay to see a Halo movie. Cha-Ching!
I fully agree with your fifth point about the money conversions. It really does seem to be a big scam. If money conversions was truly about accounting for the different markets, the consumer would be able to buy games directly, and not some odd point value pre-paid cards leaving consumers with odd left-over values. I guess that's the beauty of gift cards in general thoug"
Wednesday, August 12, 2009
