-The prize is an experience completely within your control. Bethesda knows that its formula for success is crafting an open-ended world where nearly anything can (and will) happen. Skyrim benefits from directionless, emergent gameplay -- I think not having to worry about glowing directional arrows or getting a slap on the wrist for exploring off the pathway is pretty important for personalizing your character.
-Every game tells a story. The variable is how the story gets told. In this case, Skyrim's narrative meshes so well with your character's personal journey. Consider it like Mad Libs -- the sentences are there; just fill in the blanks. But at the same time, its uncompassed permissibility gives you the capability of adding on as many of your own sentences as you want.
-This is probably more of a subjective undertaking. I personally prefer to craft characters unlike my actual personality, since games (and especially RPGs) are such an amazing avenue for expression and social interaction not normally feasible in reality."
Sure, tactical military shooters are the fad right now, but the name itself implies creative boredom. Thanks to Call of Duty, everyone jams in mammoth set pieces and complex scripted events in their games now.
Of course, multiplayer weighs in heavily as well. Your thoughts mostly reflect why I continually stick with the Battlefield series -- I believe it's avoided the "crap +1" problem quite handily for some time now."
Give me a straightforward gameplay video any day, I say."





