SURIEL VAZQUEZ
COMMUNITY WRITER
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Omaha, NE, USA
email: paperlink0@hotmail.com
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FEATURED POST
2guys_1title
Bionic Commando Rearmed 2 isn't perfect, but it's still a great sequel to a classic remake.
Tuesday, February 08, 2011 | Comments (4)
POST BY THIS AUTHOR (104)
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Ghost Trick one-ups the Ace Attorney series in almost every way possible.
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Lost in Shadow does a lot of interesting things, but it does them for far too long.
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Why tell you how great Joe Danger is when I can just show you?
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Epic Mickey doesn't just fail to live up to its promise, it fails to be a good game.
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Faster and more chaotic, Championship Edition DX takes Pac-Man to a previously unheard of level of fun.
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How does Knights in the Nightmare hold up on the PSP, one year later?
2guys_1title
Vanquish is a ton of fun, but is bogged down by some odd design choices.
Costume-quest-banner1
Costume Quest a light RPG that works as a great vehicle for both Double Fine's style and reliving Halloween memories.
Kirbysepicyarn_915screens_05--article_image
Kirby's Epic yarn is almost agonizingly cute. It's also a solid platformer that makes good use of its fabric motif.
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Hydrophobia doesn't do anything new, and it doesn't do anything that well.
Scottpilgrim_pspgo2
October 1 saw the PSP Go's one-year anniversary come and go. Find out how the last year went for one early adopter of Sony's all-digital handheld.
Minervasden
Minerva's Den takes you on an abridged version of the BioShock experience, and it benefits for it.
COMMENTS BY THIS AUTHOR (238)
"I remeber that course! I also remember a few of my party members cheating when it came time to get the ball through LAN-themed hole. Was this the one near 72nd and Dodge?"
Monday, February 13, 2012
"People wonder why Nintendo sticks so closely to their formulaic story and gameplay, and this is why: the one time they dared to change their paradigm (both narratively and mechanically), few paid attention and even fewer embraced it. I wonder if a Majora's Mask 3DS remake would change minds."
Monday, January 30, 2012
"It's true that PR reps don't always have a positive opinion of their product. But I don't think previews are where everything is laid out. If the journalist took a look at the game and thought it looked great, it's not the journalist's fault. Similarly, a publisher isn't to blame for putting its best foot forward. Negative previews are great and there should be more of them, but you can't force people to have foresight. If the publisher fooled journalists, what were journalists supposed to do? Somehow divine that Amy was terrible from the snippet they played? Should the publisher lay out the entire game, warts and all, at a preview event? I don't think so -- that's what reviews are for. Previews in any industry are about elevating (or in some cases, tempering) excitement."
Tuesday, January 17, 2012
"Anyone who's foolish enough to "DAY ONE" a game after reading a preview deserves what they pay for. Previews are as far as you can get from the final word on a game. The point of a positive preview is to say "This is one to watch out for," not "You should buy this."

The glowing previews for Amy isn't a result of anyone "failing" us; the publisher/developer wanted to put their best foot forward with a game they thought was interesting (they had no reason to adhere to the game otherwise, since it wasn't an entry in a long-running franchise), and editors played it and thought it looked cool. The game's problems (a bevy of technical issues and poor long-term design choices) are the kinds of things previews either aren't capable of letting you see or, in the case the tech problems, something that anyone who's seen a number of games would think be ironed out.

And at a show where sequels are plentiful something that promised to offer something different is likely to get a bit of praise.

So, you're right. We need to understand previews for what they are. I read those same previews for Amy and was planning on playing it, but after reading the reviews, I decided it probably was not worth my time. An anecdote doesn't prove a process works, but in this case, again, if you decided to pull the trigger on Amy from the first word you read about it, you can't blame a preview for something it's not intended to do."

Monday, January 16, 2012
"Considering that Mass Effect 2 was already the iOS of RPG's, Mass Effect 3 may as well go all the way."
Monday, December 05, 2011
"Twisted Pixel's use of FMV is a great example of people assuming the "so-bad-it's-good," subgenre can be monetized and recreated. They try too hard to be bad in a cheesy sense, but they never accomplish it, and the end result is usually annoying rather than endearing."
Tuesday, September 20, 2011
"As someone who's taken a very similar career path (writing reviews on Bitmob and consequently freelance at GamePro) I can attest that I wouldn't be where I am today without the great team at Bitmob."
Tuesday, July 12, 2011
"It's pretty clear that Soulja Boy is the only person fit to fully appreciate Braid's artistic merits.

Edit: So that this comment isn't entirely useless:

I also had to use a guide to reach the end of Braid. I used to be pretty big into finding every little thing in a game, and thus used guides as companions for much of my early life. Nowadays I don't care enough to do that for most games, but I'm too hesitant to find a guide when I get stuck. The exceptions to that rule this year so far were Portal 2 and Ghost Trick, both of which I found to have perfectly solvable puzzles, even though a few of them stumped me.

In general, though, getting through games is better than not doing so, and I end up enjoying games I use guides for more than those I bash my head against for days."

Monday, July 11, 2011
"I think if Rockstar were to do crazy DLC for the game, it'd be in the form of the Twilight Zone, where average investigations turn into hunting down monsters."
Tuesday, May 31, 2011
"Dan's broken in the same way Akuma is broken in Street Fighter 2."
Friday, April 01, 2011
"I do appreciate the comments, Gregory. However! I'd prefer email comments. Not that I can't take criticism openly, but it frankly bums me out that all the comments on this thing are on errors"
Wednesday, February 09, 2011