NICK MUNSON
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"do you hold such a ridiculous blood oath to Sony? You felt used and ashamed when more gamers were given the opportunity to play the same games you've enjoyed?
This is an interesting look into the mind of a fanboy but a bizarre opinion to"
Tuesday, February 09, 2010
"some! Fits my memory of the how it played out ex"
Thursday, January 07, 2010
"hink you're right Michael. Just make them as long as they need to be.
Even if the game is short, I don't feel the need to go through a second or third time to get my money's worth. Sure, Mirror's Edge was a 5-hour campaign, but playing a single playthrough and not using any guns at all made it one of my most memorable games from"
Thursday, January 07, 2010
"hink there should be a choice for the user to use the clues/hints or not. Most games successfully employ this now.
For me, I'm not looking to spend time wandering around a map looking for what to do next. I don't have time for that. I like being told where to go next and get bored if I'm not. Some recent games that stand out in memory: Dead Space's click of the button draws a path, and Uncharted 2's "hit up for a hint" just before you start feeling frustra"
Thursday, January 07, 2010
"listair: You definitely don't need all the emblems to get 100%. I think you just need to hit l"
Wednesday, January 06, 2010
"se are some great videos, especially the Skate one. My personal favourites always come from the GTA series. One of my favourites is from San Andreas, where there was a hidden interiors overworld where you could use a jetpack to fly through the sky and discover all the interiors in the game floating up there, even ones that weren't used.
http://www.youtube.com/watch?v=Yfr8C"
Wednesday, January 06, 2010
"it L4D's website has it's bandwidth limit exceeded for now. Ah well, can't wait to check that out once it's back o"
Tuesday, January 05, 2010
